Funding Canceled Funding for this project was canceled by the project creator on February 11, 2013.

Update #5

Screenshot and Editor Update

Greetings Kickstarters.

You've wanted to see more in-game footage, and we've struggled with showing the game at this state of development versus what it will look like if this Kickstarter is funded and work continues.

Below are two images. They are still using our old renderer with none of the fancy lighting the final game will have. The first image shows a small portion of a level in our editor, with the most basic lighting from in-game objects like torches.

Below it, you'll see the same level running in our engine, with the Wildman character and the UI cropped out, since it's all placeholder artwork.

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Comments

    1. Fb_profile_picture.small

      Creator Shaun Huang on January 26, 2013

      LoL and Minecraft don't need fancy rendering because their unique and fun gameplay is the selling point, not cutting edge gfx. People who are backing Wildman would probably put it in the same category. Please focus on gameplay and creating a high-skill cap to the game (aka difficult to master). Go Torchlight instead of Diablo 3.

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      Creator Digimortal on January 25, 2013

      *Would not stretch far beyond this level of detail

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      Creator Digimortal on January 25, 2013

      Looks really good, if you are planning to upgrade the effects further that will be impressive given the initial budget. I would stretch to far beyond this level of detail, and focus on core Gameplay, Replayability and Coop. Good Luck!

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      Creator Gas Powered Games on January 24, 2013

      @Vince Vazquez: About the best we can do is "competitive DirectX 11 lighting." There isn't a ton of radical, out-there technology in rendering; everyone implements similar models. But the rendering technique we're switching to is what's used in the Crysis and Unreal engines, and perhaps more relevantly due to the perspective, StarCraft II. It's primary benefits is that you can use more lights, more decals, and more... stuff in your game.

      You can read more here: http://en.wikipedia.org/wiki/Deferred_Rendering

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      Creator Halen on January 24, 2013

      Looks awesome, can't wait

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      Creator Vince Vazquez on January 24, 2013

      This fancy lighting you speak of.... any chance you could at least give examples of what you're shooting for here? I know GPG is a skeleton crew at the moment, so I don't expect actual tech. But could you point to other games with lighting like you want to do? Are we talking "Wind Waker HD lighting" (revealed today), or "Half Life 2 Cinematic mod" lighting? I just want to know what "fancy lighting" means for Wildman; get in the ballpark, y'know?

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      Creator Kevin S. Carpenter on January 23, 2013

      Why are these nearly thumbnail-sized? How about some actual pictures to look at?

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      Creator Gabriel Morin on January 23, 2013

      Cute. Could we hear more about the warzone gameplay, as it's more likely to make or break the game than graphics?

      It's great that the game will look good though.

    9. Avatar-3191.small

      Creator Dragoon - Starcrawlers/Blackmore/BoUT2 on January 23, 2013

      It's looking good so far. I imagine a lot of backers are very pleased with the updates. Just remember to keep the PR side of things going too to bring more backers in who will in turn be pleased by such updates like interviews, gaming news site articles and such on top of the updates.

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      Creator Bradley Whelen on January 23, 2013

      GPG always has great artwork and graphics. Supcom still looks better than half the RTS that came out this past year! So excited to see more work. This game should be a blast!

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      Creator Yourtime on January 23, 2013

      please write to the pictures that its not final graphic .. re-alpha (when even).. to make sure you dont get bad mouthed.

    12. Avatar200.small

      Creator Jalister - OOoE / WoOS / SoSR on January 23, 2013

      @GPG - Thanks for the response. I do hope this gets funded. Kickstarter has been a good option for several developers now.

    13. 304508_470108713011459_1258933444_n.small

      Creator Gas Powered Games on January 23, 2013

      @Jalister: The "cloudiness" your'e referring to is due, in part, to the fire in the foreground casting a lot of light over the screen.

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      Creator Freddie Gleeson on January 23, 2013

      looks great I really hope that you can complete this project and raise the funds needed

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      Creator Christopher James on January 23, 2013

      Nice! Keep the updates coming, everyone. Frequent updates really help keep up the morale.

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      Creator Vedran Klanac on January 23, 2013

      Yeah, that's it, absolutely awesome. I can't wait to see this game out. It so much reminds me like "back to the roots" of first Dungeon Siege, which is still for me one of the best RPGs of all times.

    17. Avatar11.small

      Creator Vesa-Matti Ollila on January 23, 2013

      It looks really good, in my opinion. The second screenshot is a little weird, like the pic was taken with a camera from a computer screen, but overall i think it´s a good base to build on.

    18. Avatar200.small

      Creator Jalister - OOoE / WoOS / SoSR on January 23, 2013

      I actually like the look and lighting of the first image. The contrast, lighting, and colors look great. I know the second image is an early screenshot, but it seems to have the subtle cloudiness that Diablo 3 has. It's not enough to turn me away, but hopefully that goes away.

    19. Cm_facebook.small

      Creator CoLab Movement on January 23, 2013

      Definitely like the feel and deep colors of the first one. Really am looking forward to this. Everything about it holds intrigue for me. Hope they push the "evolutionary" bit.

      Interested in seeing assets in the new engine...

    20. Missing_small

      Creator Leon Phillips on January 23, 2013

      Looking GREAT! Can't wait to play it.

      As far as I'm concerned, Dungeon Siege 2 was better than any of the Diablo games by far. You took it to a whole new level.

      I'm hoping that with Wildman, you'll take it to a whole new new level!

