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$30,575 pledged of $40,000 goal
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$30,575 pledged of $40,000 goal
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    1. zasabi on May 8

      WHO'S READY TO THROW MONEY AT THEM AGAIN?

    2. Missing avatar

      Collin Blank on April 3

      Just tell me where to throw my money!

    3. Breeze Grigas Collaborator on January 5, 2017

      Hi John!
      We don't have a date set in stone for a relaunch yet, but we are currently drafting the new campaign page as I type this! Once that's done, we'll be getting your eyes on it to help us review it.
      The best way to stay updated with Kickstarter news is checking out our Facebook, Twitter, and website. If you'd like to see real time A.E.G.I.S., tune into our weekly stream on Twitch, every Wednesday 7:30PM EST. We play new game types, update art, and cover robot design!
      We'll keep you guys in the loop, don't worry, we're pumped for a round two and to bring COMBINING ROBOTS TO ALL!
      https://www.facebook.com/ProjectAegis
      https://twitter.com/Zephyr_Workshop
      www.zephyrworkshop.com
      https://www.twitch.tv/zephyrworkshop

    4. Missing avatar

      Jaisyl
      Superbacker
      on January 5, 2017

      Any new news on a relaunch?

    5. Sarah Como Collaborator on December 14, 2016

      Hey everyone! We said we'll keep moving forward, and part of that is every Wed at 7:30 EST time we Livestream something A.E.G.I.S. related! If you'd like to see what we're up too, check it out here!

      https://www.twitch.tv/zephyrworkshop

    6. Leon Eggers on October 29, 2016

      This concept was rad, I'm excited to get my hands on the game when you come back around. I look for rulesets that make the story of the game come alive and that's what you have, so even if this wasn't your time know that when it is I'll have a blast playing AEGIS... AYJIS... HAGGIS... whatever, you know what I mean.

    7. Sarah Como Collaborator on October 28, 2016

      Thanks everyone for your support, it's the best feeling and we appreciate it! As Breeze said, stay tuned, A.E.G.I.S. is still moving forward!

    8. Missing avatar

      Collin Blank on October 28, 2016

      Whenever you decide to put this back up, I'll have my wallet ready to throw at it. Stay positive GBG.

    9. Paul Richardson
      Superbacker
      on October 28, 2016

      Looking forward to seeing this come back

    10. Brian Hager on October 27, 2016

      I'm still super excited about this, it's a fantastic game from a fantastic team. Can't wait to see it come back!

    11. Breeze Grigas Collaborator on October 27, 2016

      Cheers, lads. Here's to the greatest batch of people I've ever seen. The game's great, and its moving forward.
      When I say to stay tuned, I mean it!

    12. zasabi on October 27, 2016

      @Johnathan

      Increase your pledge by $60 (out whatever the price is) if you want Heavy Steam.

    13. Jonathan E Tornabe
      Superbacker
      on October 27, 2016

      Hoping the Heavy Steam add on is the Bundle.?

    14. Breeze Grigas Collaborator on October 27, 2016

      3 hours left, my dudes!

    15. Zachary Kettell Collaborator on October 27, 2016

      Touch the untouchable, break the unbreakable

    16. Breeze Grigas Collaborator on October 27, 2016

      Do the impossible see the invisible

    17. zasabi on October 27, 2016

      ROW ROW FIGHT THE POWA!

    18. Missing avatar

      Jesse Rosen
      Superbacker
      on October 27, 2016

      SO CLOSE!!! C'MON!!!

    19. Rodney Sheldon on October 27, 2016

      @ zasabi I picked the game up real quick. It was fast paced once I got the rules down. We played in around 45 minutes including rules explanation.

    20. Jonathan on October 27, 2016

      I am in I think this is a great idea good luck!

    21. Missing avatar

      Michael John Farrugia on October 27, 2016

      I love watching those numbers get higher.
      Keep up the good work, everybody.

    22. Scott Perry on October 26, 2016

      I was excited to back this game when I got to demo it, but the more gameplay I see in the livestreams, the more impressed I've become at the sophistication of the designs. The ways the classes interact and combine yield a surprising amount of depth that these folks have really thought through.

      I really want to own this one. In fact, I've never been so excited about an unreleased boardgame in my life. So back it already!

    23. Sarah Como Collaborator on October 26, 2016

      Hey everyone!
      Here's the final push! Zasabi is right by combining our effort's we'll get this thing done! Share us on social media if you haven't already. Let's come together like the heroic robots we are and GET FUNDED!
      FIGHT AND UNITE!

