Every moment of every day, someone somewhere is second guessing what they’re about to say. Worrying it’s too weird, too dumb, too dark, or any of a thousand things that will shame us into silence... We deserve a break.
The Shame of Life encourages players to lose their inhibitions using a series of well-crafted questions in a mix of absurd themes that create a safe space for all your weird.
In the core game pack there will be three game modes to choose from ('Battle!', 'Spotlight!' and 'Revolution!')
So, no matter if you prefer unstructured debate, everyone taking their turn to make a point or even putting all the pressure on just one person, there's a game mode that will work best for your group.
If you want even more freedom, the game has been built so players will easily be able to create their own rules & game modes. In short, this is a game built to grow and evolve. In purchasing one of the rewards listed below, you will become a key ingredient to that evolution.
The game was created by Gareth Breeze (5th place in 6th grade backstroke and Facebook ‘Top Fan’ of Ghostbusters).
An inventor/writer/designer, Gareth's worked tirelessly over the last twelve months to create The Shame of Life. In doing so he's been able to keep the fundraising target down, by doing a lot of the expensive stuff 'in-house' (website, graphic design, video, etc). The only reason the manufacturing can't be done in-house is that the massive printers would scare his cats.
"So, if you like weird conversations, independent businesses and not scaring cats, please back this Kickstarter and together we can give the whole world The Shame of Life."
- Gareth Breeze
The Shame of Life started in May 2018, when I asked friends one weird little question… ‘How could your grandad be your grandad twice?’
Watching good people race to answer an awful question was strangely entertaining. I laughed so hard I almost burst. I wanted more. So, I wrote the first batch of questions to get my friends and colleagues to use their wits in dark, bizarre and dumb subjects.
When I began testing this first batch, the more math-like questions (i.e. ‘double grandad’) weren’t everyone’s favourite (most people don’t like calculating, who knew?), but so many other question ideas were a hit.
After months and months of writing, testing and rewriting, I created The Shame Trust, a group of 50+ people, and had them complete surveys on what questions they thought would bring the funniest conversations.
Then, after the weirdest quantitative analysis ever, I found a solid basis of what made great question cards. The game was ready.
We launched our website and social media in January. Within a couple of days we had 100s of followers, by a couple of weeks, we had thousands of hilarious fans engaging with the game online. We knew that with these fans and the Kickstarter community, we could create something incredible together.
Our gameplay relies upon the minds of our players, and our business is no different. We need your help to shape the future of this game.
So, if you like thinking of ridiculous situations, solving improbable problems and talking crap with friends, please, back our Kickstarter, and together we can give the whole world The Shame of Life.
Creator - The Shame of Life
Risks and challenges
You’d be forgiven to think that creating a game that asks you things like, ‘What’s the most inappropriate movie to remake as a porno?’ wouldn’t involve much commercial research, but you’d be wrong!
From selecting manufacturers, to calculating import duties, researching global freight, sourcing international fulfilment and understanding localised sales taxes, so much time has been spent on planning these next few months. All so we can deliver a great quality product, at a fair price within timescale.
We’re so excited about the future of The Shame of Life, and we’ve done everything we can to make sure that the first step in that future will be taken as quickly as possible.Learn about accountability on Kickstarter
- (30 days)