Zpocalypse 2: The ‘Burbs, is a new standalone game set in a post-apocalyptic wasteland. Two to five players each control their own squad of survivors equipped to the teeth with weapons, food, and items.
- 2 - 5 player co-operative post-apocalyptic zombie survival experience. (Now with an additional player!)
- Squad based system - each player controls up to four survivors (New squad board with individual survivor hit point tracking)
- Easy to master combat system, and game master-less zombie activation
- Tower defense element of defending your suburban base from onslaughts of zombies - 10 grey, 20 green and 6 special zombie miniatures!
- New phases to strategically use resources and survivors via the daily planning board. Each player assigns daily tasks to the survivors they control. Tasks include: scavenging, fortifying & building base upgrades, guard & patrol duties and lastly a new mechanic for resting and feeding your survivors.
- Story driven scavenging with a choose-your-own-adventure feel. (Adds skill challenges, bartering while scavenging and a more dynamic story tree.)
- New skill system: We are introducing first aid, mechanics, stealth, and talk to the existing firearms and melee skills. All six skills are tracked via your survivors and using cards. These skills can be used in both the daily planning board, and combat.
Returning to the Zpocalypse universe we are coming back to our roots as a company. As such, we want this campaign to be not just a pre-order. Instead, we want our backers, who have supported us in our endeavors, to be a part of the crowdfunding experience and have a say on parts of the game. Just like in Zpocalypse we will have aspects of the game where you can have a say how it turns out with polls and open community feedback!
What is the original Zpocalypse game?
Zpocalypse is a cooperative play, zombie survival game in a post-apocalyptic wasteland. Two to four players play squads of survivors, managing their stats on a squad board. To be the best team spend one to four days in the nuclear zombified wasteland. Start in a basement/fallout shelter that leads to several base locations, or even through the sewers. Scavenge for food and supplies, which expands the transformable board. Feed your survivors and add their skills to your squad board, then use your squad to fortify your base. An event card adds additional challenges and gives zombie movement. Combat adds the adrenaline rush of moving around the board trying to combat zombies before they consume you. Every fortification built, zombie killed, and survivor saved leads to victory points which determines the ultimate winner, and also allows you to level up in weapons ability. Try to make it day to day in a world torn apart from the undead.
Most Zpocalypse components will be compatible with Zpocalypse 2: Defend the ‘Burbs. Scroll down to "Changes to the Zpocalypse" to read more about compatibility.
“When the city was overcome, we thought, ‘This is the end.’ Then they bombed us, and we were sure it was over. Somehow- I don’t know how, or why, but somehow we survived the onslaught. There were only a few of us, but we escaped the pit of hell that was the urban wasteland. They always say the suburbs have it better, right? They weren’t hit nearly as hard; we’ve found a sturdy house. It still has a roof and everything. We're hungry, tired, and it's a struggle to hold back the dead from their nightly assaults, but we’re still here, we’re not going down yet.”
You fled the city for the suburbs. It sounded like a good plan, but you’re still fighting for survival! What makes this new rendition unique is that we’ve enhanced several parts of the game. Your actions as squad leader allow the survivors to choose their tasks on the daily action board. Each choice has limited space, and will come with benefits (potential for more supplies) and costs (like all things in the Zpocalypse, it’s never pleasant). With gained experience your survivors will level up on a variety of skills to choose from. Rather than picking your path for you, now you have the ability to carve out your survival scenario for yourself, but be careful what you wish for.
We created the original Zpocalypse to have a game play that reflected a chaotic and messy world. You’ve managed to survive the initial blasts of dropped nukes, only to fight zombies the moment you leave the bunker. In Defend the ‘Burbs, forced combat is toned down, with a larger emphasis on upgrading your base, allocating your survivors daily tasks, and generally seeing how many days you can survive based on your decisions instead of chance. Defend the ‘Burbs will also be the first edition to introduce a campaign style play mode. If you already own the original Zpocalypse, Zmergency, or Aftermath, they combine so players can go back and forth between the urban wasteland and the new suburban biome for as many game days as you can survive.
The main scenario for Zpocalypse 2: Defend the 'Burbs is to repair the truck in order to visit other locations. Like always, there are still multiple scenarios to choose from. Plus, for our fans, we have kept the original main scenario to survive over a certain amount of days.
For a full listing of components in Zpocalypse 2: Defend the 'Burbs see the image below. *NOTE* Some components will change/increase as the campaign progresses and we unlock stretch goals, so check back often to see everything you will be getting!
Zpocalypse 2: Defend the 'Burbs comes with a total of 46 miniatures. While we had a good time with our original survivor minis (you may hear what happened to them) the 2 new survivor concepts will replace the current 10 survivors pictured. This way each squad is represented by an everyman and everywoman. As we unlock stretch goals new sculpts will become available. The miniatures are a hard PVC plastic that we've used in our, Zpocalypse Aftermath, Yashima, Fairytale Games: Miniatures campaign and Dragon Tides. The size of the miniatures will be about 25mm-30mm.
