You missed the Kickstarter, but you want to be part of Game Art Quest? You'll find all of the information you need and extra course material on GameArtQuest.com.
200% funded! We reached the stretch goal.
As promised, Game Art Quest will contain 2 complete training series instead of 1. All of the details can be found below.
Do you want to become a better 2d game artist?
You came to the right place! Using Krita, a free and open source painting application, Game Art Quest will show you both essential concepts and concrete techniques professionals use on a daily basis.
Click here to download Krita. It's available on Windows, Linux and Mac (experimental).
In this series, I will run you through the process of creating professional grade static assets for games. I will share my workflow and my productivity tricks. Not only that! I will show you how Krita is becoming a solid option for professional work.
Although we’ll use Krita, the concepts you will learn apply to any painting application or medium. To become a more efficient game artist, you have to sharpen your observation skills and explore drawing techniques. These are the same regardless of the tools you are using, and that’s what we're going to see.
The series will also cover the unique constraints we game artists face in our work. As a game artist, you have to make assets with a target resolution and camera in mind. You have to carefully draw your alpha masks. More importantly, as a game artist, your art has to support the gameplay: it shapes the game experience.
You may be wondering: “Who is this guy to teach me game art?”
I’m Nathan Lovato, a freelance game designer. I run Gdquest (Game Design Quest), a YouTube education channel dedicated to 2d game art and game design. Every week, I release a new tutorial that focuses on a given topic. And I have been doing so since the start of the year, never failing my viewers. If you are wondering what this course could be like, just check out the dozens of tutorials I’ve made!
We are working together with the Krita developers. They both support the campaign and review my work to ensure that you get the best Krita training possible.
"The Krita project, through the Krita Foundation, really wants this to happen!" - Boudjewin Rempt, Krita's administrator.
The course will be available on Udemy. Interested? Let’s talk about the goals and rewards.
Here's what Game Art Quest has in store for you.
The initial goal sits at €4000. With this money, I will show you how to create assets for a side-scrolling game with a painterly style. I will also show you the tools Krita offers for game artists. Last but not least, I will update the series after the release of Krita 3.0, to cover its new features.
It doesn't end there though. If we beat that goal and reach €8000, I’ll produce another training about isometric games and explain the ins and outs of cel-shaded art.
And at €12,000, you’ll get a 3rd series dedicated to pixel art and the ¾ top-down view as in Zelda: A Link to the Past.
The higher the funding, the more bang you get for your buck! If we reach the last goal, you'll get 3 complementary series for the cost of less than one.
How about the rewards?
The rewards are education focused. They are designed to reinforce the creation of the training series; not to take your money and my time away from it. Above the Villager tier, you get the full Game Art Quest training and stretch goals.
*Critiques and individual training must be claimed by the end of 2016. I will provide a diary for you to book hours. There will be a limited amount of hours dedicated to individual mentorship every week so that I can produce tutorials at a steady pace.
April 2016 corresponds to the delivery of the complete 1st Game Art Quest training. You’ll get your Udemy access little time after the end of the Kickstarter campaign. As an extra reward, all backers will be able to vote for bonus public tutorials! There will be 2 per goal reached.
How long will each training be?
I will produce a minimum of 3 hours of high quality videos for the first series, and 2h for the stretch goals. That is excluding public video critiques and bonus tutorials. If this sounds short for you, note that I carefully prepare my tutorials and edit them thoroughly, contrary to most tutors out there. I’m all about quality over quantity, despite that approach being a lot more work for me. And if you’re skeptical, I have many tutorials to show you what Game Art Quest will be like. And there's the GDquest roadmap at your disposal to check my daily progress.
Now, it's up to you!
Do you want Game Art Quest to become a reality? GDquest to provide you with free weekly tutorials for the year to come?
Risks and challenges
Transparency has always been important to me. That's why I already keep a daily log and road-map up on Trello ( http://bit.ly/GDquest-Roadmap ). Take a look to see all of the work I've already done and what I'll be working on next! I make improvements based on the feedback there, so feel free to share some of your own ideas, too! I'll also keep you posted throughout and after the campaign with everything that's going on!
While many people underestimate the challenges of creating quality training material like this, I've already been doing this on YouTube for months.
Today, I'm just excited to help get you become a better 2d Game Artist with an amazing free painting application. If that sounds like fun to you, then let's make it happen together by clicking the "Back this Project" button now, and sharing this page with any artists / game creators / journalists / open source lovers you know.
Thank you from the bottom of my heart!Learn about accountability on Kickstarter
- (30 days)