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An Open Source Gaming Console 
Built by Gamers for Gamers...
An Open Source Gaming Console Built by Gamers for Gamers...
1,680 backers pledged $238,498 to help bring this project to life.

We're Taking Atari Back to its Roots.

We are raising funds to buy the iconic Atari brand, re-launch it, and give it back to you on the GCW Zero portable gaming console.

Atari is the Godfather of gaming.  It is an icon that represents more than just a gaming company: it is one of the most recognizable names in gaming history.  The company recently filed for Chapter 11 bankruptcy and its assets are going up for sale.

We believe a new entity could be launched using smart, lean development teams and next generation hardware fit for today’s gaming environment.

GCW Zero is an open-sourced, handheld gaming platform that is creating the next wave of gaming:  powerful enough to run classic PC games, emulate the game consoles we grew up with, and run homebrewed games seamlessly at high frame rates.

We want to combine the classic gaming experience of Atari with the awesome power of today’s handhelds - like the GCW.

We need your support and feedback to make this happen.

Please click here to show your support....

Comments

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    1. Justin Barwick Creator on March 27, 2013

      Please read main comments section about 12 to 14 posts down

    2. Jsantos on March 27, 2013

      Can somebody please tell us what exactly is the current status? we are already in the end of the month. Will there be delays? how long?

    3. Panou on March 26, 2013

      I'd also like to have an estimated delivery date. March? Later??

      Thanks in advance... =)

    4. Missing avatar

      cutterjohn on March 24, 2013

      This comment has been removed by Kickstarter.

    5. Henning Strohschnieder on March 19, 2013

      Hey Justin, are there any news on the estimated delivery? Will you guys keep Mar2013 up? Even for European backers?

      Can't wait to hold this beast in my hands!

    6. Missing avatar

      Ronald Ian Bantayan on March 15, 2013

      Justin:

      You need to build up your base first before you venture into investments such as this. How many people in the whole world have their GCWs right now? 10? 20?

      Ship out those SEs first. Then KSes soon after. And then once the Zero flies and you've built up your base, then maybe you can attempt to revive Atari.

    7. Justin Barwick Creator on March 13, 2013

      It saddens me to say this but I'm moving in a different direction with this vision and cancelling the Reset Atari rewards raise.

      I had hoped retro gamers from all communities would have pounced on this opportunity to save the heritage and legacy of Atari.

      I'm not done with this fight just moving in another direction with it to achieve the same GOAL.

      Wish me luck with this venture and hopefully if it works out you will see the new Atari I spoke and dream of in the near future.

      Vr,

      Justin

      PS: Long live Atari and Long live Retro-Gaming...

    8. Damián González Fernández on March 13, 2013

      Justin, please, don't make GCW Zero be another Pandora. Focus on send the hardware to your customers on time. Then, do what you want.

    9. Neil Atkinson on March 12, 2013

      @cutterjohn

      yawn.

    10. Phoenix Fei'Ren on March 11, 2013

      The plan with Atari feels like a good undertaking. I wish you luck with it, Justin. The brand being in hands of retrogamers is probably the best thing that can happen to it. Also, I see that you have to deal with a lot of people who lost their sense of dignity and self-respect a long time ago. I feel truly sorry for that and can only wish for you to persevere. It's not easy to pave the road for something big, like your projects, but don't be discouraged by the vocal minority. In the end, there are many more people who do appreciate your efforts.

    11. Missing avatar

      cutterjohn on March 11, 2013

      This comment has been removed by Kickstarter.

    12. Missing avatar

      cutterjohn on March 11, 2013

      Oh, BTW Justy, please TRY to respond to your personal messages in a TIMELY manner...

    13. Missing avatar

      cutterjohn on March 11, 2013

      This comment has been removed by Kickstarter.

    14. Missing avatar

      cutterjohn on March 11, 2013

      ...but this is great fun...

    15. Missing avatar

      cutterjohn on March 11, 2013

      Justin is apparently oblivious to the concept of mercantilism...

    16. Missing avatar

      cutterjohn on March 11, 2013

      probably 10 people have something in reality...

    17. Missing avatar

      cutterjohn on March 11, 2013

      blah blah maybe 40 of 150 SE orderers have something... this is HARDLY "hate"...

    18. Justin Barwick Creator on March 11, 2013

      I would like to clarify that currently there are numerous GCW owners who have the 256MB version of the console who have not commented about having it or how they like it. This is due to them not being registered on the forums or not disclosing there nick names when they made the early adopter order. I can't release their names, as I don't have a handle to go with the name, or I would.

