Aces High: Hitting the Median, New Stretch Goal and the Final Hour
Hitting the Crowdfunding Report Median
When I began research on doing a Kickstarter I found myself collecting data on other RPG crowdfunding projects to help guide me what to do and what not to do with a crowdfunding project. Eventually this lead the crowdfunding report that I released this last spring so that everyone could get some help with this exciting new tool.
I designed this project around that report and those insights have definitely helped this project flourish. When the project first went live I had no idea how all of this would play out, but it ended up quickly reaching funding levels and it seems as if all the broad patterns of the report were falling into place.
As the funding campaign developed further one of the unspoken pet goals is to see the number of backers for Companions of the Firmament hit the report's median or beyond, which is 110 backers. At this moment we only need 14 more backers today to pull it off. So I'm just putting the call out to all of those who've already backed, if you know someone who might be interested in CotF, now's the time to pass on the word!
New Stretch Goal – Springtime Adventure
To help things along towards that median, I've decided to offer up one last stretch goal. This would be an adventure that would use many different elements of CotF to help illustrate their use in play and inject players into a decidedly aerial environment. I'm envisoning this adventure as somewhat like an organized play module (such as from Living Greyhawk or Pathfinder Society) in structure and length, roughly 16-20 pages. It will also have an intro video that I'll produce that the GM can present to players to set the mood and introduce the plot hook for the players.
If we finish with 110 backers or beyond at the end of the campaign then anyone who contributed at the Wingmate ($10) reward level or higher will receive the adventure as a PDF. The video will be posted to Youtube which should make it readily accessible in a variety of ways to show to players.
The aim for delivery on the adventure would be the spring of 2013.
I'll put out one last update at that final hour of the campaign (10:30 EDT) so keep a lookout for it. I want to add some drama to the last few moments of the campaign :)