Defend Neo Tokyo is a cooperative game of rescue, heroism, and survival for 2 to 5 players. Inspired by our love of movies like Pacific Rim, Robotech, and Robot Jox, "Defend Neo Tokyo" is a game where you are placed in the cockpit of a giant fighting Mech. The base game will come with two monster sets: Giant Radiation Beasts and Sea Monsters.
- While fighting the “Radiation Beasts,” you’ll find yourself fighting against giant irradiated monsters, rampaging through Neo Tokyo, focused on nothing but destruction.
- When fighting the “Sea Monsters,” you will fight giant, mutated monsters of the deep, who are trying to flood the city and use it as a spawning ground.
After meeting the Primary Objective of reaching our Funding goal, the following Secondary Objectives will be unlocked at their Funding Target.
Our reviews from playtests speak for themselves.
"It was a slugfest. I had a great time with this. I really like this. I can't wait to see what the final components are going to be, because I think that would even make it better... I'm telling you right now, miniatures would be cool. But even these standees, with the art, are really nice. I really like this, I really enjoy this, I definitely want to play this again." - Rob Oren, The Dice Tower
Rob Oren's full playthrough can be seen here
"Defend Neo Tokyo has some really interesting design elements. I especially loved building up my Mech at the beginning of the game and then having a deck that was catered to each component of the Mech I built. And defeating the monsters as a team was really satisfying!" - John Coveyou, Genius Games
"It seemed to encapsulate everything I would expect from a Mech/Monster movie" - Matthew Fox, Playtester
"I love your deck for attack system for the Mechs. It works better than almost any attack mechanic in a co-op I have seen." - Doug White, Playtester
- A cooperative game for 2-5 players
- Design your own mech or play with a pre-built design
- 6 different chassis, 12 different arms, and 6 different legs, all with distinct abilities and cards.
- 4,752 different possible mech configurations, ensuring you never have to play the same game twice
- Predefined "AI" for how monsters behave — moving your mech into a City Space with a Monster causes the beast to respond to the larger threat
- Several Event cards add a small amount of randomness to the monster turns
- Save the city and her citizens from the impending monster invasion! Fail to rescue enough citizens and you lose! Fail to save enough city spaces from destruction and you lose! Fail to take down the boss monster? You lose!
- Chassis Tiles (6)
- Arm Tiles (12)
- Leg Tiles (6)
- Mech Standees (5)
- Energy Tokens (40)
- Damage Tokens (100)
- Repair Bot Tokens (15)
- City Damage Tokens (40)
- City Destroyed Tokens (6)
- Monster Attack Tracker (1)
- Destruction Tracker (1)
- Game Board (1)
- Citizen Cards (41)
- City Cards (18)
- -1 Damage Tokens (10)
- +1 Damage Tokens (10)
- Armor Tokens (10)
- Fire Tokens (10)
- Plastic Stands (25)
- Damage Dice (8)
- Mech Cards (168)
- Monster Damage Trackers (6)
- Monster Standees (14)
- Monster Event Cards (38)
- Monster Stat Cards (12)
- Boss Monster Cards (2)
- Captain's Badge (1)
The deafening sounds of a massive explosion awaken you. Almost immediately afterwards, the warning sounds of klaxons start to blare, reverberating throughout the streets of Neo Tokyo. Another attack, you think to yourself. Can we survive this one?
Check out the first draft of the rules here.
You are one of the few remaining Mech Pilots that make up the last line of defense for Neo Tokyo. Your job is to pilot the giant fighting machine and defend your home town against the awesome power of giant, invading monsters.
You start each game by designing your Mech. Players take turn drafting tiles until they each have a chassis, 2 arms, and a leg component. Each component comes with a small deck of cards which combined will make up your action deck. You and your companions will make up the Neo Tokyo Defense Force, and you will need to move quickly if you want to save the city and her citizens from the rampaging monsters.
Next you will choose the monster set that is attacking the city. They will come into play in random places around the city, so each game will start differently. The monsters will start rampaging immediately, and they will focus the city itself as well as the citizens in the spaces with them. Only the giant mechs that you pilot can distract them from their goal, so move quickly and put yourself into harm's way to defend the citizenry. Each turn you will assign power to your mech. You then discard cards to move or attack, but you will need to have sufficient power to use all of them.
The monsters aren't just punching bags, however. After several actions have been taken, the monsters will strike back. Monster attacks are no joke - they do massive damage to the city spaces they are in. If there is a bigger threat, however, they will devastate any Mechs in the vicinity. These vicious attacks might cause you to lose power to your mech, so choose your battles carefully.
You can mitigate this damage through use of your cards or by using your repair bots. While you only have a few repair bots at your disposal, you can always get more if you end your turn in Defense HQ.
Listed here are the shipping charges. We have worked with our shipping partners to provide a reduced flat shipping rate based on location. We will collect this via our pledge manager after the campaign ends.
This project is EU and Canada friendly, so there will be no VAT costs incurred by you.
Here are some custom badges to show your support for Defend Neo Tokyo on social media.
Risks and challenges
Gateway Games understands the Kickstarter process, having already successfully funded and delivered another board game project. Since we have worked with this manufacturer before, we know the high quality of the work that they produce, the formats for the files that they require, as well as the timetables involved with the manufacturing process.
One area in which we know there is risk is in the digital product. However, one member of the company has been a professional developer for 12 years and has developed several games for mobile. This will be his first foray into cross platform development, however, Jason has spent the last several months learning the ins and outs of Unity, and he has created a prototype of the monster AI and the map movement already. In the event that we unlock the mobile stretch goals, Jason will commit to writing a blog post every other week showcasing the progress that has been made and getting feedback from you.
We are confident that we will be able to overcome whatever obstacles we find ourselves confronted with.Learn about accountability on Kickstarter
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