Crush your enemies in this original action role-playing game from Gas Powered Games
by Gas Powered Games
NEW CONCEPT ART RELEASED TODAY
LoL and Minecraft don't need fancy rendering because their unique and fun gameplay is the selling point, not cutting edge gfx. People who are backing Wildman would probably put it in the same category. Please focus on gameplay and creating a high-skill cap to the game (aka difficult to master). Go Torchlight instead of Diablo 3.
*Would not stretch far beyond this level of detail
Looks really good, if you are planning to upgrade the effects further that will be impressive given the initial budget. I would stretch to far beyond this level of detail, and focus on core Gameplay, Replayability and Coop. Good Luck!
@Vince Vazquez: About the best we can do is "competitive DirectX 11 lighting." There isn't a ton of radical, out-there technology in rendering; everyone implements similar models. But the rendering technique we're switching to is what's used in the Crysis and Unreal engines, and perhaps more relevantly due to the perspective, StarCraft II. It's primary benefits is that you can use more lights, more decals, and more... stuff in your game.
You can read more here: http://en.wikipedia.org/wiki/Deferred_Rendering
Looks awesome, can't wait
This fancy lighting you speak of.... any chance you could at least give examples of what you're shooting for here? I know GPG is a skeleton crew at the moment, so I don't expect actual tech. But could you point to other games with lighting like you want to do? Are we talking "Wind Waker HD lighting" (revealed today), or "Half Life 2 Cinematic mod" lighting? I just want to know what "fancy lighting" means for Wildman; get in the ballpark, y'know?
Why are these nearly thumbnail-sized? How about some actual pictures to look at?
Cute. Could we hear more about the warzone gameplay, as it's more likely to make or break the game than graphics?
It's great that the game will look good though.
It's looking good so far. I imagine a lot of backers are very pleased with the updates. Just remember to keep the PR side of things going too to bring more backers in who will in turn be pleased by such updates like interviews, gaming news site articles and such on top of the updates.
GPG always has great artwork and graphics. Supcom still looks better than half the RTS that came out this past year! So excited to see more work. This game should be a blast!
please write to the pictures that its not final graphic .. re-alpha (when even).. to make sure you dont get bad mouthed.
@GPG - Thanks for the response. I do hope this gets funded. Kickstarter has been a good option for several developers now.
@Jalister: The "cloudiness" your'e referring to is due, in part, to the fire in the foreground casting a lot of light over the screen.
looks great I really hope that you can complete this project and raise the funds needed
Nice! Keep the updates coming, everyone. Frequent updates really help keep up the morale.
Yeah, that's it, absolutely awesome. I can't wait to see this game out. It so much reminds me like "back to the roots" of first Dungeon Siege, which is still for me one of the best RPGs of all times.
It looks really good, in my opinion. The second screenshot is a little weird, like the pic was taken with a camera from a computer screen, but overall i think it´s a good base to build on.
I actually like the look and lighting of the first image. The contrast, lighting, and colors look great. I know the second image is an early screenshot, but it seems to have the subtle cloudiness that Diablo 3 has. It's not enough to turn me away, but hopefully that goes away.
Definitely like the feel and deep colors of the first one. Really am looking forward to this. Everything about it holds intrigue for me. Hope they push the "evolutionary" bit.
Interested in seeing assets in the new engine...
Looking GREAT! Can't wait to play it.
As far as I'm concerned, Dungeon Siege 2 was better than any of the Diablo games by far. You took it to a whole new level.
I'm hoping that with Wildman, you'll take it to a whole new new level!
@Steve I really like the artwork! Would a higher resolution for these images be available? Thanks!
This looks great. I am reminded of Dungeon Siege, and that's a good thing.
looks good, keep it up !
This certainly shows what good stuff you'll find in the development and art book, the poster and on the art prints. Here's a quick summary on which teers to find these goods: :
Development and art book: digital at $45 and up (limited availability at $45, then at $60), physical at $250 and up, signed at $500 and up
Poster: physical at $150 and up, signed at $500 and up
Art print: physical at $150 and up, signed at $500 and up
I hope this helps!
Looks great guys!
Now lets get this game backed.
Keep up da great work! :D
@Steve: Excellent! You really have a great art style there and I feel a fantastic, organic and dark world coming in, keep up the good work.
Wallpapers can be found here: http://wildman.gaspowered.com/wallpapers/
@Karl Friedrich: Verticals would be a major part of the overland design. And it will be a seamless world with no loading. Or minimal loading.
The forest environment gives me the same thrilled feeling as Warcraft 2 did 15 years ago, loving it.
it would be great if we could get the wildman logo and character art as a wallpaper :D
Oh and to add to my comment about increasing my pledge... Shut Up and Take more Money!!!
I espeically like the darkness of the forest. How about verticals -it was really great in Dungeon Siege that you ran into little valleys in the woods and up again to hills? I hope you will have bridges and walk paths on top of each other (player can path over bridge adn under bridge)?
I also hope it will seamless, like Dungeon Siege? Caves without loading screens, open buildings with roofs fading away? Different climate area smoothly tranistioning into each other? Night and day cycle? Weather effects? Oh, really excited here, keep the good info coming.
Cloud shadow opn terrain is always very atmospheric and of course lightning cracking, nature's a beast in the wilds ;-).
It's looking great even at this early in its development stage - the art style I'm most definitely feeling. Great direction
Damn you Gas Powered Games and Chris Taylor for getting me excited... Just changed a $60 pledge to a $200 pledge... This better go through I'm too excited now!!!
Very nice stuff. You guys need to reach out to Warcraft 3 players. I'd love to see the funding pick up the pace.
That's the way, excellent!
You mean it's going to look better than THAT? Wow, GPG -- you guys aren't messing around with this game.
I like the Torchlight-style aesthetic of this game thus far. While I'm not overly fond of cartoony graphics in my strategy games, I think Wildman is a concept that's over-the-top enough to warrant it.
The screenshots look amazing, and I join up in praising the art style! These visuals, coupled with what targets to be a little revolution in the genre, will make GPG rise like a phoenix from the ashes, putting them up between the legends of game development. Full steam ahead GPG, we believe in you guys!
looking great!!!!!!!!!! :)
That looks really great. Can't wait to see more.
I can already hear the tribal drums beating as the Wildperson explores the forest looking for resources, killing beasts, and finding a place to build his tribe.
Even at this stage, the graphics has a sense of presence. Kudos to the lead artist(s). I love that the colors are vivid like a painting. Too many games are pushing for realism or retro.
It's great !
Keep it going !
As I said before, I love this art style! It looks amazing :D. Now give me a chance to get a piece of that art for myself :p