Beard Blade is an action-packed 2D platformer for PC and Mac inspired by 16-bit legends! Play as the gallant Branson a.k.a. "Beard Blade" as he strives to reclaim the town's stolen goods and uncover the truth behind a dark secret. His weapon of choice? An enchanted beard teeming with powerful magic that allows him to shape-shift his stubble to overcome hairy situations. The enemies are tough, but so is your scruff!
What can you expect from Beard Blade?
- Attack, travel and solve puzzles using the powers of your beard
- Visit the barber to style your beard and change-up your moves
- Explore colorful worlds and meet a cast of humorous characters
- Master skills like timed-hits to defeat foes and reach hidden areas
- Carefully comb through every level to find all hidden treasures
- Meet the village folk and take on small side-quests
- More puns
The most important part of any game! We’re committed to making Beard Blade a fun and charming experience like the games we grew up with.
While we are admittedly not trying to redefine the platformer genre by any means, there will definitely be tight controls with plenty of fresh concepts along the way. Feel-wise, Beard Blade has a good speed and flow so far, giving players the ability to blast through a level, but also offers enough to explore and collect for those who like to take their time.
Beard Blade boasts all of the standard moves you’ve come to expect from the genre, though we've largely been influenced by the Wario Land series, Yoshi's Island, and Ristar - if you've played any of those games, you can expect a similar degree of varied abilities. You can glide, grab, throw, punch, climb, swim, crawl and more! We've even lifted the idea of timed-hits from Super Mario RPG when you jump on an enemy, which will make way for more skill-oriented challenges. Master these moves and your tour of Imp Isle will be a breeze!
To maintain a level of transparency and openness, we have provided a working demo for PC, where you can roam around a sample of two early levels and a boss battle - all without even needing to back the project. While we can certainly guarantee there will be bugs, we hope this demo gives you a glimpse at the potential of Beard Blade, where we're at right now and how much better it could be with funding!
The Kickstarter demo is no longer available for download. Thanks to all who have submitted feedback after playing. It is helping us greatly improve the game as we go forward. We will offer a new demo after development progresses more - stay tuned!
Beard Blade will be released for Windows PC and Mac,with the full release intended to be distributed on Steam as well as GOG.com. The game will be DRM free unless the service/platform demands otherwise.
We are very eager to aim for other platforms through stretch goals and are currently looking into consoles. After all, we would love for as many people to be able to play Beard Blade as possible!
When a quaint seaside town is invaded by imps, a humble bearded farmer named Branson assumes the role as hero and chases them back to their vile isle. After an unsuccessful attempt to reclaim the stolen goods, our hero is thrown into a fortress dungeon and left for dead.
Amongst a group of hostages attempting to escape, Branson meets a reformed wizard-turned-barber who enchants his beard as a last-ditch effort, granting him amazing new abilities that allow the captives to flee through the dungeon's sewer. Now aptly dubbed "Beard Blade," our hero sets forth to thwart the imps and uncover the truth behind a dark secret...
Take a listen to these tracks by Steven Melin! His whimsical tunes have given a lot of life to the world of Beard Blade and help give the game a bit more of a nostalgic vibe.
Overworld Theme (Beach)
This warm setting in the ideal hang-out spot for imps. Truth is, they're here to have fun, but you had to go and ruin it.
Just off the coast is a cave that is home to a now abandoned mine. Someone has kept the lifts running, making this a hot tourist spot for adventurers and a means of commute for some of the locals.
This lighthouse is responsible for keeping the ships out at sea safe, but it in recent days it looks like it's under new management.
Deep in the woods lies a creaky old house that used to belong to a sorceress. Some say she still haunts the halls of her old home. What, you don't believe in that kind of stuff, do you?
This bustling harbor showcases the pinnacle of imp-engineering. They're not as dumb as they look!
Beard Blade: The Game (PC or Mac)
The game itself! Get a digital download of Beard Blade for your PC or Mac!
