Virulence is an addictively simple card game in which players take on the role of viruses competing to infect a host cell to replicate their own viral components and score points!
All players simultaneously place blind bids, in the hopes of getting first pick from a number of available Viral Components. Players want to win as many bids as they can, but the real challenge is to do so without wasting their best bidding cards.
See more rating and reviews of Virulence: An Infectious Card Game on BoardGameGeek.com
I know it really deviates from the accuracy of the of the viral components in the game, but I though it would be really fun!
Each round, you will secretly choose one Virus card from your hand (or pass - explained below), place it face down on the table, then all players will simultaneously flip these cards to reveal each player's (and thus each virus's) virulence. Virulence (the strength of your virus) is the most important aspect of your Virus cards. The stronger your virus = the higher your virulence, the earlier you get to choose from the pool of Viral Component cards.
In order from the highest to the lowest virulence, players then take turns selecting from the available Viral Component cards. For example, if you played your "4" above and the other three players played a "9", a "2" and a "1", then you would get to pick second.
The number of Viral Components cards available is equal to the number of players in the game. So in this 4-player game, we would flip 4 Viral Component cards face up available for selection. Each Viral Component card awards (or loses) points in a variety of ways, or allows a player to build (or harm) their hand of Virus cards.
Once you play all six cards in your hand you will pick up your discard pile for free to start the next round.
A Few Example Viral Component Cards
Passing instead of Playing a Card
Before any opponent plays a Virus card, any player may "pass" and not play a card that round. If they do so, they will pick up all the cards in their discard pile and put them back into their hand.
Once the deck of Viral Component Cards runs out, the game is over. Players will then score points.
"This is an excellent, excellent filler game at any game night. It’s absolutely amazing.” - Danny C. Game Reviews
"It's fast, it's easy to explain, it plays well, it's tight - I think it scores on all those marks, and it has the educational bonus!" - Edo's Game Previews
"There's a lot of strategy in this game. It's got almost a deck building feel to it." - Brian's Got Game
This is our 5th science-based game, and the 6th overall product we’ve launched on Kickstarter! Want a copy of our previous games or previous science-based children's books? You can order the rest through our website!
I LOVE the sciences and have taught chemistry to students in all grade levels from middle school through college for many years. I have also played tabletop games since I was a kid. However, it's so rare to see Science and Games - my two great interests - intersect. So, I thought to myself, “Why not design a game in which the game play and game mechanics are based entirely, and very accurately, upon some science concept?” As a result, becoming familiar with the science behind these games is an unavoidable consequence of simply playing the game!
This is the fifth game we will have published through Kickstarter, and we are very grateful for all the support we have gotten over the years! Have the other games gone off without any hiccups in the process? ...nope! We’ve had our fair share of setbacks and “learning opportunities”, but we've come a long way since our first game, Linkage, and we’re very proud of all the work we have done, and the community we have gained along the way.
Risks and challenges
All projects have some level of risk, and ours is no different. In an effort to reduce the overall cost of production (and ultimately lower our funding goal) we are continuing to work with the same overseas manufacturing company we did with Covalence. We had a great experience working with them and are excited to continue building on our connections.
Our turnaround for delivery will be similar to Covalence as we continue to feel out the process with the manufacturer's representatives. We do not expect delays, but anything can happen half a world away just as it could domestically. We rely on our suppliers just as you rely on us, and hope for a relationship of mutual understanding.Learn about accountability on Kickstarter
- (30 days)