Message from the Chairman
Greetings. As the new CEO of Ghost in a Bottle Interactive I would like to welcome you to a new era in the Octopus City saga. The future of this respectable conglomerate was entrusted to me after defeating my predecessor in a traditional gun duel, and I would like to assure you that the transition will be a smooth and positive experience for everyone involved.
Unlike my predecessor, I will not waste your time with tentacle jokes and empty promises. In fact, tentacle jokes are hereby banned and the number of tentacles in the simulation is effectively reduced by 10%. The workforce was downsized as well and our processes are now 60% more efficient and streamlined. You can expect great things from the new board of directors, and I hope this update will be to your satisfaction.
Thanks to the efforts of Sabrina, our newest artist, almost all the sprites for backers at the USELESS NPC tier are completed. We have already shared the results with these backers and are amending the sprites based on their feedback.
Marina, our main artist, finished all the assets for the new main menu and several other scenes including a few arcade games. The main menu utilizes BUNKER OS, a user-friendly operating system that will act as your own virtual bunker, a friendly space where you can check the time, read journal entries, communicate with other characters and watch TV. To help you navigate the bunker, we are happy to introduce uncle Bunk, your own virtual guide to underground life in the post-apocalypse.
In other news, our resident code monkey spent some time making the editor easier to use, and was also seen working on the new menu and various content for the simulation. Progress is unfortunately a little slower than desired, but is steady.
Lore: Gangs of Octopus City
Organized crime was always a problem in Octopus City. While the Central Administration officially took a hard stance on crime and Octoblood addiction, they had little control over the towers. Corruption was also widespread – tower Magistrates turned a blind eye to gang activity as long as they got their cut. It is important, however, to understand that crime was only one aspect of the whole picture; gangs were unique social institutions with distinctive cultures and an important role in their communities. Many members were born into gang life and knew little else outside it. In this article we briefly introduce some of the prominent gangs of Gold Tower.
To call the Shrimps a gang would probably be considered an insult to real gangs. After all, these rich rebellious punks are more interested in fashion than actual crime. They still commit petty acts of vandalism every now and then, but no one takes them seriously.
The Rat Kings is a very influential organized crime syndicate. Their name is spoken in whispers and even the Administration thinks twice before crossing them. The Rat Kings are very methodical in their dealings. They follow a strict moral code and treat crime as a legitimate business, going as far as mailing sealed letters to threaten their victims.
The slums in the Robot Graveyard are a dangerous place, but all their inhabitants respect the Widows and their role in keeping the peace. These ladies might appear tough and intimidating, but they definitely know how to have a good time. Without their efforts anarchy would reign in the lawless graveyard far below the city.
Whether it's their distinctive tattoos or the deadly silence before they cut your throat, Rednose is a group to be feared. They are arguably the largest gang in Octopus City, operating mainly in drug trafficking, racketeering and the smuggling of illegal goods between towers. There has always been a lot of tension between Rednose and the Rat Kings, but it never escalated to direct confrontation. Recent events might change that, however.
The Augmicians are a club of enthusiasts who are into robotics and cyborg enhancements. Cyborgs were often picked on by other gangs, so they banded together and started their own group. Augmicians are mostly found around the old Robot Graveyard, where they salvage junk and surgically sculpt weird machines on their own bodies. Despite their grizzly appearances, most of them are very shy and geeky.
According to Mr. Bad Knees, the Guild's self-proclaimed president, the prestigious Vagrants Guild is an ancient organization that predates modern Octopus City. The Guild is concerned with the well-being of homeless people in the city, and serves as a union to oversee and protect their noble dumpster diving traditions.
The Samardukjan were the native inhabitants of the ancient Samarduk city-states, a loose alliance that would evolve into the Octopus City we know and love. They are the majority of the city's population, but are largely marginalized by the elite Lascapi minority. At least that's the Duke's version of the story. This colorful ensemble of patriotic old men embrace their traditional culture and reject all outsiders.
They may call themselves fancy names like the "Brethren of Serenity" or the "Enlightened Ones", but to everyone else the Dreamers are nothing but pathetic Octoblood junkies. The members of this cult are those who gave up on the real world to succumb to Octopus Dreams. Over time they grew detached and different, taking refuge in an old circle tent where demonic rituals are rumored to occur.