About this project
That's right, in every copy of Two Rooms and a Boom you get: All Stretch Goals, a nifty and convenient telescoping game box, the Basic Rules book, the Character Guide book, 2 Leader Cards, all 17 Basic Character Cards (President, Bomber, 7 Blue Team, 7 Red Team, and the Gambler), and 36 Advanced Character Cards (see below)
YES! - All copies obtained through Kickstarter will have ALL stretch rewards that are unlocked. This includes the additional copies in the combo packs and international combo packs.
*Dr. Boom is a game originally printed as one of our wallet-sized micro-games. Dr. Boom can be played using specific character cards that come within the box of Two Rooms and a Boom. All of our backers will get the instructions on how to play this devilishly clever 2-5 player social deduction game. That means this box now supports 2-30 players instead of just 6-30 players!!!
Two Rooms and a Boom! is a social deduction, hidden role game. Unlike other hidden role games, there is no need for a moderator. Each game is timed (so you know it won't last too long) and you can do whatever you want with your character card, including showing it to other players (that's identity verification).
At the beginning of a game, players are equally distributed between 2 separate playing areas (usually 2 separate rooms) and then each player is randomly dealt a facedown character card. There are 2 teams, the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber.
Each room has a leader selected by the players in that room. The leader chooses hostages (players who will be sent into the other room at the end of the round).
The game consists of 3 timed rounds. Each round is shorter than the previous round. At the end of each round, the hostages selected by the leaders will be traded into opposing rooms. If the Red Team’s Bomber is in the same room as the President at the end of the game, then the Red Team wins. Otherwise the Blue Team wins.
"After demoing it for about eight hours, I can safely say that Two Rooms and a Boom is game of the year material."
- Quintin Smith, Shut Up and Sit Down
"If you read my previous review for the recently released Mascarade, you will remember I suggested that it would likely be my top game of 2013. While I still love Mascarade, that previous comment only remains true because Two Rooms and Boom will not officially be released until next year." - Charlie Theel, 2D6.org
"Personally, I’m eagerly awaiting the Kickstarter release of the game, and I’m sure it’ll be a oft-played alternative to other late night gaming activities." - Ted Alspach, designer of Ultimate Werewolf, owner of Bezier Games, reviewer for Opinionated Gamers
The reason Two Rooms and a Boom was nominated as "the most anticipated party game of 2013" on BoardGameGeek.com is because the game has been played worldwide by hundreds of people. The game is currently available for Print-n-Play (PnP) for free on our website, and will continue to remain free for all.
Also, we have an amazing group of loyal players that play Two Rooms and a Boom on the BoardGameGeek forums regularly. Chances are really good that they're playing a game right now! So go check out the game there and get in on a Play-By-Forum (PBF) action by clicking here. They're a friendly bunch that are always looking for more players.
One of the greatest things about Two Rooms and a Boom is that the game can get as complicated or simple as you want it to be. Besides the basic character cards, there are 36 advanced character cards that come with the base game! These advanced cards can drastically alter the way the game is played. Each of these characters have been thoroughly playtested and refined for your pleasure. These advanced character cards include:
Like Two Rooms and a Boom on Facebook: https://www.facebook.com/TwoRoomsAndABoom
Fan the game on BoardGameGeek: http://boardgamegeek.com/boardgame/134352/two-rooms-and-a-boom Link is in the top right, "Become a Fan"
Like Tuesday Knight Games on Facebook: https://www.facebook.com/tuesdayknightgames
Share this project on Facebook:
Just scroll to the top and click the "Share" button right under the video!
Sean and Alan are two friends who love to play games together. They met at the GAMA Trade Show in Las Vegas in 2012 while Sean was working for an awesome game called Mage Wars, which Alan playtested extensively.
They hit it off and formed Tuesday Knight Games, a company dedicated to making the types of games that would be welcome at Alan's weekly Tuesday night gaming group. A group that consists of people of all ages and backgrounds, who are big into games that are super fun and super easy to host.
Before the launch of Two Rooms and a Boom, Sean and Alan successfully funded their first Kickstarter campaign for the documentary Boom or Doom, which chronicles their journey as a company and as friends to bring Two Rooms and a Boom to market.
We hope you like Two Rooms and a Boom as much as we do, and we really appreciate you taking the time to take a look at our project. Making a game like this would be a huge dream come true for both of us. If you have any questions be sure to drop us a comment, we love connecting with our fans!
We want to take a minute to assure you that we are confident that if we meet our target, we will be able to honor our commitment to produce and deliver Two Rooms and a Boom. We've spent a whole heck of a lot of time planning the production of the game, choosing manufacturing and logistics partners, getting the most affordable shipping, and working out the minimum acceptable amount that we need to fulfill our promises to you. Whilst we are aware that Kickstarter campaigns have no guarantees, we just wanted to let our backers know how much we appreciate placing your trust and goodwill in us with your pledges. This is something we do not take for granted. Thank you for your support and thank you for being awesome.