      Plastering hate and discontent not only here but on dingoonity is uncalled for. If you have an issue direct it at me, not everyone in the forum or kickstarter. Please e-mail me or private message me here or on forum and i will try to address your concerns.

      Thank you,
      Justin

    19. Missing avatar

      cutterjohn on March 11, 2013

      Oh, and BTW I didn't start bitching until a bit before he started the KS, at which point I laid off a bit(maybe unfortunately), and then I started asking those "hard" questions again after the KS had finished at least for us SE backers. (Didn't even really consider you KS guys as AFAICS we had precedence and jack for response...)

    20. Missing avatar

      cutterjohn on March 11, 2013

      BTW guys, I bought and paid for an SE in MAY of 2012. I don't remember the exact date ATM, but I can look it up if necessary, and that was with the understanding of a August 2012 delivery date.

      Anything from Justing at this point I would take with a LARGE grain of salt IMNHO as he is pretty inept at delivery, demonstrably. OTOH my Ouya should be here any day now... and well, I did that in what August IIRC.. hmmm...

    21. Missing avatar

      cutterjohn on March 11, 2013

      Well since dingoonity is /.ed (and oooo guys thats the "other" forum), let's just say that I have my doubts about the liquidity of this enterprise given their inability to supply product and THEN their egregious temerity in requesting FREE AND CLEAR funding to purchase a financial asset.

    22. Missing avatar

      cutterjohn on March 11, 2013

      From forum to forum?! What Dingoonity and here! Go f' yourself until you DELIVER HOMER!

    23. Justin Barwick Creator on March 11, 2013

      @CutterJohn it's clear your mad and upset for that I'm sorry but it does not warrant going from forum to forum and comment section to comment section posting post after post and using profanity and discontent.

      If you have an issue direct at me via private message or my e-mail no one else needs to see or view this as your issue is clearly with me not them.

    24. Missing avatar

      cutterjohn on March 10, 2013

      News flash backers, y'all aint seeing yer Zeros for some time...

    25. Missing avatar

      cutterjohn on March 10, 2013

      This comment has been removed by Kickstarter.

    26. Missing avatar

      cutterjohn on March 10, 2013

      f'ing bad enough that the last "update" was f'ing retailers...

    27. Missing avatar

      cutterjohn on March 10, 2013

      I hope that you're f'ing joking given that you haven't even managed to deliver SEs yet...

    28. Missing avatar

      Daniel Gagnon on March 10, 2013

      > and getting a much higher level of retail chain and consumer interest in the GCW device would be a bad thing how, exactly?

      @Robert: It wouldn't be bad. I'm just saying it can pay big but all the risks are on our side.

      I doubt it's possible to win the bid though, even if just due to timing.

    29. Missing avatar

      R.Turn on March 10, 2013

      I'd be interested to see how much of the current IP is owned outright, and how much is licensed under agreements with 3rd parties.

      Based on the amount of money I see in some of those documents, I have the feeling that 250k isn't going to go very far. Especially if the trademark really does have the value that some here are speculating it to have.

      Regardless, I wish you luck on the endeavor, with hopes that the effort involved doesn't negatively impact the your ability to properly support the hardware foundation you are planning to build it upon.

      BTW, how's progress on the Vivante GPU driver coming along?

    30. Missing avatar

      robert haskins on March 10, 2013

      I just put my money where my mouth is and pledged $45. If I get the Zero before the Reset Atari Fundable campaign ends, and I am happy with the GCW device, I'll use the Fundable campaign to purchase a second Zero. :-)

      @Daniel: and getting a much higher level of retail chain and consumer interest in the GCW device would be a bad thing how, exactly? I see the Reset Atari campaign as an outstanding move for the GCW Zero ecosystem which benefits us all, no?

    31. Missing avatar

      Daniel Gagnon on March 10, 2013

      @Robert: The biggest advantage is that it would be much easier to convince retail stores to stock the Atari GCW and for consumers to buy them.

    32. Justin Barwick Creator on March 10, 2013

      Atari is in bankruptcy all of the current licensing deals will soon be null and void. Our intent is to try for total capture of the Atari IP from 1972 to 1996.

      If we succeed in this, we will then eventually release it all to public domain around 2018, after we have reinvigorated the brand and launched our Atari branded Indie Software development studio.

      If we are unable to acquire total IP, we will be seeking the licensing of all the game titles from the numerous game consoles Atari has released and some key PC titles.

      If we achieve this, of course we won't be able to release it to the public domain (because we won't own the IP), but we will be trying to preserve and reinvigorate the titles on not only the GCW Zero but numerous devices and operating systems.

