This project's funding goal was not reached on March 9, 2014.
This project's funding goal was not reached on March 9, 2014.
We are creating the game RIGHT NOW and we will release updates every day of the project!!
Bit'n'Ravh will be a 2D sidescrolling platform game, in a style well known from the '80s and '90s.. All progress in the game will be made available through exploration by the player, meaning that there will be several different ways to achieve the same goal. Making choices about how to explore and find valuable or useful rewards can change the resulting gameplay experience.
You will be traveling through diverse environments such as completely frozen caves and turbulent lands beneath a volcano.
Learn and Teach - Your loyal friend Ravh will try to guide you and teach you how to use your abilities to adapt and develop, giving you tips and pointing the way throughout your journey.
While learning about new problems, teach Ravh about how you need his help, giving commands for him to assist
Adapt and Invent - Many products can be manufactured, by collecting raw materials, or obtained through exchange, barter, with NPCs in the game. Rare items, that can help you in really magical ways, can be found in enigmatic places, you will have to search hard to uncover these mysteries, and only then can you enjoy their treasures.
As you develop your abilities to adapt and overcome setbacks, you will gain a natural armor that will become stronger and more rigid when you heal following injury.
Always have new experiences - Each new game will be enhanced with new possibilities, as the game will adapt to the player's progress. This makes each game a totally different experience.
Player Actions - In the game you will be able to practice many kinds of actions: trigger switches and buttons; pickup, drop and throw; shrink, stretch objects and NPCs. You can also ignite, freeze objects and NPCs; crush, destroy objects and NPCs; build tools, weapons and other items; and pilot vehicles.
Communication system - All communication will be done through simple icons and symbols expressed in balloons.
The "vocabulary" will confine (itself to your experiences during the game -) the more you discover, the more you can discuss and learn.
Abilities - Within the limitations of his humanoid form, Bit will initially only be able to Grab and Stomp, but as new skills are learned, he will gain another 8 kinds of basic skills for hunting, transportation and aid.
Evolutions - Bit begins with some standard evolution, and from the experience gained through the in-game choices, we develop four major attributes: Kindness, Curiosity, Decision and Vigor.
Combat - You will battle your enemies and challenges with a club at close range, as well as items and ranged weapons. You can also count on evasion skills like rolling sideways, jumping and crouching down. By using the scenario to take advantage of the situation and your enemies, you'll gain skills that assist you in battles.
Procedural environment - Each stage of the game will have independent settings to generate items, interactive objects and NPCs, forming a unique environment every time you play.
Puzzles and challenges -The puzzles and challenges come in 3 different forms:
Along with Ravh you will have the great ability to interfere in the world, taking advantage of situations.
Make your own tools and weapons:
or customize it with Ravh power.
If you find any challenge...
Use your intelligence to decide how to achieve your goal.
Once upon a time during a primitive phase of a planet, an alien spaceship crashed on this planet for reasons unknown. Some years later, a caveman, Bit - a humanoid of the times - fleeing an imminent danger, eventually found the ship frozen inside a cave.
In the ship, Bit found a strange creature, whom he feared at first, before realizing that he was actually very fragile. After saving his life Bit discovers a new friend.
The alien is called Ravh, and after winning the friendship of Bit, asks for help to find 5 keys hidden in the most remote places on the planet, thus beginning an epic journey with very different challenges.
Through the journey Bit and Ravh develop their friendship, and Bit learns enough to influence the birth of a New Era of Wisdom.
Besides Bit and Ravh as protagonists, the game world has over 60 NPCs. Evil Mammoth, a large animal that sometimes chases Bit as a hobby is a good example.
The entire Bit'n'Ravh project idea comes from the broad and deep experience of a team whose purpose is to design and develop fun, educational digital games for computers. The team has designed games and apps for clients and now wants to publish their own to test ludic learning techniques.
Great friendship exists within the team... This is from where the Bit'n'Ravh idea was born.
The team expects develop the game in approximately 120 days. Our plan is to have a link available in May 2014 on the Extinto Gamer website and, if possible, also in Greenlight and other popular sites. All pc versions will be $15 to download on the internet.
Apart from offering a great game, our goal is to connect with players interested in learning how to develop their own games and create a place where all can share knowledge and ideas.
All of our team can be accessed in social networks. We would like to create tutorials and even record a web series on youtube about the day to day development and how the team is dealing with the challenge.
We estimate needing $35,000 to build the basic game. The resources will be invested in software licenses as Construct 2 and Adobe CS, updating our hardware platform and survival money for the development team Bit'n'Ravh.
We are counting on your help to bring this project to realization!
Stay tuned in on the progress of the campaign via:
YOUTUBE - http://www.youtube.com/user/extintogamer
FACEBOOK - https://www.facebook.com/ExtintoGamer
TWITTER - https://twitter.com/ExtintoGamer
Follow progress and please share our project, if you want to write for us, we would be honored to receive your opinion and comments.
The project team consists mostly of friends who studied together at the digital game development program at a local college. These friends started to work together in a variety of projects and now, here we are... Working on the creation and game design of Bit'n'Ravh since August 2013
Project management will be performed by Victor Hugo who exerts this function in Extinto Gamer since 2010.