Retro Instruction Manual (PDF and physical)
Read how to play the game by looking at character art, maps and more- just like the good ol' days! This is available as both a digital and physical reward.
Beard Blade Original Soundtrack (Digital only)
Own the tunes of Beard Blade, composed by Steven Melin. This is currently only offered as a digital only reward.
Original Signed Artwork (Physical)
A 5" x 7" print (postcard size), with printed artwork on one side, and a signed original drawing from one of the creators on the other side! The best of both worlds! The exact art on the card is yet to be decided, but each backer of this tier will receive their own unique inked drawing. Which character will you get? No two drawings will be alike!
Beard Blade T-Shirt
We've commissioned Leigh Davis for this charming design that sums up the Beard Blade experience. Exact color of the shirt is TBD, but it will be some kind of blue and hopefully all kinds of comfy. Available in S, M, L, XL, 2XL and 3XL sizes.
Hardcover Artbook (PDF and physical)
Peruse several pages of concepts, character art and sprites from the game in a nice hardcover book.
Currently, we've estimated that we are about 20-25% complete with Beard Blade, including features, artwork and soundtrack for Beard Blade. We were aiming for a similar scope of content found in Wario Land 4, however, since funding has been unsuccessful, we are going to reduce the amount of planned content and rethink our approach to how the levels are designed and how you will progress. More info on this at a later date!
As the two co-founders of Glovebox Games and creators of Beard Blade, Aaron and Joe share a lot of responsibilities. Both contribute art assets and animation, as well as game design and level design. Joe is taking on the huge responsibility of programming the game.
Steven is a music composer, educator, and performer in Atlanta, GA. He has composed for mobile games, console games, feature films. and television. He teaches music lessons, guest-lectures for master classes and presentations at schools and conferences, and is an active recording artist for soundtracks, albums, live events, and YouTube. He is responsible for the soundtrack of Beard Blade, which you can listen to a bit by scrolling up or playing the demo!
Shannon will also be contributing audio for Beard Blade and is currently working on sound effects. She's nailing that SNES feel!
For a long time now, the two of us have been working on Beard Blade on and off in our own free time whenever we got the chance. Since it began as a project on the side, we have never been able to dedicate ourselves to it full-time due to other jobs and commitments. Developing in this way was not ideal. We would love to finish Beard Blade the right way, and we think that this is currently the best route for the project. We owe it to ourselves and to all of you who have supported us to complete this game! A successful campaign will allow the two of us to work on Beard Blade full-time for almost a full year, pay for the rest of the soundtrack, sfx and more.
We want to thank everyone who has supported us so far. Beard Blade wouldn't have gotten this far without the encouragement we've received. Please check back regularly for new reveals, updates and more! And if you're looking to spread the love, you can:
Follow us on Twitter!
Follow us on Tumblr!
Thanks to you and the Steam Community, we've been Greenlit!
Risks and challenges
Making a game is a tremendous amount of work. The content on this very page has already consumed an immense amount of man hours. A game takes a lot of time, iteration, and planning - as animator's first, this is nothing new to us. However, as a newly formed studio, we have not yet shipped a title and this will be our first game. This project has become bigger than the two of us already, and we are committed to creating a fun experience, but we are being very careful with the scope of this game. We're only two people, so there is a lot of weight to be carried by so few - luckily, we're a bit experienced in this area, having previously worked for a few years at a edutainment games start-up. In our time there we've learned what works and what doesn't in a small team, and as long as we hold up our end of the deal and carefully plan and schedule all aspects of development beforehand, our journey creating Beard Blade should be relatively low risk. Should something come up, the game gets delayed, or we run out of money too soon for whatever reasons, we will do whatever we can to deliver a game, even if it means reducing content or scope. The greatest challenge is delivering a quality game that meets not only your expectations, but our own.Learn about accountability on Kickstarter
- (30 days)