Risks and challenges
There are numerous risks associated with the process of delivering published games. If there is a delay in delivering our game, it is likely to come from one of 3 main sources, artwork, manufacturing quality control, and freight logistics. We have taken steps to ensure that delivery will be on time, but that cannot always happen on time. We see a wider release at Origins (Columbus game convention) as critical to the short-term and long-term sales success of Two Rooms and a Boom. We will not sell Two Rooms and a Boom at any game convention before our Kickstarter backers have been shipped their copies. It is therefore critically important to us that Two Rooms and a Boom ships before Origins! The sooner the better.
IMPORTANT NOTE: This project is also part of a documentary. Tuesday Knight Games recently finished a succesful campaign called BOOM OR DOOM. This separate project was to fund the filming of "the making of Two Rooms and a Boom." While Two Rooms and a Boom is our first "game" project, BOOM OR DOOM is our first "film" project. Together, these are our first projects, both with separate rewards, goals, and pledge fulfillments. You can check out our documentary project here: http://www.kickstarter.com/projects/gerdling/boom-or-doom-kickstarter-adventures-in-the-tabletoLearn about accountability on Kickstarter
We really want to celebrate our retailers and give them something special. If a backer at this level is a verified retailer, then we will:
1.) Get you 6 copies of the game (each game includes every stretch goal)
2.) List your store's name in the game's rulebook. Even if we, for some reason, we reprint the rulebook, your store will always be listed in the rulebook under a section dedicated to "BOOMING STORES."
3.) We will list your store's contact information on our website's STORE LOCATOR PAGE. If, for any reason, your store's information changes, contact us and we'll update your listing.
4.) We will mention your store's name in a COMMERCIAL within our documentary film BOOM OR DOOM!
In our documentary BOOM or DOOM!, Sean and I will do a commercial bit (about 15 seconds long) where we are going to go to a retail store. Before we go, we'll discuss what store we are going to go to. We'll suggest several stores... and they'll be all of the store names provided by our Retail Boomers. You can check out the documentary details here: http://www.kickstarter.com/projects/gerdling/boom-or-doom-kickstarter-adventures-in-the-tableto…
We're so excited about hitting our Digital Media Upgrade stretch goal and we want to make sure everyone knows what's going on with it. We realize a lot of you are probably trying to decide whether you should print the game out now, so that you're ready to play for the holidays, or if you should wait for the updated art.
The short answer is: We won't have the updated art until the game is sent to print.
Here's the long answer: We'll be tweaking the art and text all the way until the last minute. Looking for typos and errors in wording. Trying to make our text the clearest it can be. We'll be looking over all the cards individually and as a set, to make sure each piece is powerful and easily recognizable for those fast-paced co-reveals. Once the documents are sent to the printer and approved, we'll re-format the art so that they fit on 8.5"x11" sheets and we'll make sure they have clear trim lines, etc. so they are easy to cut out. Once that's done, we'll toss up a link in an update.
My honest opinion (this is Sean talking here): Once the Kickstarter ends in November, we'll be finishing everything up and sending everything over to the printer. However, it's a 2-3 week process for them to get the cards in the right format, make sure there are no missing files, etc. and then get us back a proof. After that we'll submit more changes. EVEN IF WE GET IT 100% RIGHT THE FIRST TIME, this would still put us past Christmas. That means, if you're looking forward to playing Two Rooms with friends and family over Christmas, I'd print out the current available set. We will have an update to the Beta Pnp set (the one currently out) by Christmas though (more details on that to come).
We've always had love for our PnP fans, which is why we've kept it available for free for as long as we have - we hope that you guys can be patient with us through the printing process, so that we can ensure that we get you the absolute best quality update to your pnp files as possible.
Answer: All of it except for the digital content.
By the end of the campaign, this is what we are hoping to be the physical contents of the retail box:
-Over-sized Leader cards
-120 (plastic?) cards
Please understand that the availability of plastic cards and the full 120 cards depends on the stretch goals we reach. At this time, the cards are not plastic and we only can afford to have 105 cards in the box.
Before answer, we should clearly define "Kickstarter exclusive." Kickstarter exclusive means anything that is only ever going to be available through this specific campaign. "Kickstarter exclusives" never include what is available at retail, promotional cards that will also be available at future times (conventions, retails, future kickstarter projects), or anything digital (as pirates can make it available to the public).
Our official answer:
1) Getting your name, initials, or company listed in the rulebook. This can be done through the GOLD BOOM SUPPORTER and PLATINUM BOOM SUPPORTER pledge levels.
2) Getting a video shout out in our Boom or Doom documentary. This can be done through the PLATINUM BOOM SUPPORTER pledge level.
Support this project
- (31 days)