Backed by Scott Cawthon - the creator of Five Nights at Freddy's!
Ever dreamed of playing a really awesome horror maze runner? A game where you are chased by horrifying monsters through realistic looking environments? So have we and that is exactly what we set out to create! The big difference being that we wanted to create a game that has a story arc, RPG elements, different enemies, and a larger world that contains various different horror environments. Here's what you can expect:
- Engaging & suspenseful story arc.
- Different enemies with different attack/movement patterns in each level.
- Huge procedural levels
- Fun gameplay mechanics.
- RPG elements
- Compatible with Oculus Rift (not needed to play the game though).
- Extras (art gallery from super talented concept artists around the industry, story archives, and more!).
- Amazing soundtrack by Jake Kaufman
- USB controller support for PC users
MUSIC BY JAKE KAUFMAN
We are very excited to have the amazingly talented Jake Kaufman working with us as part of our team! Some of you might know his work from Wayforward games such as Duck Tales:Remastered, Mighty Switch Force, and Double Dragon Neon. Jake is doing the entire soundtrack for Dark Deception. Here's a sample of one of his tracks for Dark Deception:
You play as a cop on the run, fleeing from deeds you thought long buried. In desperation, you turn to the urban legend of Helen Bierce, a famous actress who vanished in 1930. Dark and disturbing rumors surrounded her disappearance at the time. Out of options and backed into a corner, your only chance is to dive headfirst into evil and hope to survive.
The enemies that you face in Dark Deception will be different for every level. Besides looking different, they will also move, think, and attack differently. This will require players to form new strategies for each level in order to survive.
In Dark Deception, you will be able to upgrade your characters abilities to better avoid enemies and traps.
There are several environments players will have to survive - including a prison, sewer, school, carnival fun house, mall, etc. We don't want to spoil the surprise and show everything here. Every level is designed to present a different kind of horror atmosphere - both indoors and outdoors. Monsters won't be the only hazard though. Some levels will include deadly traps and obstacles as well.
Some of our art friends from around the game industry (Gearbox, EA, Ubisoft, Rockstar, Guerilla Games, etc) have lent their talents to Dark Deception and created some fun unlockable art for the game as a bonus for fans!
This is a piece from Phil Wohr, an awesome concept artist who previously worked on Borderlands.
A small team of 2 - Vince Livings (artist/business guy) and Mark Henderson (coder). Collectively, we've worked with EA Sports, Riot Games, Konami, Zynga, Microsoft Games, etc.
So the big question: Why are we bringing this game to Kickstarter and asking for money? We originally planned to self-fund this game, but the scope of the game grew beyond what we could afford. We've gone as far as we can with our own money (which was actually pretty far) and need just a bit more to reach the finish line and guarantee a quality game.
The main areas we need the additional funding for are multiplayer and character animation. Naturally, the most talented contractors cost more. Every cent of Kickstarter money will be going towards speeding up development and making the game a richer experience. The more we make now, the better the game we can deliver.
Here's a brief list of how successful funding would allow us to improve the game:
- Top quality animation - We have a couple of awesomely talented animators from the Bioshock Infinite team that would like to help out. We need more money to pay them.
- More platforms - In addition to PC/PS4/Vita/WiiU, we also want to bring the game to Xbox One, Mac, Linux, and mobile. Additional funding makes that possible.
- More levels - More levels to play with new monsters!
- Local and Online Multiplayer- Compete for shards with other players in arenas filled with monsters. Find power ups to become a monster or create traps to kill off the competition. Who will survive?
Risks and challenges
As with all games, there is the risk that problems could arise at any point during the final stretch of development. These problems could involve technical issues, earthquakes, untimely/horrifying death, etc. Such problems, should they occur, could delay the release of Dark Deception.
In all seriousness, rest assured, we will never abandon Dark Deception or leave it in an unfinished state. We have been working on this game since November 2013. We have put too much of our time, sweat, and passion into the project. We've also put a lot of our own money to prove our dedication to seeing this game through to the finish line. Thanks to our previous experience in the industry, we know how to stay focused, hit our milestones, and not waste a lot of time in iterative loops that do not make the game better. This is not our first rodeo and if you trust us with your hard earned cash, we WILL deliver.
With your help we can make Dark Deception the best it can be and deliver a truly intense and terrifying VR horror game!Learn about accountability on Kickstarter
- (28 days)