    21. Missing_small

      Creator Robert Herman on January 23, 2013

      @Steve I really like the artwork! Would a higher resolution for these images be available? Thanks!

    22. Missing_small

      Creator exterm on January 23, 2013

      This looks great. I am reminded of Dungeon Siege, and that's a good thing.

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      Creator Sander VdW on January 23, 2013

      looks good, keep it up !

    24. Khodden-red_shirt_1by1.small

      Creator Kristian Hållstrand on January 23, 2013

      Lovely artwork!
      This certainly shows what good stuff you'll find in the development and art book, the poster and on the art prints. Here's a quick summary on which teers to find these goods: :
      Development and art book: digital at $45 and up (limited availability at $45, then at $60), physical at $250 and up, signed at $500 and up
      Poster: physical at $150 and up, signed at $500 and up
      Art print: physical at $150 and up, signed at $500 and up
      I hope this helps!

    25. Avatar.small

      Creator Chris Allan on January 23, 2013

      Looks great guys!

    26. Missing_small

      Creator Lars Bonnichsen on January 23, 2013

      Simply amazin.
      Now lets get this game backed.

    27. Untitled-8b.small

      Creator MadWasp on January 23, 2013

      Super Artwork!

      Keep up da great work! :D

    28. Missing_small

      Creator Mohammed Ameen on January 23, 2013

      Looks wonderful!

    29. Ibavatar.small

      Creator Karl Friedrich on January 23, 2013

      @Steve: Excellent! You really have a great art style there and I feel a fantastic, organic and dark world coming in, keep up the good work.

    30. Fb_profile_picture.small

      Creator Steve Bauman on January 23, 2013

      Wallpapers can be found here: http://wildman.gaspowered.com/wallpapers/

      @Karl Friedrich: Verticals would be a major part of the overland design. And it will be a seamless world with no loading. Or minimal loading.

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      Creator Samu Aapa on January 23, 2013

      The forest environment gives me the same thrilled feeling as Warcraft 2 did 15 years ago, loving it.

    32. Fb_profile_picture.small

      Creator Luke Henderson on January 23, 2013

      it would be great if we could get the wildman logo and character art as a wallpaper :D

    33. Kickprofile.small

      Creator Tyler Janke on January 23, 2013

      Oh and to add to my comment about increasing my pledge... Shut Up and Take more Money!!!

    34. Ibavatar.small

      Creator Karl Friedrich on January 23, 2013

      I espeically like the darkness of the forest. How about verticals -it was really great in Dungeon Siege that you ran into little valleys in the woods and up again to hills? I hope you will have bridges and walk paths on top of each other (player can path over bridge adn under bridge)?

      I also hope it will seamless, like Dungeon Siege? Caves without loading screens, open buildings with roofs fading away? Different climate area smoothly tranistioning into each other? Night and day cycle? Weather effects? Oh, really excited here, keep the good info coming.

      Cloud shadow opn terrain is always very atmospheric and of course lightning cracking, nature's a beast in the wilds ;-).

    35. Fb_profile_picture.small

      Creator Brian Caceres on January 23, 2013

      It's looking great even at this early in its development stage - the art style I'm most definitely feeling. Great direction

    36. Kickprofile.small

      Creator Tyler Janke on January 23, 2013

      Damn you Gas Powered Games and Chris Taylor for getting me excited... Just changed a $60 pledge to a $200 pledge... This better go through I'm too excited now!!!

    37. Missing_small

      Creator NukeStormMachine on January 23, 2013

      Very nice stuff. You guys need to reach out to Warcraft 3 players. I'd love to see the funding pick up the pace.

    38. Ibavatar.small

      Creator Karl Friedrich on January 23, 2013

      That's the way, excellent!

    39. Photo1.small

      Creator Sean Jordan on January 22, 2013

      You mean it's going to look better than THAT? Wow, GPG -- you guys aren't messing around with this game.

      I like the Torchlight-style aesthetic of this game thus far. While I'm not overly fond of cartoony graphics in my strategy games, I think Wildman is a concept that's over-the-top enough to warrant it.

    40. 170131f7y161qy119ezftq.small

      Creator Lazar Tuovic on January 22, 2013

      The screenshots look amazing, and I join up in praising the art style! These visuals, coupled with what targets to be a little revolution in the genre, will make GPG rise like a phoenix from the ashes, putting them up between the legends of game development. Full steam ahead GPG, we believe in you guys!

    41. Missing_small

      Creator Yuxin Ma on January 22, 2013

      Looks amazing!!

    42. Fb_profile_picture.small

      Creator Joshua Dotson on January 22, 2013

      looking great!!!!!!!!!! :)

    43. Missing_small

      Creator Alex Dickie on January 22, 2013

      That looks really great. Can't wait to see more.

    44. Panther1.small

      Creator pclabtech on January 22, 2013

      I can already hear the tribal drums beating as the Wildperson explores the forest looking for resources, killing beasts, and finding a place to build his tribe.

    45. Fb_profile_picture.small

      Creator Rob Merritt on January 22, 2013

      Even at this stage, the graphics has a sense of presence. Kudos to the lead artist(s). I love that the colors are vivid like a painting. Too many games are pushing for realism or retro.

    46. 16.small

      Creator Blackstaff The Unknown Obsidian Order on January 22, 2013

      It's great !

      Keep it going !

    47. Grom.small

      Creator Jordan York on January 22, 2013

      As I said before, I love this art style! It looks amazing :D. Now give me a chance to get a piece of that art for myself :p

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