    24. Anthony B
      Superbacker
      on October 26, 2016

      Upped my pledge from $1 to $80, let's go!

    25. Missing avatar

      Mazinman on October 26, 2016

      Phew! Good thing I put a reminder on this or I would have missed it. Bad time to have a busy month at work. Well I am officially on board! Hope it gets funded!

    26. Missing avatar

      Jaisyl
      Superbacker
      on October 26, 2016

      Here comes the 48 Hour rush, we're gonna get this game funded!!!

    27. zasabi on October 25, 2016

      Alright, team, we have work to do. Man the retweets, launch the shares, flood BGG, and spam the reddits!

      GBG, form feet and legs!
      Backers, form arms and body!
      And Zephyr, you form the head!
      GO AEGIS!!!

    28. Michael McClure II on October 25, 2016

      As someone who has been a backer/supporter/volunteer for GBG since the original Zpocalypse, I can speak to the character and commitment of the ENTIRE GBG staff. They pride themselves in putting out a quality/finished product. Any postponement to their production comes for a very specific reason. AEGIS specifically has been in the works for a long time and you can tell by the way it looks and plays. To any backers reading the comments below about past projects, do not let that sway you from supporting this excellent game and this amazing company. Every game they have published has been a learning experience and they, more than any other company I have found, are as interested in gamers' input/experience as they are in the bottom dollar.

      Now let's make a final push to get the word out about the POSITIVE aspects to this game and get it to its goal.

      Much love GBG!

    29. Breeze Grigas Collaborator on October 24, 2016

      I return!

      Love you guys.

      There are of course, plenty of things that could have been more well put together at the campaign start -- but let's focus on the main things: This game is awesome as hell and it's got 3 days left on here. We need ~$18,000 and that's certainly not unfounded. That's only 180-220 more humans that need to back the game on average.

      The theory about the t4 and t5 robots is correct. Due to some now-irrelevant technical problems, some content has been moved from a third box to Arc Buster and Sky Guard. At the end of the day, all that means for all of you is that the core game now has a ton of content, and you can fire approximately 108% more lasers.

      Let's fight and crush this.
      Making an update.

    30. zasabi on October 24, 2016

      @thegodofchuck
      you are probably right about t4 and t5 robots. Hadn't considered that. In which case I'm not mad about that and will concede that point.

    31. thegodofchuck
      Superbacker
      on October 24, 2016

      I hope this one gets funded, but I'm not feeling very optimistic - please don't let that get in the way of a reboot, though! I was leery of the price points and the lack of actual minis, but the game concept was too cool to pass up. I'd echo some of the previous points, discount the combo pack, maybe a $90 instead of $100 tier (or do a $110 all-in with the 6p mat?), something like that.
      As far as the t4 and t5 robots, from reading previous updates, it sounded like they were planned for a future expansion because they didn't exist yet in-story, so perhaps if funding had gone better, yes, you would have seen them, but in a whole new third box [this is speculation]. But since that was not feasible and everyone wanted them, to try and get across that funding goal, they reconfigured things to anachronistically stick them in these starters. After getting the concept of an evolving story, I was both happy and disappointed to see them show up. If they'd never come out because the game wouldn't succeed, sure, gimme! Otherwise, I can wait.
      Off to add funds for a mat and see what happens over the next few days.

    32. Evan McCoy
      Superbacker
      on October 24, 2016

      @zasabi Heavy Steam has an average rating of 7.1 on BGG. That's pretty far from "terrible". How about you don't spout off about a game you haven't even played? Also, it does fit the theme; I consider robots and mechs to be basically the same genre. Game companies offer their other games as add-on's all the time, and not just the ones that "fit theme" either. GBG is offering it here for exactly as much as Miniature Market is selling it for at their discounted prices. Sorry, but your rant just really rubbed me the wrong way, as it was full of hearsay and negativity, when what this campaign needed was support and encouragement. Potential backers may see rants like yours (and others') in the comments and shy away from backing because all they see are people saying negative things.

      I would love to see this game get made, and I would also like to mention that I love the art! It's one of the big reasons why I backed. Since it doesn't look like the game is getting funded this time around, I hope you guys come back again with a revamped campaign in the near future. Never give up.

    33. Missing avatar

      Jaisyl
      Superbacker
      on October 23, 2016

      Heavy Steam is good! I'm not really sure why people wouldn't really like it

    34. Michael Johnson
      Superbacker
      on October 23, 2016

      For the record, I'd just like to say that Heavy Steam is actually a pretty neat and enjoyable game. The add-on price here is a bit much, but I was able to get the game for around $35 and believe it to be a wonderful game if acquired in the price range! I'm actually hoping GBG produces at least a few other battle/terrain decks for the game!

