About this project
We are proud to present one of the most cutting edge devices in virtual reality. Up until now, most developments within the industry have been focused only on the sense of sight in VR experiences. However, what's the first thing that people do after they put on a VR headset? They try to touch & feel everything! Now this is possible with Gloveone!
Gloveone enables users to feel and touch any virtual object that they can see on the screen or in their VR headsets. If a virtual apple is shown on the screen, with Gloveone you will be able to feel its shape or weight, sense all of its physical features, and even smash it!
It is all about translating touch sensations into vibrations. There are 10 actuators distributed along the palm and fingertips of Gloveone, which vibrate independently at different frequencies and intensities, reproducing accurate touch sensations.
We have successfully completed our initial prototyping stage, and now we need your support to build a community of developers around Gloveone to create sensations never felt before. Moreover, it's very expensive to produce small batches of prototypes. That's why we need to manufacture more than 700 units in order to make it affordable for any user.
Thanks to more than one year of development, we have identified the features that are important for developers, gamers and professionals. Even though we are at an advanced prototype stage, our vision has always been to convince the final user.
Gloveone is all about haptic feedback. It doesn't provide space tracking features yet so, currently, we rely on auxiliary sensors like Leap Motion or Intel RealSense for hand tracking, but you can also integrate Gloveone with any other sensor or technology (e.g. Microsoft Kinect, OpenCV). Furthermore, we are studying the possibility of integrating Gloveone with absolute tracking systems like Lighthouse from Valve.
In other words, Gloveone is virtually compatible with any technology you'd like to integrate with.
Gloveone also includes a 9-Axis IMU sensor so you could make use of those data to improve the experience with Gloveone.
Gloveone allows you to execute commands just by touching your fingers. Four sensors located in your palm, thumb, index and middle fingers detect the contact between them, and can be used to fire a gun, grab a petal or to control the menu. Unlike other gesture recognition systems, contact-triggered commands do not suffer from false positives or negatives, which can be very frustrating for the users.
We’ve made a developer site available for you! In that way you could check that a lot of work is already done and that Gloveone is ready for the party! In fact, there are some units of Gloveone distributed among some of the most important companies in Perceptual Computing and VR just for making their technology compatible with ours and be ready for the new touchable-VR. Please, be welcomed to Gloveone developers at: http://www.gloveonevr.com/developer
Currently we are only Windows ready due the driver and service are only made for that OS. There are Release Candidate API, Docs, Runtime and SDK for developers and even more, there is a "Gloveone Manager" for Windows where users are able to pair configure and test their gloveone's.
In case of success, Gloveone will be compatible with Windows, Linux and OS X as well as a C++ Lib and a C# Wrapper. Depending on the sensors OS compatibility, Unity 5.x ready scripts will be published in order to use Gloveone with Leap Motion and Intel RealSense in the easiest and optimal way.
We are a CORE team of 15 very passionate and qualified people, from PhDs and engineers to artists, commited to bring our unique product to the World.
Gloveone will be delivered worldwide. We have established a plain rate of $5 for Spain and $19 for the rest of the world. In exceptional cases, some backers may have to pay customs taxes depending on the regulations of each country.
Risks and challenges
We anticipate mass producing Gloveone to fill all our backers' orders, and in order to ensure high quality, manufacturing will be done in Europe. Since we are based in Spain, it is hard to compete with outsourcing costs but we prefer to achieve a top quality product without reducing costs that may affect the product quality and reliability.
If we are finally funded first thing we’ll do is to formalize a pre-contracted consulting service here in Spain for reach the “render” appearance of Gloveone as a final retail product at a cost of $199.
In addition, we will deal with CE and FCC certifications processes for reaching the whole market and public.Learn about accountability on Kickstarter
There is no need to pledge for any reward in order to gain access to development resources. All it’s available at: http://www.gloveonevr.com/developer/
We want to be as transparent as possible and improve ourselves with your knowledge. It is also proof of the work performed! We are ready for developers, gamers, publishers and professionals….just need to be funded for mass production!
Not at the moment in a mechanical way. Some attempts have been made to add force feedback to a glove, but none of them provide a satisfactory sensation outside of a very specific scenario. For instance, Dexmo had mechanical actuators on two fingers that retain them, but this is only useful to grab something in a virtual scenario. You cannot feel resistance when hitting a virtual wall with your hand, or the weight of a basketball with it.
Adding force feedback is currently unapproachable, as it needs bulky, uncomfortable and expensive physical structures. This is why our approach sticks with tactile feedback, as it can be used to simulate a number of different magnitudes.
NO!!! Gloveone is virtually compatible with any tracking system and we’ll make updates showing you how it can work with technologies like Leap Motion, Intel Realsense, Microsoft Kinect or a normal webcam. You can even use Gloveone without any of these technologies if you plan to develop an application that gives stimulus or haptic sensations without knowing the position of the hands.
The question you have to formulate yourself is: Do I need hand tracking in my project? If yes, you’ll have to choose any technology mentioned before or any other tracking device. We promote Leap Motion and Intel RealSense just because at this moment we provide SDK examples and Unity prefabs to make Gloveone “plug and play” using these technologies.
For your brain this sensation is the result of combining the visual experience of seeing your hands interacting with virtual objects and the haptic feedback produced by Gloveone’s actuators. We produce haptic sensations through vibrations, and they are conveniently modulated taking into account different factors. To simulate the weight of a ball, these factors would be the vertical movement of the hand and the force required, the mass and speed of the ball displacement, etc. The result of the sensation transmitted by the actuators on your skin together with your perception of the ball on your hand makes the trick. You don’t feel the weight in the same way than in real life, but you will be able to compare different virtual objects’ weight. It's just a realistic perceptual illusion.
This is one of our stretch goals, and in case Gloveone gets overfunded we have planned to improve the tracking system with new technologies based on optical markers and getting rid of the auxiliary sensors dependence. The idea of tracking Gloveone with the only help of your cell phone is clearly the next step forward. Currently it is almost impossible to achieve the space location and hand tracking just with the glove, so our goal is to be as independent as possible of auxiliary sensors.
Our dream is to become the touch virtual reality reference for Fun & Serious games. In this way, we have distributed some prototypes through some of the most important companies in the field in order to become compatible with them. The short answer is: YES. The long one is: We are working to be branded by some “big fish” publishers. We are willing to be a “plug & play” gadget for any platform in a transparent way. Just put on Gloveone and enjoy the haptics with the existing games.
We think we are in line with the VR Industry given the amount of tech inside Gloveone. Costs per glove are very high and that’s the reason why we need the Kickstarter campaign to succeed and reduce the manufacturing costs.
We are studying the possibility of adding photodiodes on the glove in order to take advantage of the absolute tracking provided by Valve’s Lighthouse system. However, we cannot assure it’s going to be compatible from the beginning (maybe as an add-on?), as this technology is not available yet.
We currently provide a plain C++ DLL and a C# Wrapper in case you desire to develop without any high level game engine.
Right now Unity is the only game engine supported. We provide a DLL ready to work with Unity, as well as Unity packages to ease the integration with Leap Motion and Intel RealSense.
Related to others game engines, Unreal will be the next engine to be fully supported with assets, documentation, and examples.
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