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Crush your enemies in this original action role-playing game from Gas Powered Games Read more

Redmond, WA Video Games
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9,235
backers
$504,120
pledged of $1,100,000 goal

Funding Canceled

Funding for this project was canceled by the project creator on February 11, 2013.

Crush your enemies in this original action role-playing game from Gas Powered Games

Redmond, WA Video Games
Share this project

Video Update #7: Windows Map Editor

Greetings Kickstarters!

We have updated our main video! Check it out, let us know what you think, and share it to your friends!

In the video update, Chris Taylor and Designer Brian Sturm shows off our stand alone map editor, and how we create Wildman levels.

We also are featuring two pieces of concept art... jungles and dinosaurs!

Don't forget the tweets, likes, shares, and feedback!

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Video Update #6: Chris Taylor Q/A

Greetings Kickstarters.

In this video update, Chris answers some of the most popular questions asked in the last week.

Once again, thank you for your continued support and for helping us spread the Wildman word. Every post, like, share, and tweet matters!

Didn't see your question answered? Ask again in the comment section below.

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Video Update #5: Mod tools and Project Mercury

Greetings Kickstarters.

In today’s video, Chris Taylor gives the first public demo of our mod tools, and web platform – Project Mercury.

Leave your feedback and questions in the comments section, and we’ll try to address them in our next Q/A video update!

And for those of you who are wondering, we’ve got another video in the works, and we’ll be releasing that tomorrow afternoon! Jan 29

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Video Update #4: How to Fit an RTS Into an Action-RPG

Greetings Kickstarters.

Today's video walks you through the design for Wildman and delivers some insight on how to fit an RTS into an action-RPG. 

We've also included a new piece of concept art starring... dinosaurs!

And in other news, we've added $5 and $10 tiers.

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Screenshot and Editor Update

Greetings Kickstarters.

You've wanted to see more in-game footage, and we've struggled with showing the game at this state of development versus what it will look like if this Kickstarter is funded and work continues.

Below are two images. They are still using our old renderer with none of the fancy lighting the final game will have. The first image shows a small portion of a level in our editor, with the most basic lighting from in-game objects like torches.

Below it, you'll see the same level running in our engine, with the Wildman character and the UI cropped out, since it's all placeholder artwork.

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