This project will only be funded if it reaches its goal by .
Master infinite combos of Artifacts in a fluid card-drafting game. Now in a Big Box with new Kingdoms and titular Overlords!
Master infinite combos of Artifacts in a fluid card-drafting game. Now in a Big Box with new Kingdoms and titular Overlords! Read more
This project will only be funded if it reaches its goal by .
Enchanters is a 2-4 players card-drafting fantasy game in which you and your friends forge unique Artifacts from dozens of Items and Spells. With them, you fight Monsters and compete to become the Hero of the Village.
Enchanters: Overlords is a stand-alone expansion, that comes with game-altering, nefarious Overlords, 6 new decks, and a big box to fit all the contents from both the Base Game and the Overlords Expansion. Counting the 4 extra decks from the Add-ons and the contents of the base game. With 16 Kingdom Decks total, 27 Villages, and new Overlord cards, there are plenty of options for both newcomers and veterans alike!
One Artifact to rule them all!
- 15 minutes per player - a short and replayable game!
- 2 minutes to explain - simple, yet deep gameplay!
- 1 minute to set up - just shuffle and play!
- 10 second player turns - no bookkeeping, only action!
- 3000 backers on the original campaign!
In the Overlords Expansion, the nefarious rulers of the Underworld lead the invasion of your Village themselves. Dire consequences await those who let Monsters invade their Village, as do unique rewards for those who dare to face them.
When a player takes a Rest action, he check the first card on the Journey Track. If it is a Monster or a Dragon invading a Village, players look at the Overlord card for consequences of the invasion. Players are also granted a new major action: fighting an Overlord for a special trophy token.
What's a Wound Deck? With this mini-expansion your wounds are no longer merely a number of gallons of your blood spilled. Every time a you get 10 Wounds you must exchange them for a Wound Card, which describes the injuries you suffered, along with special rules or restrictions. For example: “You cannot journey for the fifth and the sixth card on the Journey Track.”
Rahdo Rundown for Enchanters: Overlords
Tom Vasel reviews Enchanters base game:
You will be asked to pay for shipping through the pledge manager (Backerkit) after the Kickstarter campaign ends. We plan to start shipping games in the beginning of September with an expected delivery date of October or November for most destinations. However, there is a possibility that some backers will receive their games in December. Please note that we do not personally deliver the games, therefore, delivery times will vary according to your local postal service. Tracking of packages will be provide to all countries on this list:
For the countries not on this list, packages will be sent via economy shipping (by land or sea), and thus, will take longer (up to 2 months extra in some rare cases).
We expect to fulfill all rewards from within the EU, and as a result, EU backers do not have to worry about customs fees or VAT. Shipments to backers outside of the EU will have the most updated EUR-equivalent value for each pledge level declared as the value of the package. For example, 35 USD is currently 29 EUR. That’s roughly equivalent to 45 CAD / 46 AUD / 35 CHF / 3820 JPY. Note that we are not responsible for any and all customs fees that may be incurred.
Please note that we can not take any responsibility for any lost or damaged copies to Hungary, Russia, Asia, South America, Africa or Antarctica.
We are confident the game we’ve made is exceptionally good.
Nevertheless, for your convenience, we offer a 100% satisfaction guarantee: if you are not happy with the game, we will refund you your full pledge amount – no questions asked. All we ask is that you cover the cost of sending the game back to us.
New to Enchanters? Don’t worry. The game can be explained in 2 minutes.
Enchanters is a fantasy card-drafting game. Players take turns going on Quests to select Enchantment and Item cards from the Journey Track. These Enchantments and Items are then stacked separately in their own piles to craft the player’s magical Artifact. Stacked cards are layered so that even cards lower in the pile still contribute to the player’s overall strength and defense. When Monsters show up, players journey onwards to defeat them in a deterministic combat encounter (that takes just a few seconds) and score points. From time to time, players Rest to gain Crystals or heal Wounds.
To set up a game, just:
1. Give each player 5 Crystals.
2. Shuffle the Kingdom Decks together (1 per player, or 2 per player in a two-player game).
3. Place 6 cards from the top of the deck (Items and Enchantments only) on the Journey Track. Any Monster cards that were revealed get added to the bottom of the deck.
4. Choose a Village Card and an Overlord Card.
5. Pick the first player.
6. You're ready to play.
Players take turns embarking on Quests – collecting cards from the Journey Track by paying with Crystals. Purchased cards go into two stacks in the player’s area: the Item Stack (where you put cards like, “Crossbow”), and the Enchantment Stack (where you play titles like, “of Darkness”). These cards grant both temporary bonuses (upper icons and text skills) and/or permanent ones (bottom icons). After taking a card, move the remaining 5 cards down the Journey Track and add a new card from the top of the deck.
Players may also attack approaching Monsters and defeat them in a simple combat encounter to score points.
In combat, you compare your Strength and Defense against the Monster’s. For every point the Monster’s Strength exceeds your Defense, you receive one Wound. If your Strength meets or exceeds the Monster’s Defense, you defeat the Monster. You keep Monsters you’ve defeated as trophies. Just like with acquiring Items and Enchantments, after defeating a Monster, move the remaining 5 cards down the Journey Track, and add a new card from the top of the deck.
From time to time, you may instead Rest in the Village to gain Crystals or heal Wounds. If you do, discard the first card from the Journey Track, move the remaining 5 down, and add a new card from the top of the deck.
Make sure to replenish the Journey Track to 6 cards at the end of each turn. The game ends when the last card is taken or discarded.
Want to know more? See Richard “Rahdo” Ham’s runthrough for the base game:
Or check the rulebook for the base game:
The expansion rulebook is still a work in progress. It will include rules for Overlords, new variants, and an FAQ for new cards.
Want to check out Enchanters for yourself? Just download, print, and play. The decks in this PDF are what you need to play a full game. Besides this file, you’ll just need some generic tokens to count Crystals and Wounds.
Or try the Base Game out on Tabletopia:
Risks and challenges
We can do this! :DLearn about accountability on Kickstarter