      I have numerous software/hardware developers and third party developers that can assist with porting the games and emulators or hardware from IP or licensing we gain from this bid for Atari rights to numerous devices in a matter of weeks after retaining the IP or licensing rights.

      As stated above this is not just about the GCW Zero it’s about getting these games to numerous devices on a mass level to reinvigorate Atari as a brand and as a Game studio primarily focused at Indie Developers and their games.

      This is also to keep the heritage and history of Atari alive for future generations as it is one of the founding fathers of gaming.

      This is not the only company we seeking licensing from as most companies we can secure rights with just a royalty from each title sold and secure a few we can give away free.

      I'm working on this as best I can while staying on top of production, the only thing that could or would delay shipment of GCW Zero is a factory issue or logistics issue with shipping the consoles.

      Acquiring licensing has nothing to do with manufacturer or shipment of the SE or KS GCW Zero.

      This has always been about making emulation via emulators for multiple games from multiple game studios legitimate and legal for all.

      There will always be some closed source for profit games on the GCW Zero from Indie Developers and the like. This does not in turn take away from the fact 85 to 90 percent of all software on the console is still open source and free to everyone.

      The points of why we are seeking Atari IP are above and what the money is being spent for which is to acquire the IP in total for 1972 to 1996 or at least licensing and make emulation legitimate and legal.

      If we acquire the total IP yes the plan is to release a good portion of all the IP to the public Domain by 2018. Relaunching a defunct studio and making it for and about Indie Development will require a cash flow for the near future.

      If you choose to use Emulators out there already to include the ROMS that is your choice and I don't plan to take any legal recourse if we were to secure the IP in total. This is about something bigger which is making emulators and emulation legal and accepted.

      There has been this cloud and grey area around emulation and emulators for way too long and we hope to be able to clear that cloud and foster new developers and hardware from this in a free and open environment.

      This is more about making emulation of multiple games from multiple game studios via emulators legitimate and legal.

      @R.Turn The point of a liquidation Bankruptcy is just that all assets are being liquidated to satisfy the debts the company has. If you buy the asset after paying for it to satisfy that debt you own it out right with no encumbrance or debt link to it anymore.

      @Scot Busby The funds being raised to make an attempt at the rights your compensation is the actual pledge prize you receive and the knowledge that you know you are funding a worthwhile venture.

      If unable to secure rights we will seek out other rights from other software studios and help indie developers get known and promoted just as we intended to do with Atari if successful.

    33. Missing avatar

      Daniel Gagnon on March 10, 2013

      @R.Turn: he would only acquire assets sold to pay the current debtors, the main one being the name. The company itself is simply going to die.

      I'm not too keen on this scheme either. Backers seem to shoulder all the risk and Justin gets all the profits (I do believe that if the name is bought, it will be very profitable).

      If he sold equities, it'd be a very different story.

    34. Missing avatar

      robert haskins on March 10, 2013

      People: CHILL OUT. This is an excellent move for the GCW platform and is totally separate from the recent Kickstarter campaign. Attempting to purchase Atari's assets can only HELP the GCW platform because it will provide some excellent content for the platform.

      @R.Turn: I am not a lawyer either, but I know enough about purchasing companies like this that you are smart enough to NOT purchase the debt. The creditors (who hold Atari's DEBT) via the bankruptcy court are selling the ASSETS (name, game rights, etc.) of the Atari company to satisfy their claims. If it works, great! If not, then Justin+crew will use the funds to purchase the rights to run the Atari content on the GCW platform. Pretty simple, and smart, if you ask me. Regarding GCW (or the Kickstarter/Fundable entity) "getting all of the gain", that is the case for every campaign, no? Your payback is the ability to run the Atari games.

      Meanwhile, back at the GCW "ranch" in Missouri, the GCW machine is humming along and you will be getting your device shortly. If you don't want to support the Atari investment over on Fundable, don't!

    35. Missing avatar

      R.Turn on March 10, 2013

      I'm not a lawyer, but by acquiring the entire company, as is the stated goal, do you not also acquire it's debt? You might be able to purchase individual assets being sold off to satisfy debts, but personally, I wouldn't touch the entire company with a 1000' pole.

      Using public monies to acquire a revenue producing asset, without sharing the eventual revenue means all the risk is on the "investors", and all the gain goes to GCW. Regardless of whether something like this might risk running afoul of trade regulations (which I would seriously consider checking into, if you haven't already), it also tends to make GCW look less than genuine. Based on the comments, this move already seems to be eating away at GCW's reputation, which won't help the ZERO.