To see the quality of our miniatures we have also included a render from our Folklore: The Affliction project.
One of the biggest changes in Zpocalypse 2: Defend the 'Burbs is the daily planning board. In the original game there were set phases: scavenge, feed & fortify, something’s happening, and combat. Now use your survivors as resources to allocate to the task of your choosing. Let’s say you have two survivors; one can scavenge for supplies while the other upgrades base improvements. Or instead you might determine one survivor is on night patrol while the other rests. Each player takes a turn placing a single survivor on a task until all survivors have been allocated. This means players have the ability to split up their squad among different tasks as they are available. Some tasks can be upgraded and allow for more survivors. The medic station only has so many beds. You could choose to upgrade this area and build another bed unlocking another open spot for a hurt survivor. Your choices shape the base you create, and your actions determine the amount of zombies you attract.
There are no longer nukes exploding, so hooray for no longer calling the bunker “home”. You’ve left the city and have ventured into the suburbs to find a house to defend. It’s a bigger base with two floors. Each floor is a 8x8 inch tile, the same size as the 4 tile squares that made up the bases in Zpocalypse. The floor tiles will be double sided for variety. Due to the fact that the floors are not attached, we have the ability to create print and plays with new maps in the future.
Scavenging has leveled up in Defend the ‘Burbs! Your encounter will vary with number of survivors, their skills, and the location. With a whole matrix of encounters you may find yourself out of luck because feral dogs heard you sneaking into the pet shop for their treats. Then again, you might make the saving game play because you remembered how to hotwire a truck (despite your mom’s warnings of misspent youth) and have just enough gas to mow down a horde of zeds before heading into the toy store. If any of your scavenging team members is a smooth talker, you might bring more survivors home.
With our choose-your-own adventure style scavenging system there are a multitude of outcomes. We also look forward to releasing additional print and play scavenging opportunities for continued variety!
It is amazing what a survivor can do when they are not trying to make it past the first night. With all that newfound freedom your survivors have added to their crafting skills. In addition to the original fortifications, survivors are able to craft weapons, create base improvements and upgrade items.
Resting and Healing
In the original Zpocalypse you fought each night and healed back to full each morning. Zpocalypse 2 introduces a new concept known as fatigue. Fatigued survivors are limited to a single action during combat instead of the normal 2. You remove fatigue by either resting, or eating food.
Each day, you need to choose, who rests and who does work. Resting means you don’t attract as many zombies to your safe house that day, but it also means you don’t find as many resources or fix up your house as quickly as you’d like to.
As part of the daily planning board, you may allocate survivors to rest in one of three ways.
- Bed rest (requires a bed upgrade) heals you to full and doesn't attract any zombies.
- Infirmary rest (requires infirmary upgrade) heals you to full and removes a status affect (rad or bio sickness).
- Idle rest (requires no upgrades, you sit on the floor basically) heals 2HP, but attracts one zombie due to the survivor getting restless and making noise from time to time.
Components (mini’s, tiles, chits, most cards) are compatible, but game play has been altered by new concepts of play, centered around the ability to play beyond the predefined 4 days of survival.
- Skill cards: Replace daily goals as new ability acquisition.
- Scenarios: We have moved scenarios to the rulebook instead of cards to allow for more detailed information and easier release of additional scenarios in the future.
- Food and item cards: Now reduced in size to allow larger decks with more variety. Play with the new item and food decks in classic Zpocalypse by replacing the original decks.
- Reduced size squad boards: To facilitate a 5th player, we reduced the size of the squad board by dropping the double HP/defense wheel. Instead you track survivor HP individually. Defense is still cumulative. Smarts and movement still work on smartest and slowest, but we feel dedicating a wheel for them is a waste of table space.
- Helper text: Moved to journal like helper sheets so that each player has a quick reference for the most important information.
- Survivor cards new skill icons: Original survivors will be forwards and backwards compatible for either game. Original survivors are more combat focused, whereas Zpocalypse 2 survivors are more skill focused. Both may acquire and use the new skill cards.
- Something's Happening cards: Where the original Something's Happening cards only determined the difficulty of the zombies and their movement speed based on the day, now when a Something’s Happening card is turned, the fate of the players is determined by the number of zombies on the tracker. If you were terrible scavengers, had no one on patrol, and made a lot of noise building, chances are zombies have reached a critical mass and will send a horde your way. Combat is not a foregone conclusion. However, other challenges can still be sent your way such as raiders in the night! .
- Zpocalypse 2: Defend the Burbs - Get an additional copy of Zpocalypse 2!
