This project will only be funded if it reaches its goal by .
Multiplex 10: the animated short
Multiplex 10: the animated short
In this eleven-minute pilot, Melissa and Becky think they've found Kurt the perfect movie buddy in the Multiplex 10's newest hire.
In this eleven-minute pilot, Melissa and Becky think they've found Kurt the perfect movie buddy in the Multiplex 10's newest hire. Read more
This project will only be funded if it reaches its goal by .
About this project
Multiplex 10 is an eleven-minute animated short about the staff of a movie theater. In it, Melissa and Becky conspire to find a movie buddy for Kurt, and they think they've found one in the newest member of the Multiplex 10 staff, a grumpy film nerd named Jason… and things don’t go quite like they hoped.
The short is based on the comic strip Multiplex that ran from July 2005 through April 2017, which has been described as “Clerks in a movie theater” (Newsarama), with a “smart and human take on geek culture [that] is brutal, nuanced, and damn funny” (Gene Ha, Top Ten, Mae).
This animated version is part reboot and part prequel. While fans of the comic will love seeing these characters brought to life, we're hoping to reach a new, wider audience, as well. Fans of Community, Bojack Horseman, The Office, or Clerks will all find something to love in the Multiplex 10 Cinemas.
Multiplex 10 will appeal to movie lovers, anyone who's ever worked a retail job, and anyone who's had an annoying friend who just can't shut up about why the things you like are terrible. While the short will stand on its own, we're hoping it can also serve as a pilot for full series.
But we can’t make this first episode without YOU!
Even long-time Multiplex fans may not know that — way before the comic strip began in 2005 — it was originally conceived as an animated short. But at that time, Gordon didn't have the animation chops or the resources to make it happen. Instead, it evolved into a comic strip.
Twelve years later, with more experience with animation (storyboarding, designing, as well as final animation), he's thrilled with the idea of bringing the concept (and the characters) full-circle in Multiplex 10 and exploring an alternate take on the premise.
The team (so far) for the Multiplex 10 pilot includes:
Gordon McAlpin is the Executive Producer, director, lead animator, and co-writer on Multiplex 10. He’ll also be voicing Jason. He wrote and illustrated Multiplex from July 2005 through April 2017 and has produced three Kickstarter-funded Multiplex collections. Beyond comics, he is a freelance writer, designer, illustrator, and animator; you can see some of his earlier video and animation work on his portfolio site. Watch “Multiplex: The Chosen One,” a student film of his, to get a feel for the tone of the Multiplex 10 project.
Dana Luery Shaw is a Producer for Multiplex 10 and co-wrote the script. She has dreamed of making animation since she was a kid, and she has successfully tricked Gordon into making her dream a reality. She is currently the co-executive producer of digital series Personal Space; she also created the indie ARG The Wall Will Fall, and wrote for the webseries Echo Chamber and Classic Alice.
Joe Dunn is a Co-Producer on Multiplex 10 and will be voicing Curtis from Flickhead Video. He is a graphic artist living and working in the New York City area. He loves watching movies and drawing. He tries to do both non-stop. You may know his work from Joe Loves Crappy Movies or some other terribly-titled webcomic. Check out @joerules on Instagram and @joedunn721 on Twitter to keep up to date with his current nonsense.
Tom Brazelton is a Co-Producer for Multiplex 10 and will lend his voice to Kurt. He is the former artist/writer of the movie-themed comic Theater Hopper. He still enjoys writing and drawing, and he still likes movies (although, these days, it’s a lot more Pixar and a lot less Jim Jarmusch). Eventually, he’s going to get back in the game and publish some journal comics. Until then, follow @tombrazelton on Twitter, where he obnoxiously live-tweets SNL, and @tombrazelton on Instagram, where he uploads pictures of sunsets.
Chris Rager is a professional voice actor, perhaps best known for his roles as Hercule/Mr. Satan on Dragonball Z and Mr. Torgue in Borderlands 2. He’ll be lending his mahogany tones to The Blogger.
Javier Prusky was born and raised in Montevideo, Uruguay. After relocating to Atlanta, he trained at The Company Acting Studio in Atlanta for three years. He graduated from Syracuse University with a BFA in Acting in 2016. He has also attended master clown Philippe Gaulier’s at school in Étampes, France; studied Shakespeare at The Globe Theatre in London, UK; and studied On-Camera Technique at The Actor’s Space in Barcelona, Spain. He splits his time between Atlanta, New York City, and LA. Beyond acting, Javier enjoys anything involving nature and family. Whether it be hiking, SCUBA Diving, or rappelling, he feels at home with nature. His family, especially his mom, mean everything to him. In Multiplex 10, Javier Prusky will play Neil, a young manager at the theater.
