Getting On Board is a web series that follows independent tabletop game designers and shows their process for creating and sharing their games with the world. This series is for anyone curious about how a board game is made - from initial concept to shelves; for anyone with their own amazing ideas for a game, but isn't sure where to start; or for anyone who just loves playing games!
By interviewing different designers, we aim to cover the various stages of creating a board game. This includes (but is not limited to): concept design, prototyping, playtesting, launching a Kickstarter, finding a publisher, printing, and distribution.
A season of 6 to 8 episodes that run roughly 6-8 minutes each will be made available to the public online.
We love tabletop games. A lot. It's a great way to bring people together and make new friends. Living in Chicago has given us the unique opportunity to befriend many local game designers thanks to events held by the lovable game for horrible people (Cards Against Humanity), which is headquartered here. We realized, "Hey, we love games AND we're filmmakers. Why not make a web series that follows indie tabletop game designers and their process for creating a game?"
With invaluable help from Tom Dyke at the Cards Against Humanity office, we began reaching out to other local game designers. In the process, we discovered an amazing community that was more than happy to share their collective experiences and expertise.
The open, friendly, and positive attitudes of everyone we spoke to, not to mention their incredible creativity, has made us want to contribute to this kick-ass community more than ever, and what better way to do that than a top-notch web series?
Here are a few of the designers who have agreed to be a part of the project:
We are so excited to share this project with you, but...
The more we talked to local game designers, the more we learned about the community - a place where tons of members contribute their knowledge so that fun and extraordinary games can happen.
Unfortunately, some of these superb game designers don't live in Chicago. We'd love to include them in the web series because the knowledge they can share will bring incredible insight and value to everyone watching. There are so many events and resources we want to include to make this the best project possible.
Your contributions will go towards helping make these things happen! All the proceeds will be used for filmmaking expenses, such as travel, food, equipment rental, and post-production services.
This campaign is only going to last 7 days, so your window of opportunity to be a part of the project is slim. You'll be one of the few people in the world able to say you backed Getting On Board on Kickstarter!
So why is there only one tier? Because at the end of the day, everyone is making Getting On Board come true. We all share the same passion for tabletop games.
$12 is less than the average tabletop game, and although it is the minimum, it can be adjusted to any amount you wish to pledge. The top 3 backers in dollar amount will receive an Executive Producer credit.
We've been self-funding this project because we want to make a contribution to this incredible community: to everyone that's out there making tabletop games, to everyone that wants to learn how, and to the players who want to experience them.
$200 is a symbolic amount. For us, every backer is our accountability partner. Knowing that you're supporting us gives us the strength to continue, rain or shine, to drive, load and unload equipment, shoot, edit, and create the best content we can.
$750 will help us cover the expenses to interview a couple of amazing game designers in Missouri. We can't name names yet, but most likely you've played or heard of their games.
$3,000 is more of a realistic number to get the web series completed. We will still be donating our time, but this will allow us to pay for equipment rental, travel, food and also cover some of the post-production expenses.
If we raise more than $5,000 we can interview more designers and follow them to Gen Con 50, where we can show lots of cool game making resources for creators.
If we reach $18,000, we'll make a feature-length documentary, where we can expand more on the community and the support for designers. We will be able to afford music licenses and get the footage through proper key post-production processes (including color grading and sound mixing), which will allow us to screen it at movie theaters and conventions around the country.
For every extra $8,000 above that, we'll make another season of the web series.
We're also open to suggestions if you would like to share yours with us!
Thank you for backing the project and Getting On Board. Now let's play some games!
Gin & Alex "Tonic"
To Katie Khau, for the beautiful logo for the documentary!
To Dustin Cordoba, for being an overlord and help finance part of the operation.
To Tom Dyke, for connecting us with the initial game designers. This project would have never happened without you.
Alex “Tonic” Hall is a Houston/Chicago-based independent filmmaker, screenwriter, and editor. She has written and directed multiple short projects including The Replacement (2013), which was awarded second runner-up at the Houston 48 Hour Film Project, as well as Hours of Our Lives (2014), a spoof on daytime soap operas. Her latest work, 4 or More, was completed in 2016 and is currently being submitted to film festivals around the world.
Gin “Gin” Yu is a Taiwanese-born, Brazilian-raised film producer and director. Gin was the recipient of the 2015 Skye’s The Limit Award by the Skye McCole Bartusiak Foundation, and under Gin & Tonic Films has produced and directed multiple short projects. Most recently, she served as Line Producer in They (2017), a feature-length film by Anahita Ghazvinizadeh premiering at the 2017 Cannes Film Festival.
Propelled by their desire to create and share stories, Gin and Alex founded Gin & Tonic Films, a Houston/Chicago-based independent film production house to bring their visions to screens of all sizes.
If you would like to sponsor, advertise, or contact any of the game designers in this web series, please send us an email to email@example.com.
Risks and challenges
As with any project, things are bound to go wrong when you least expect. We’re prepared for that. We’ve got the crew, we’ve got the game designers, and we’ve got the know-how. We've completed several projects in the past and this is our second Kickstarter campaign. Our biggest challenge (and risk) is finding the funds to make the project the best it can be.
We know what's needed to complete the web series to the professional level that it deserves. We are excited to share Getting On Board with the world and invite you to join us in making this project become a reality.Learn about accountability on Kickstarter
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