- Zmergency - Zmergency introduces the new Encounter Deck to go along with the Hospital and FEMA camp tiles. In Zmergency players are introduced to new game play and scenarios such as “Get to the Chopper”
- Hospital Horde Pack - Adds thematic hospital zombie miniatures for use with Zmergency, or as just additional zombies for use with Zpocalypse base game.
- Adapter Set 2.0 - The adapter set includes 8 specially cut tiles which allow you to combine front and back sides of existing Zpocalypse tiles in the same game. In addition there are 8 flat sided adapters, which allow you to use Zpocalypse tiles with non Greenbrier games tiles for your own custom zombie/wasteland themed games. The 8 doubled sided Zpocalypse tiles feature a Road on one side and Toxic River on the other.
- Military Promo Tile Pack - A small tile pack including 8 new themed tiles and additional scenario and weapon cards.
- Horde in a Box - More Zombie miniatures to add to the game. 20 zombie miniatures: 5 gray male – 5 gray female, 5 green male – 5 green female
- Revised Zpocalypse Rulebook - A massive update to the rulebook for the original Zpocalypse. These went out of stock but we are going to print a limited supply for anyone who selects this add-on.
- Ultimate Promo Pack - Missed a convention or a previous Kickstarter? Here is your chance to catch up. This pack includes the following exclusive promo cards:
(NEW ADDON!) DELUXE Stretch Goal Bundle - Get a duplicate of the $75 Deluxe Pledge level Stretch Goal Bundle. Currently includes Wasteland Armory cards, Wasteland Skill Cards, Wasteland Something's Happening Cards, Tank drone miniature + it's Armory card, Wasteland Tile pack (8 double sides 4x4in tiles).
*Unlocked Stretch goals for Deluxe pack will be added as they are unlocked.
- $7-$14 to ship in the USA
- $10-$20 in Canada
- $15-30 in the EU and Australia / New Zealand
- $45+ to ship everywhere else
- Money-Back Guarantee: If you decide you don’t like Zpocalypse 2 Defend the ‘Burbs within 1 month of receiving it, you can return it for a refund (see FAQ for details).
- Early-Adopter Discount: Every copy of Zpocalypse 2: Defending the ‘Burbs comes at more than a 15% discount off planned MSRP ($60-$80) as an appreciation of your early support. On top of this as we unlock stretch goals the planned MSRP may increase giving you an even better value!
- Limited and Exclusive Content: We will only print a limited number of certain rewards based on the final pledge totals. Some rewards will only be available for purchase through this Kickstarter or at conventions. This is your chance to get them at while they last!
- We Listen: We treat backers as collaborators—we really value your input, and we promptly and transparently address all questions and concerns. Have an idea for a cool stretch goal or an awesome mechanic that would be perfect for the game? Tell us and it might get added!
- Because We Need You: We’ve covered the cost of graphic design and game design for Zpocalypse 2: Defend the ‘Burbs, but we can’t manufacture and ship the game without your support. We are still very much a small indie company and need your support! You, the backers, are the people who make our games possible.
We are all lifelong gamers in one form or another who have been leading dual lives. By day working normal jobs, by night (and on weekends) building games whether physical or digital. In our spare time, we have formed a successful board game development and publishing company. We are so excited to be returning to Zpocalypse. It really does feel like coming home.
- Press Page: http://press.greenbriergames.com/sheet.php?p=project_zpocalypse2
- Facebook: https://www.facebook.com/Greenbriergames
- Twitter: https://twitter.com/GreenBrierGames
- Website: www.greenbriergames.com
- Kicking It Forward: http://kickingitforward.org
Risks and challenges
This is our eighth tabletop game Kickstarter project. Our first project started with cardboard and ended up with custom miniatures, cards, dice and expansion packs. From our past projects we've learned the ins and outs of nearly every facet of the board game manufacturing world. We've learned (painfully!) how to set realistic goals for both ourselves and our backers, hopefully making the process rewarding for everyone involved.
As with any project produced overseas, there can be unforeseen production delays, shipping delays, and customs delays. So we've learned (again painfully!) all about delays and ways to manage or avoid them. We know that some delays can’t be predicted or avoided, so we plan extra room in our schedule. This way we can give you the best estimate for the day we can get our game into your hands- because we want to ship our products as much as you want to receive them!
Of course, we've also learned to be realistic in the extra time needed for any extra content that may be added with our stretch goals. Any extra time we spend will be devoted to putting on the polish to make our game the best product it can be!
So, though there are potential delays in a manufacturing project like this, we are confident, with the experience from our last seven successful projects and our close relationship with our manufacturer, we will meet (or beat) our projected delivery date.
Thank you so much for your help making our dreams a reality!
~ The Greenbrier Games TeamLearn about accountability on Kickstarter
- (30 days)