    35. zasabi on October 23, 2016

      @Rodney
      How fast did you pick the game up? Did the turns seem quick?

    36. Rodney Sheldon on October 23, 2016

      Got a chance to play this at the Granite Game Summit yesterday. I had a lot of fun with the game. Looking forward playing some more when it comes out.

    37. Missing avatar

      Jesse Rosen
      Superbacker
      on October 22, 2016

      I want this game to get funded. I've read the comments on how its being run, and i can see the point. I just feel the biggest "shoot themselves in the foot' is how long this KS has been running. You gave yourself less than a month!! it takes a few weeks at least to really spread the word!

    38. zasabi on October 22, 2016

      I also agree that GBG's handling of this Kickstarter was poor throughout.

      I'll start with the video at the beginning. It's all flash, no substance. It will only appeal to robot fans. It doesn't give an overview of the core game loop, which I think it's a mistake.

      The pricing of the rewards has been off since day 1, and they just reek of corporate greed. The digital reward tier is too high. There is a playtest available for free as well as a tabletop simulator demo. Some wallpapers and a ringtone aren't worth $15. Should have been dropped to $5 as I suggested way back when.

      The fact that the buying both sets doesn't save you any money is odd to me. Even $5 would have been nice. The next tier up at $100 for some promo cards is pretty high as well. $90 would have been better (let it be known I'm backed at this tier).

      The $200 and $300 tier I actually think are fine, though if you were to tweak other prices these would also need to be tweaked.

      The $500 tier should have been in since day 1. The fact it took this long is asinine. It's clear that it would be a desired feature. Hell, it could have even costed more of it had been in early enough.

      The lack of a bundle package for retailers is weird. This is a niche game. Makes sense for those who know their clientele to pick up a few at a discounted price. Sure, you may lose some money by them consolidating potential backers, but I don't think it would be that bad. Maybe I'm wrong here, I will concede that.

      The lack of other Kickstarter projects' coordination also irked me. Giga-Robo just published. It's a super robot style game, which this clearly is. They just released an update, and I was sad to say there was no mention of you guys.

      Finally, the latest update actually ticked me off after the joy of more robots wore off. The robots should have been there from the get go, and I imagine they were locked behind a stretch goal, which reads plain greedy to me.

      I already mentioned the $500 tier needing to have been sooner. What really ticked me off was the Heavy Steam add-on. Get that crap out of here. It is a terrible game based on BGG reviews, so it reads like you were just trying to offload excess stock. It doesn't belong here. Doesn't even fit the theme.

      Sorry for the rant. I really didn't want to be that negative, but I feel like this Kickstarter is working against itself. I hope you don't dismiss me though. I'm exactly the type of customer you look for on Kickstarter. No, I'm not a super backer, but I have backed my gaiter share of projects at stupidly high price levels.

    39. Greenbrier Games INC 7-time creator on October 22, 2016

      @ Koronis et all

      ​Walter from GBG here - creator of Champions of Hara and recent full time hire for Greenbrier. First off, I want to say thank you for taking the time to write such a well crafted comment, and giving us your perspective on the past year for GBG. I'm also highly appreciative of your words of encouragement!

      In many ways your analysis is spot on. We've bit off quite a bit in the last year, taking on several of our biggest and most ambitious projects to date. We've experienced rapid growth this year, and without a doubt their have been some growing pains.

      It is true - Folklore and Zpocalypse 2: Defend the Burbs have run well overtime, which have pushed our other projects (like Champions of Hara) back in the queue. Our goal is to bring you the best games possible, in some cases taking longer than we estimated to bring to those creations to life. We feel strongly about delivering a product that is fully realized to its greatest potential. With Stephen on board, we are now capable of presenting a new level of immersion in our games that we haven't had before - and we want to give you guys games that represent our future as a company, not our past.

      There have been some unfortunate circumstances this past year that have been out of our control (the Yashima EU shipping debacle at the forefront). Our recourse has been to find new shipping partners overseas, so that type of delay won't happen again. Without a doubt there will be other challenges in the future - that is the nature of the beast - and we will do our best to be transparent and forthcoming with everything we face going forward.

      As for your comments about the lengthy PM times, it is not a practice we will be making a habit of. Zpocalypse and Folklore's project timelines fell directly during this period of major growth for GBG. Those projects were inevitably delayed, and as such we felt it was only fair to give people a larger window of time to make decisions about their pledges given all the new information. Moving forward, you can expect much shorter windows for post-campaign pledge managers.