      It seems like a bad idea, and the wrong way to do it. Make the ZERO wildly successful, by delivering all the support possible, then you will have the capital to do bigger things than this.

      Besides, just about anyone nowadays can make a game that looks and plays better than the classic Atari titles. You might not be able to call it "Atari Missile Command", but that won't change the quality of the game or it's marketability. And once it's modernized, it won't be the same anyway.

    36. Missing avatar

      Alejandro Gómez on March 10, 2013

      Thanks justin for reply my questions on dingoonity :)

    37. Missing avatar

      Alejandro Gómez on March 10, 2013

      one last question we still get every game license from free and no paid for it?

    38. Missing avatar

      Alejandro Gómez on March 10, 2013

      Justin you are avoiding some questions here and thats not good for your reputation,for example you are buying the licenses atari games ..the gcw zero will still opensource or not? Do wee need to buy emulators,homebrew and apps? and finally the most important question if you buy every game license how to know if you are not be using to your own benefits?

    39. Missing avatar

      Buzz
      Superbacker
      on March 10, 2013

      This might be a silly question, however, with the KS campaign there is risk, but most projects seem to have a tangible reward at the end, if funded. With the Funded campaign, it would seem a larger risk - what happens if the campaign is funded and the bid for Atari is lost? I read the goal would be to purchase licensing, however, if another buyer purchases and is not willing to fund the licensing (or something else occurs), what happens to the pledged funds?

    40. Missing avatar

      Luis Taverner on March 10, 2013

      This has no sense!
      Its obvious that you only want to realize a nostalgic dream without any logic with our money.
      Since the first days of the homebrew games have existed atari games clones , the fact that this clones have the name of the original game or the atari logo doesn't matter at all.
      In conclusion , you want to buy Atari and it licences FOR YOU with OUR MONEY because you want to realize a childish dream.

      We Want GCW-ZERO , dont kill it before it is born
      Im very disapointed.

    41. surt on March 9, 2013

      Lame. This is making me regret supporting the GCW Zero.

    42. Missing avatar

      KFR on March 9, 2013

      Justin...ok, no more questions but i didnt talk about me and my gcwz, but thanks.

    43. Justin Barwick Creator on March 9, 2013

      All previous Kickstarter pledge's and early adopters will also get this set of 20 Atari games if successful in our bid for Atari.

    44. Missing avatar

      KFR on March 9, 2013

      Could you explain more extensively the last sentence? -> "The aspect of acquiring Atari just gives us a lot more hardware/software to give to those who backed this project and future buyers of the console"

    45. Justin Barwick Creator on March 9, 2013

      @Hector Foronda Piñero these are two separate campaigns one does not effect the other then providing a bonus of a lot of games for the GCW Zero and legitimate legal emulation of several retro consoles such as the Atari 2600, Atari 5200, Atari 7800, and Atari 400 & 800.

      The GCW Zero will not be slowed or hindered by the fundable campaign and will ship on time although be it with more software and functions. My developers and me are focused on the matter at hand which is The GCW Zero.

      The aspect of acquiring Atari just gives us a lot more hardware/software to give to those who backed this project and future buyers of the console.

    46. Missing avatar

      KFR on March 9, 2013

      I think that first and the most important is to finish and send all consoles and also the drivers for all supposed features of the system. Then, if someone wants a company or buy a mark that he puts him own money...because now if someone "helps" with x money and receives a tshirt or a gcwz, will receive something more from the benefits/use of the mark/company? or that will be only for the "new owner"?

    47. Justin Barwick Creator on March 9, 2013

      The fundable.com "Reset Atari" is separate campaign and no KS money is being used in this endeavor. The KS money is being used for purchase of pledge prizes and production of the GCW Zero.

      We just want to ensure Atari stays in proper hands and has a great future and also provide more great games for The GCW Zero.

    48. Telmo Mendes Leal on March 9, 2013

      I suspected something like that. I believe it's a doubt more people will have.
      Anyway, I'm with you and will support the idea, just haven't picked the pledge.

    49. Justin Barwick Creator on March 9, 2013

      The CEO and COO of fundable are behind me on this goal to keep Atari in the peoples hands. They see that GCW Zero is the perfect platform for games from 1972 to 1996.

    50. Missing avatar

      Daniel Gagnon on March 9, 2013

      Against the Kickstarter rules (buying a brand isn't really in any of the product categories KS has) and because Fundable charges a flat $99 fee and not a percentage.