Ghost Hunter is a card game for 2 – 7 players that lasts for 10 - 30 minutes. Each card features a gorgeously rendered ghost that players must try to capture using various cards and card combinations. The first player to run out of cards ends the game. The player with the highest scoring pile of captured ghosts is the winner. Careful thought any ghosts left uncaptured become minus points for the players holding them.
- The rules are simple but the strategies are complex.
- Skill and luck both play key roles.
- It pays to get rid of your cards and end the game.
- However victory is never assured until the scores are counted.
- Plays like Palace, but with card capturing and a scoring system.
- Classic playing card layout with Victorian animae characters and folklore spooks.
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Ghost Hunter is the perfect game for my first Kickstarter funded project.
- Uses common US Poker sized cards.
- Many manufacturers to choose from.
- The art and play style gives the game wide appeal.
- Test play data is consistanly positive.
- The production and distribution is simple and manageable.
One element of the project that backers are finding confusing is that pledges are in £s not $s and yet the project is listed as being in Kansas, USA. Well the manufacturer is in Kansas. That is where the games are made and shipped from. I am in the UK and have a UK bank account. Because of this Kickstarter will only allow me to set pledge levels in £s.
Every Ghost Hunter test play (and there have been around 100) has gone the same way.
- First play, people are finding their feet and learning the special rules on each card.
- Second play, people have got it down and the fun really begins.
- Third and fourth play tactics really come out: bluffs, tactical pick-ups, card counting and co-op plays.
The scalable nature of Ghost Hunter gives us a brilliant opportunity to expand the game.
- Profits will go into producing the next Hunter Series deck, the 'red deck', Vampire Hunter.
- Vampire Hunter will share the same core rules but have different special rules on the cards.
- Other planned decks include: Monster Hunter (green), Relic Hunter (yellow) and more besides.
- Each deck is a standalone game, or you can shuffle decks together for even more crazy combinations!
- You can even take only your favourite elements and play a completely new games.
- The possibilities are endless, with your help!
Risks and challenges
Every endeavour has risks associated to it, if it didn’t then it wouldn’t be worth doing, but rest assured that I have done my utmost to mitigate the risks of bringing you Ghost Hunter.
First off, the game is already designed and playtested extensively: Playtesting is key to knowing whether it works. And it does! The art work is completed and paid for. The sums have been done, the quotes from manufacturers and distributors are in, So there is contingency built into the budget. By hook or by crook, you will get your copy!.
The main risk is to the project my physical dislocation. I live in Great Britain yet the manufacturer, the distributor, and the majority of you guys, the backers, are the USA (WARNING THIS IS NO LONGER TRUE! THE UK BACKERS CURRENTLY OUTNUMBER THE USA BACKERS> COME ON AMERICA UP YOUR GAME!!!). This means that I’m not on hand to visit the manufacturer, it will also take a bit longer for product samples to get to me so I can proof them, and it might take me a bit longer to respond to backer’s questions, because I’ll probably be asleep when they are asked (game designers [and British folks] are human too!). I am working with trusted and respected US based manufacturers and distributors so everything is being done to ensure that my long distance relationship with the project doesn’t become a problem.
Music used in video: Children of Despair by Ridvan Düzey
Licensed under Creative Commons Attribution 4.0 International
- (30 days)