      Thank you again for taking the time to reach out to us. Your concerns about this past year have been heard, and we are working hard to put our best foot forward into 2017. We are extremely appreciative of all the support that has been shown from you guys, and will be doing our best to ensure your patience does not go unrewarded.

      Please to do hesitate to voice any other concerns - we always want to hear from you guys!

      Best wishes,
      Walter

    40. Missing avatar

      Koronis on October 21, 2016

      Hello guys,
      I read all the questions below as to why the project has not reached its funding goal yet, along with assumptions that people don't want to back anything, if there are no miniatures involved, etc. This lead me to put a dollar in, so that I could provide some feedback, as the team behind the game deserves to know why some backer out there chose to abstain. I'd encourage other withholders to point out their own reasons as well, and I trully hope that the game will make it during the last several days. Half the amount might seem a lot, but it is just $20,000 we are talking about, and far from impossible even during the final 48 hours alone!

      In my case, Denis Maddalena is spot on. My own reasons have nothing to do with the game itself (for it's definitely not bad) or Zephyr. But with GBG's overall engagement. My major current investment in their line being Folklore, I am sad they've pushed the game for essentially Summer/Fall 2017 delivery. Initially quite wary of their sudden decision to overhaul its art, after a quick chat with Stephen Gibson and closely following his work and communication since, I now firmly believe he is doing everything in his power to provide the best game possible, even if I'd prefer some minor things the other way round. However, he is the Art Director, and has no power over logistics and main action policies, where the base problem lies. There is no way in Heaven I'd believe it's possible to have that monster of a game manufactured, assembled and loaded for shipping in only 6 weeks, just before CNY hits, as they claim. Any possible delays and hiccups aside. Especially when it took GBG 4 months to deal with Yashima's EU shipping alone after the game has been already produced, which I am aware of as an EU resident. I'd be extremely happy to be proven wrong, though :-)
      Them comes ZPoc, which appears to run late even with the delayed schedule taken into account. Moreover, it has the longest running PM I've seen to date, 13 months straight. After that, we have Champions of Hara, which is a smaller-scale game funded in Spring 2015, yet they need 18+ months just to manage to get it into pre-production come 2017. Where does all that leave their bigger projects that are yet to fund, namely, AEGIS and Sanitarium?
      So yes, I fully support Denis and Steve below. GBG seems to be inadvertently creating an image of a company that bit more than it could chew – at least for now. And I am content to wait for them to sort it out, before I extend my level of support to their newer titles.

      As a final note and suggestion towards these new titles: Greenbrier, may be it is worth reconsidering running those ultra long PMs. ZPoc's is 13 months, and Folklore's is 12 months and running. While it might be beneficial in terms of late backers for those games – speaking as a late Folklore backer myself, I think it hurts your newer Kickstarters. Some people might look at the projects and then decide to very well just wait; with FK and ZPoc as an already set example they assume to have an entire year to use the PM after the KS, reaping all the benefits as the original backers at a greatly reduced risk of not liking the game's development. There is little incentive to pledge during the initial funding process itself. I've seen other companies run standard duration pledge managers of a few months, then shortly reopen them for an influx of new backers on special occasions every now and then if need be. It might work.

      That's all guys. Good luck, and I am crossing my fingers for a huge bloom during the final 48-hours push. Never give up!

    41. Antifnity
      Superbacker
      on October 21, 2016

      Super excited for the 10 new robots!

    42. zasabi on October 20, 2016

      Quads and Aegis bots!!!! Be still my beating heart!

    43. Missing avatar

      Steve Barringer
      Superbacker
      on October 20, 2016

      Denis is right

    44. Missing avatar

      Michael John Farrugia on October 20, 2016

      I can't believe that worked.

    45. Brian Hager on October 19, 2016

      That was super fun, honestly can't wait to get the physical version. Great job on the game guys

    46. Brian Hager on October 19, 2016

      sweet! my steam is potsy7

    47. Zachary Kettell Collaborator on October 19, 2016

      @Brian Sure, I'm up for a round

    48. Brian Hager on October 19, 2016

      Hey, would any of the devs be around and feel like going a round on Tabletop Sim?

    49. Denis Maddalena
      Superbacker
      on October 19, 2016

      @Chris Krajci
      Actually, many are willing to pledge for anything without miniatures... but GBG has an awful lot of projects in the air right now, all very late. They mess up shipping for others. They're turning into the new GameSalute. Probably that and the lego block colors/wonky art are turning people off.

    50. zasabi on October 19, 2016

      $20K !!!!!!!!!!!!!!!!!!!

      Half way there.

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