Tangelene Bolton is a film composer in Los Angeles known for her powerful and distinctive melodies. Upon moving to Los Angeles, she had the amazing opportunity to work for Remote Control Productions (Hans Zimmer) and now continues to work on projects in the realm of film, TV, and video games. She most recently worked on Rise of the Tomb Raider (Crystal Dynamics), Girlfriend’s Day (Netflix), and Jem and the Holograms (Universal). Tangelene's goal as a composer is to create an experience that lingers in the subconscious of the viewer, impacting and shaping their experience. You can listen to some of her work at Tangelene’s professional website and on SoundCloud.
Ian Vargo’s sound design has been heard on nationally-televised ad campaigns, award-winning short films, and viral web content. Most recently, he has worked with the Los Angeles directing team “Cousins,” whose videos have amassed over 30 million views on the internet. He’s also a music producer, mix and mastering engineer, and a multi-intrumentalist musician. Ian also teaches Audio Production at The Art Institute of California. He enjoys binge watching television while sitting on the couch with his wife Erin, Italian Greyhound Luigi, and fluffy cat Babycita. You can see some of his work on Ian’s professional website.
Additional cast and crew will be announced in the coming weeks! Depending on the final budget, we’ll be able to hire additional animators, visual development artists, voice actors, and more. We will put out a casting call to fill some of the remaining roles shortly after the project is successfully funded.
Animation is an expensive and time consuming process.
The $15,000 goal we're asking for, minus approximately $2,750 for payment processing and Kickstarter fees — amounts to a little over $1,200 per minute for design, animation, voice acting, sound, music and distribution, which is extremely low-budget for animation.
But of course we want it to look and sound as good as it can!
At $20,000, we’ll be able to do a few extra things:
- Smoother, 4K animation
- 5.1 Surround Sound mix
- Theatrical premiere at the Somerville Theatre here in Somerville, MA. (All backers at the Special Thanks level and up will have free admission, though you will need to RSVP… and, of course, transportation is not provided.)
And we'll have a bigger distribution and promotion budget to submit the film to film festivals and/or digital distribution platforms like Amazon Prime, iTunes, etc.
The screenplay is already written (aside from a few movie references we’ll update as close as possible to release, to keep them timely), and most of the characters have already been designed (as you can see in the project video). Pre-production can begin in earnest as soon as the project passes its goal.
Storyboarding, visual development, and the rest of the design work will take two to three weeks. (The backgrounds seen here and in the pitch video are from the comic strip.) Once the storyboards are complete, we'll make an animatic, editing together the boards (with some rough animation) and adding temp sound and dialogue.
Over the course of six to eight weeks (approximately), we'll slowly replace the storyboards with finished artwork, sound, and dialogue, fine-tuning the edit along the way, before doing the final, polished animation in sync with the dialogue. Depending on the final budget, we'll be able to bring in other animators to help make the animation more fluid.
Next, we'll lock down the edit, let the composer work her magic, and do a final mix. This step will take a few weeks.
Finally, we'll master the final video files and release the short to the backers here on Kickstarter! With a projected release of September 2017, the four month production schedule should be plenty of time to complete the project.
We'll be exploring various distribution channels for the completed short and avenues for funding a full season, so it will NOT be immediately available for free streaming.
Backers can support the short and get — of course — desktop and mobile wallpapers, PDFs of the "shooting script" and the storyboards, DRM-free digital files of the rough animatics and the finished short, hand-drawn sketches, appearances as background characters or other non-speaking roles, and even producer credits!
You can see the various reward levels along the right side of this page, but here's a handy breakdown of the various rewards:
Be sure to read our project updates for more information!
Risks and challenges
Gordon has previousy run and fulfilled two successful Kickstarter projects, and I'm in the process of fulfilling a third, for the third Multiplex print collection. That print run is currently in transit from the printer and should be arriving in (approximately) mid-May, so shipping the rewards may overlap with the production of the short (assuming this project is successfully funded).
Creatively speaking, this will be Gordon's longest, animated narrative short — so that will undoubtedy present some challenges. But, based on his experience with writing, designing, storyboarding, and animating several animation projects (not to mention the last twelve years of working on the Multiplex comic strip), he is up for that challenge.
We have a very strong script already written, and a generous time frame to produce the animation in order to meet the projected September release. That said, filmmaking is an organic process, and hiccups will undoubtedly arise.
As with all of the Multiplex book Kickstarter projects, backers will be kept informed about our progress with frequent updates, so you'll know if and when there are any unforeseen problems — and how we’ll solve them. But the funds raised by this Kickstarter project will give us the resources to complete this project.Learn about accountability on Kickstarter
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