The Intergalactic Trashman
The Intergalactic Trashman
2D platformer and space exploration game: face your destiny and save the galaxy from the growing darkness.
2D platformer and space exploration game: face your destiny and save the galaxy from the growing darkness. Read more
About this project
This is really strange, we just received a transmission from Chema, our programmer, but... from the future himself! He ordered yesterday that hat on a website and it takes a week to be delivered! He is in danger, he needs help!
This is the last week to make of this campaign a success, but there's still time. We need more help than ever to fulfill our dream and make this game a reality.
Update #10 IMPORTANT ANNOUNCEMENT: A transmission from the future!
Update #9 Main characters part I (Kepler, Xana, Goyold and Nikola Hobbes)
Update #8 Game progress since the beginning
Update #7 2D Platform themes + We've got Greenlit!!
Update #6 The Intergalactic Trashman 2D Platform Tech-Demo Release!
Update #5 Kepler's weapons: extended version!
Update #4 Major update! (enemies, game mechanics,...)
Update #3 Kepler's abilities and power-ups: extended version!
Update #2 Steam Greenlight and Fan Kit
Update #1 About us: GloveCat Studio
The Intergalactic Trashman blends 2D platforming with space exploration. We want to achieve a ‘sandbox’ vibe in a 2D game, a sensation of continuity, cohesion and hugeness. It will be released for Windows, Linux and OSX.
You play as Kepler, the main character, who is always accompanied by his loyal partner Xana, a personal assistant who helps him to communicate with everyone. They have a spaceship which will let them navigate through space, collect trash, explore planets... and all of this while they are dealing with enemies and solving puzzles.
On some planets, they will find entrances to 2D platform stages. In those stages Kepler will need to use his agility to deal with dangers, and his weapons to get rid of his enemies.
We are highly inspired by classic platform games like Megaman, Super Mario and Metal Slug, or most recent and prominent platform games like Rayman Origins/Legends and scrolling shooters like Tyrian or Raptor. Besides, we love classic science fiction sagas such as Star Trek and Star Wars (the original trilogy, of course) that have worlds full of strange civilised races. We are also fans of science fiction novels such as Foundation by Isaac Asimov, Brave New World by Aldous Huxley and Ender’s Game by Orson Scott Card.
After The Last War, the entire galaxy was filled with rubbish, and that’s why the entrepreneur, philanthropist and scientific Nikola Hobbes founded the ‘Intergalactic Trashmen’ company: to recycle tons of reusable and valuable materials spreaded throughout the galaxy.
Kepler and Xana work in that company, and the game will take you with them in their journey through space after they find their friend and mentor, Goyold, seriously injured. He was investigating one mysterious factory that had appeared in the galaxy with no clear purpose when he was attacked. Kepler and Xana will continue Goyold’s investigation, looking for factories throughout the galaxy to uncover the mystery, and they will find themselves involved in a conspiracy of epic proportions.
The storytelling is the spine of The Intergalactic Trashman, our objective is a story driven game. We’ve written a lot of background for every main character of the game and we’ve connected each character story to create a cohesive universe, full of schemes, personal stories and politics. If you want to know more you will need to accompany Kepler and Xana in their journey!
Kepler has several abilities to deal with the stages characteristics such as the dash and the rope. Both help him to reach high places or to avoid chasms, but since the dash is not infinite, the combination of both of them will be a powerful help.
Kepler has weapons to fight against his enemies, the evil jelly army, such as: a pistol, a shotgun, an assault rifle, grenades, mines,etc. He also has a decoy to distract his enemies or to get rid of them silently.
While Kepler and Xana investigate the galactic conspiracy, they will be able to interact with tons of people in order to get missions to do, or valuable information for their research. For this purpose we’ve created the conversation system.
With it, they’ll be able to know who’s behind the mysterious kidnappings that are happening in Zambik’Thi, and even figure out what’s the favorite dish of planet Finberg’s nomad.
The conversation mechanic is simple, you can’t choose what to say, but the things the others say to you will vary depending on the events of the game. Sometimes they will offer you missions to do, and sometimes they will just talk about their lives and concerns.
The investigation will take Kepler and Xana through differents sectors of the Intergalactic Alliance’s outer edge and all of them will be able to be deeply explored by our heroes.
Each sector of the galaxy act as a mini-sandbox and as a part of the whole world. All of these sectors won’t be fully unlocked at the beginning of the game. Kepler and Xana must solve puzzles, accomplish missions, find keys… all of this is needed to discover new areas or unlock shortcuts to make their travel easier.
Besides, Kepler has abilities which make easier the exploration of these new zones, like his propelling backpack, which will let him to jump between planets or even from his ship to a planet!
In each sector they will be able to collect trash in order to earn money, wipe out who stands on their way and travel to different worlds, discovering the dense jungles of the Z’mba System or the mysterious and noisy factories full of jellies.
During the adventure, Kepler and Xana will need to deal with different challenges to progress in their endeavor. They will test their abilities trying to complete puzzle-oriented missions, fighting against angry crowds of enemies, or just avoiding the dangers that will stalk them.
A specific type of stage has a slightly different approach depending on whether it’s a space stage or a 2D platform stage.