Guilherme Vargas - game developer since 2009 - is our Creative Director and responsible for the art and production team. His DeviantArt portfolio is http://gvbn10.deviantart.com/
Our Chief Developer and software architect is Heitor Herzog, who has a passion for games and coding. His experience ranges from development of business systems to logical game development. Heitor acquired his experience working with engines like Unity 3D and others at other game development companies.
Experienced script writer and story teller Henrique Cappelletti recently joined the team to help design and establish interactive game roadmaps and story. He is responsible for organizing all the ideas of the project, and will need the help of at least one writer who still needs to be hired.
Jansen Cibien, a very talented programmer who has added strenght to Bit'n'Ravh also joined to help Heitor.
This small team is the core and heart of Bit'n'Ravh. We hope to be adding to the development and design teams as we raise resources. Please visit our FACEBOOK or BLOG to stay up to date on progress.
Need to be established to get the value of $ 35,000. This would be the lowest cost plan, and would be divided into activities like payment of team, acquisition of software licenses, in addition to also pay the fees of consultants and the Kickstarter.
As the structure of the graph we can notice that the main costs are for payment of fees and the human resource of the project. The company Extinto Gamer need to recruit more people to increase their capacity development, so our campaign is based on salary costs.
To make the well-known project, increasing its probability of being founded, a part of the goal will be invested in consulting and other to help pay the rewards to be sent to investors who do their bidding.
To develop the game will need to purchase the business version of Construct 2 and Adobe license. Licensed the tools to be able to distribute the game commercially within the law are required.
Of course we are aware that the service kickstarter has a cost and that the government imposes a tax on financial transactions, thought about the value of goal costs with taxes and fees was added.
To give Bit'n'Ravh visibility and increase our opportunity, we will keep our supporters involved, asking for opinions, testing the game and find ways to reward them.
As we develop our characters, we plan to migrate our characters to comic books; seasonal webseries; video lessons with techniques of game development, TV series and a movie with "the Adventures of Bit'n'Ravh". The game on mobile platforms will always be FREE.
Funding needs and goals:
$ 35,000 - Initial goal - Release the game for Windows, Linux and Mac OS.
$40.000 - Stretch Goal 1 - Digital Itens Level 2 (Bonus for all Bakers).
$45.000 - Stretch Goal 2 - 2 more game levels and 15 more npcs.
$ 50,000 - Stretch Goal 3 -Comic Pack - The comics will tell the full story of the game. They will be delivered in digital format for download for free in English, Spanish and Portuguese. The comic book will tell important parts of the relationship and the adventure Bit'n'Ravh.
$55.000 - Stretch Goal 4 -Digital Itens Level 3 (Bonus for all Bakers).
$60.000 - Stretch Goal 5 -Digital Itens Level 4 (Bonus for all Bakers).
$ 65,000 - Stretch Goal 6 -Web Serie Session - The web series will be available in the Extinto Gamer channel on YOUTUBE for free, with day-to-day, behind the scenes of the game development progress. At this point we will include a video production company that helps us execute this piece in the budget.
$70.000 - Stretch Goal 7 -Character customization module.
$ 75,000 - Stretch Goal 8 -Mobile and Console Game - For the development of the mobile and console game we will acquire Android, iOS and Wii-u development software and hire skilled programmers that help us reach that goal.
$80.000 - Stretch Goal 9 -Digital Itens Level 5 (Bonus for all Bakers).
$85.000 - Stretch Goal 10 -5 mini bosses, 20 more npcs and more 2 levels to explore (bonus for all backers).
$ 90,000 - Stretch Goal 11 -Video Tutorial - Video lessons will teach every step of the production of a game since the first draft of conceptual art to the structuring and programming of AI. We will teach all the steps from all spheres of creating a game. The video lessons are available on the Internet with audio in English and Portuguese.
This goal will pay teachers' salaries, voice talent and production.
$110.000 - Stretch Goal 12 -Level customization module.
$130.000 - Stretch Goal 13 -Multiplayer module.
$ 150,000 - Stretch Goal 14 -Cartoon Serie Session - The boldest of the goals is to produce a twelve- episode season of the anime Bit'n'Ravh. The episodes will be available on Youtube and on the Extinto Gamer website, and bring Bit'n'Ravh adventures to life.
Because of the work required to create the cartoon, we plan to create a crowd-sourcing platform where professional animators and others can participate. We are calculating that the investment of this collaborative platform will be $ 150 k, and will cover the purchase of specific hardware and software, cloud servers and professionals with specific skills.
$ 5 ─ Standard Package ─
$ 15 ─ Great Package ─
$ 25 ─Golden Package ─
$ 50 ─Diamond Package #1 ─
$ 100 ─ Diamond Package #2 ─
$ 300 ─ Magical Package─
$ 1,000 ─ The Holybox ─
$ 10,000 ─ Seraph ─
Develop a game always requires a big responsibility, especially by the ton of tasks that programmers and artists need perform.
"The adventures of Bit 'n' Ravh" is a project that will require considerable dedication and commitment of the few people who devote their time and experience joining efforts in building the game, so we chose a team with a knowledge that will be well spent.
The Extinto Gamer since 2010 has added a very good experience in game development, and this has brought a well-planned and calculated project costs were rethought again and again until we get a really lean value, but we need your support to achieve this value and build together the wonderful universe of Bit 'n' Ravh.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (45 days)