Funding for this project was canceled by the project creator on June 18, 2014.
Funding for this project was canceled by the project creator on June 18, 2014.
* Voice actor union fees prevented us from including Carolyn Seymour's voice in our Kickstarter trailer. Apologies in advance. Also, all footage in trailer is pre-alpha footage. It is very rough and is not an accurate representation of final game quality.
Why waste time with a video? Judge for yourself and try out Dark Deception's hotel level! You can also play it online at these sites (web build is set to lowest visual quality for speed):
We are licensed Nintendo Wii U developers. The Wii U needs more horror games :)!
We're 85% of the way to the Top 100. Help get us the rest of the way!
What the internet is saying:
Ever dreamed of playing a horror version of Pac-Man? A game where instead of fleeing from cartoon ghosts in neon mazes, you are chased by insane and horrifying monsters through realistic looking environments? So have we and that is exactly what we set out to create! The big difference being that we wanted to create a game that has an actual story arc, RPG elements, different enemies, and a larger world that contains various different horror environments. Here's what you can expect:
You play as a cop on the run, fleeing from deeds you thought long buried. In desperation, you turn to the urban legend of Helen Bierce, a famous actress who vanished in 1930. Dark and disturbing rumors surrounded her disappearance at the time. Out of options and backed into a corner, your only chance is to dive headfirst into evil and hope to survive.
The enemies that you face in Dark Deception will be different for every level. Besides looking different, they will also move, think, and attack differently. This will require players to form new strategies for each level in order to survive. So far, we have mostly shown the murder monkeys from level 1 since we are still improving the other enemy models at the moment. We have a lot more to show though! We believe creative enemies with interesting personalities, great animation, smart AI, and some good old-fashioned dark humor will make this game a lot of fun!
In Dark Deception, you will be able to upgrade your characters abilities to better avoid enemies and traps. You will also be able to upgrade your map to make the dangers around you easier to detect.
Our goal with Dark Deception was to create a very diverse world of horror that pays homage to movies like Cabin in the Woods and old 80s shows like Tales from the Crypt. We really wanted to capture the essence of some of the great horror movies of the past and present, while focusing on making the game intense and fun to play.
There are several environments players will have to survive - including a prison, sewer, school, corporate office, carnival fun house, medieval tower, department store, and even outer space. Every level is designed to present a different kind of horror atmosphere - both indoors and outdoors. Monsters won't be the only hazard though. Some levels will include deadly traps and obstacles as well.
An early level map concept (not final design)
Dark Deception's music and sound are composed by Chris Pinkston from POP Sound. We currently have only one track ready. Successful funding will allow us to finance a full soundtrack with a very original sound from Chris.
POP Sound is part of the Todd-Soundelux Group and frequently contribute to some of the biggest blockbuster games and movies. Check them out here: http://www.toddsoundelux.com/
Helen Bierce - the She-Devil of the Silver Screen, as she was known in the 1930’s – was a woman with a mysterious past who came to Los Angeles from parts unknown to make it big in Hollywood. Beautiful, clever and manipulative, Bierce married a crooked producer and was, for a time, one of the most popular actresses in Hollywood. Known for her vicious temper and on-set tantrums as well as her debauched parties up in the Hollywood Hills. Among other things, Bierce was rumored to be a Satanist, along with a number of high-profile Hollywood studio execs, all of who had ties to Bierce’s social circle. The press noticed that she was particularly fond of an odd looking old ring, which she wore at all times. Her husband was committed to an asylum in 1937 for an unexplained “nervous condition” and died under mysterious circumstances while institutionalized. Much to her surprise, after the death of her husband and subsequent exposure of his corrupt practices, Bierce’s career plummeted. Bitter and defeated, she withdrew to her mansion and lived alone, though rumors persisted of mysterious people coming and going from the house at all hours, and strange ceremonies taking place there in the dead of night. In 1939 a rash of disappearances in the area led police to Beirce’s house in an attempt to question the reclusive actress, only to find the mansion deserted. Strange, horrific symbols were found painted in blood on the interior walls of the house’s many rooms, and a huge, occult symbol was daubed on the floor of the mansion’s ballroom. Despite an intensive manhunt, Bierce was never found, and the case eventually went cold.
After her disappearance, a Hollywood legend grew up around Bierce and her ring. She’d gotten her glamour from black magic, bargaining with a demon to become the Queen of Hollywood. The legend goes that if you find her ring and solve the puzzle it presents, Bierce will appear and give you your heart’s desire – for a price.
Once we got our hands on an Oculus Rift dev kit (about a month into development) we were instantly sold. Maze games and horror work really well in VR. We firmly believe VR is the future of gaming and we are working tirelessly to provide an intense, but comfortable experience. Oculus is doing their part to help remove motion sickness, but we have to do our part as well. That means delivering a game that runs over 90 fps and let's the player have full control. We are also looking at bringing Dark Deception to Sony's Morpheus and are currently taking steps to do so.
Here are some reactions from people that played Dark Deception at SXSW in Austin, TX.
We have some great rewards lined up for backers! Look to your right to see the rewards listed for each donation tier. Here is a brief rundown of what you will find offered:
We are a small team of experienced industry veterans. Collectively, we've worked with EA Sports, Capcom, Riot Games, Konami, Naughty Dog, Zynga, Microsoft Games, Irrational Software, and Ubisoft.
Here are some of the games that we've worked on collectively:
So the big question: Why are we bringing this game to Kickstarter and asking for money? There are a couple answers to that question. Let me start by saying that originally we had no intention of crowd funding or using investors. Dark Deception started off as a mobile project since we have a very small team. However, we soon realized the potential of the game concept and it grew to a much larger scale. A few successful game shows convinced us we were on the right path. We self funded the game as long as we could, putting $20,000 of our own money into it (money that will not be reimbursed). We are extremely passionate about the game though and this was never a big deal to us.
Our own funds are no longer sufficient to make Dark Deception into the amazing horror experience that we know it can become. We brought on a couple of very talented contractors already, but would also like to add better music, more voice over work, multiplayer, and feature film quality character animation. Naturally, the most talented contractors cost more. Every cent of Kickstarter money will be going towards speeding up development and making the game a richer experience.
Here's a brief list of how successful funding would allow us to improve the game:
As with all games, there is the risk that problems could arise at any point during development. These problems could involve hardware failure, technical issues, software limitations, audio delays, earthquakes, untimely/horrifying death due to a giant monster attacking San Francisco, etc. Such problems, should they occur, could delay the release of Dark Deception. We may even need a montage.
In all seriousness, rest assured, we will never abandon Dark Deception or leave it in an unfinished state. We have been working on this game since November 2013. We have put too much of our time, sweat, and passion into the project. We've also put a lot of our own money to prove our dedication to seeing this game through to the finish line. Thanks to our previous experience in the industry, we know how to stay focused, hit our milestones, and not waste a lot of time in iterative loops that do not make the game better. This is not our first rodeo and if you trust us with your hard earned cash, we WILL deliver.
With your help we can make Dark Deception the best it can be and deliver a truly intense and terrifying horror game!Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)