A running space stage could consist of avoiding all the obstacles in the way and reaching a certain point in a maximum time, and a running 2D platforming stage could consist of using the stage (walls, hooks, etc.) to avoid a chasing danger, like a rising incandescent liquid metal which is gobbling down the stage, or a huge monster that is… yes, destroying the stage too.
During the adventure, Kepler and Xana will found themselves in the middle of a war in which all sides want to kill them. They won’t have any other option but to defend themselves against those attacks.
Among the enemies, it’s worth highlighting:
They are creatures come up with genetic engineering to carry out tasks as workforce, security guard and even as soldiers. They have a really limited intelligence that makes them fearless: this is what makes them so dangerous. During the adventure Kepler will come across some of them that will try to hit him, others will not hesitate to shoot their guns Kebatis Mark II (patented model) as soon as they find an opportunity, and even some of them will have shields to protect themselves from Kepler’s attacks.
Most of the space enemies are traps puts by pirates to catch trashmen’s ships. After The Last War all the galaxy was full of valuable materials, and the pirates wanted to steal them all, but shortly after that, they realized that stealing spaceships was more useful (even if they are destroyed).
Along the journey, our friends will find different bosses and mini-bosses which will try to frustrate their investigation. This sort of enemies are more powerful, harder to defeat and they have an exclusive behaviour, being a true challenge for our heroes.
They will find jellies driving huge warmachines in dark factories, impressive creatures of the Z'mba’s jungles and even the darkest creations of the techno-medieval jellies.
But this isn't everything, while they are traveling across the space, Kepler and Xana must deal with merciless gigantic pirate ships which will try to steal their trash!
As we have said, we are huge fans of classic platform and scrolling shooter games so...we want bosses and mini-bosses in our game, of course!
We are aware of the importance of a good soundtrack which provides the user with an immersive experience. For our trailer we’ve hired Matt O’Haira, we love his work and If we reach our main goal, we want to hire him for the whole soundtrack. He has a really great and diverse stuff. Here you have several songs that we especially like:
If you are interested in adding any of these items to your pledge, simply use the manage button next to your pledge on the Kickstarter page, add the amount to your pledge for the item(s) that you want, and let us know in the comments what you added.
- $7 Digital poster.
- $10 OST.
- $11 Digital Artbook full of development notes and sketches.
- $15 Digital copy of the game.
- $15 OST + Digital Artbook.
- $20 Digital Guide with secret rooms and easter eggs detailed.
$35.000 Main goal (A total of 9 months of development)
$40.000 Extended Achievements (A total of 9 months of development)
- We will add special achievements per stage to increase the game’s replayability and challenge. For example, we would add secret rooms, specific hidden mini-quests, hidden objects, etc. and you will need to deal with them to get an special achievement.
$50.000 Extended version (A total of 12 months of development)
- Berserker: Kepler will enter in rage mode, changing his appearance and increasing his power. We will need to re-design the stages to support this new mechanic.
- More weapons to swat your enemies.
- More enemies to be swatted
- More NPCs and secondary missions
We’re a small four member indie team from Málaga, Spain and we are together since 2011. We have developed some casual Android videogames (Sheet Ninja and Fungi Town) and a web/desktop game for the 28th edition of Ludum Dare: Wilhelm’s Escape, a graphic adventure. We have been working on this game since early 2013 and we have learnt a lot since then, take a look at this very first video of the game, yes, you can laugh at it :)
Check the update for more information!
We started The Intergalactic Trashman’s development back in 2013 and we have put a great deal of effort in every aspect of the game, working exclusively on this project for no money. We are running out of savings, and we need your help to achieve our purpose and make of this the game we dreamed of.
The game is currently 30% complete and now, we have a solid base of code and art, we just need to improve the current game mechanics, add the storytelling component and mission system to the game, and design the stages. Yes, It’s actually a lot of work, that’s why we need your help!
- 35% Development process: We need money to keep working on every aspect of the game (art assets, code, animations,...), to buy appropriate equipment and to pay our office’s rent, bills,etc.
- 20% Spanish Government taxes
- 15% Music & SFX: We love Matt O’Haira’s work and we want to hire him for the whole soundtrack. We’ll hire also a SFX designer we haven’t found yet, that’s why the video has no sound effects.
- 8% Kickstarter and Amazon fees
- 7% Physical rewards production
- 5% Consultant: a Kickstarter campaign can’t be launched from Spain, so we need to hire a consultant who help us with all the administrative process in the United States.
- 5% Software licenses: We need to pay several applications’ licenses to reach our objectives for this game.
- 5% Translation: As you can see, English isn’t our first language, so we’ll hire a professional translator. We want to provide you with a brilliant storytelling, and a polished writing is one of our main objectives.
Risks and challenges
We are putting a great deal of effort in this game, we are continuously learning and improving everything, and our biggest risk is that this is our first big PC game. Sometimes, we need to deal with situations and problems that are unknown for us, but solving them improve us as a team. If we reach a console goal, there will be another risk. As you can imagine, we have no experience developing for consoles, but with Unity and its powerful exporter, the task should be reasonably easy. And we expect to have technical support from Sony, Microsoft and Nintendo in that case.
If we reach our main goal, we will prioritize the game’s quality over the schedule, we have high standards for our game and we want to achieve the highest possible quality in every aspect, making this game unique.Learn about accountability on Kickstarter
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