AEGIS Update: ROBOTS RETURN APRIL 18th
This is a message directly from Zephyr Workshop, creators of A.E.G.I.S.
We hope the holidays (and snow) were kind to you and you're excited for a brand New Year! There's been no rest at Zephyr Workshop. Since the Kickstarter ended, we've been crunching numbers, refining our campaign, and working hard to get A.E.G.I.S. ready for round 2 on Kickstarter. We have talked about our options with Greenbrier Games. They wish us nothing but the best in our future endeavors with A.E.G.I.S., and are happy to support Zephyr Workshop by teaming up for event space at GenCon and cheering us on. However, we have decided that we will move forward to publish A.E.G.I.S. without them, which was a mutual decision. This is a bit of a long one, but here's what we've been up to. Let's cover the Giant Robot in the room first:
We Return to Kickstarter:
The new Kickstarter is slated to come April 18th. We at Zephyr will be self-publishing the game with the support of our friends at Greenbrier and others, but this time around we will be handling everything directly.
Crunching Some Numbers:
Our first foray into Kickstarter, was a little rocky. There was a bit of a rough start, but we rallied the forces, and accomplished the not-so-small-feat of getting $$30k. There's a clear demand for the game. Since the end of the first campaign we've been planning our next run, reviewed the numbers and costs and we need your feedback for a very important question:
Instead of selling A.E.G.I.S. in two boxes, it's in one box now.
This has been the bulk of our work since the last Kickstarter. You can read our post-mortem of the last campaign here, but perhaps the biggest issue with the product itself was that trying to ship two boxes inflated the costs and pushed the goal higher than it needed to be (This was our fault and in no way GBG's). So we thought about it, and there's no reason why the core set of A.E.G.I.S. can't come in one tight package for a much lower overall price.
We've been working non-stop with manufacturers to get all the logistics just right, along with making sure the new box content works game-play wise.
A picture says 1000 words:
The price isn't final, but that's the ballpark. We'd definitely like your feedback. Let's hear it!
Our Goal with A.E.G.I.S. is:
- Get you an affordable, simple, fast-paced mini-wargame with tons of badass combining robot combat content.
And that's what we're gonna do.
We've Been Updating Every Week:
There are weekly streams of A.E.G.I.S. over on our Twitch channel, which is cool and new. Every week at 7:30pm EST since October, you can see us play the Tabletop Simulator version of the game and ask questions, see us refine game-play and stream the production and illustrations of the game. We upload most of the streams to our new YouTube channel.
New video content on YouTube includes: redrawing and updating Ixa, Stell, and Gamound's commander robots, updating older robot art, playing some point control, and playing with custom teams on a custom map! More custom teams and maps are planned so tune in!
And Updating Assets:
Our rule book, game board art, and Kickstarter video needed some attention and upgrades. With your help, the rule book text is very close to complete, we're working on adding and updating game play diagrams.
The board art wasn't where we wanted it to be, so we've spent time searching for an artist to illustrate the board so it feels like a battlefield in the world of A.E.G.I.S; with more color and personality, just like our robots. Keep an eye out for fancy new art!
Finally, we're completely revamping the A.E.G.I.S. Kickstarter video and our videos in general into being more informative and be a better representation of the game.
What you can do:
So now you know we're coming back. Tell people. Ultimately, the funding goal matters a lot less than the number of backers who believe in our game, and judging from our usual non-stop demos at PAX East this year, people really do believe in it.
Stay tuned here for more updates in the coming weeks.
FIGHT AND UNITE