Wildman Update #2: Prototype Gameplay and Q&A
Once again, thank you for your continued support and for helping us spread the Wildman word. Every post and tweet matters!
Thanks also for all of the feedback, questions, and requests. We want to encourage you to post on Kickstarter, on our forums, or on Twitter or Facebook.
Anyway, on to the update.
Let Us See the Game!
Today’s update is focused on some of those requests and questions, with the primary one being “Let us see the game!”
So, we’ve prepared Wildman Video Update #1, which includes some of the current prototype gameplay.
This is extremely early development footage using an older version of our 3D rendering technology with the lighting removed and placeholder models and textures. For those interested in the new tech, it will use deferred rendering; you might want to Bing that. (Hah, kidding. Google.) Everything will be significantly better looking when the engine upgrade is completed.
The way our internal development works is that our designers prototype core gameplay using placeholder visuals like you’re seeing in this video. While this is going on, our art team is finalizing the game’s look and engineering is working on implementing and/or improving all of the underlying systems.
Wildman features a fixed isometric/top-down camera like Diablo, or Dungeon Siege minus the ability to rotate the camera. It uses standard PC action-RPG controls: Click to move and attack, click buttons or press hotkeys to activate abilities, etc.
When you first start Wildman, you will create your Wildman character. Character creation and base stats are still works-in-progress.
The overall arc of the Wildman is that he starts with little more than a simple club. Through exploration and success in combat, he acquires—through learning, stealing, assimilating; pick your favorite term—new technologies from his enemies. These technologies mirror historical developments in areas like metallurgy and medicine. In other words, Wildman starts with clubs, moves to swords, figures out how to heal himself, etc., all because nice people “teach” him these technologies after he bashes their heads in.
Your same Wildman character can be used in two separate (but overlapping) game modes, Overland and War Zones. War Zones appear in the Overland mode, but can be launched separately as standalone gameplay experiences. If you play RTS games, think of this as the campaign and skirmish.
The “Overland” mode is a traditional action-RPG like Dungeon Siege or Diablo. It will include a seamless world without loadscreens for you to explore. It will feature multiple environments, with thematically appropriate flora and fauna.
Along the way, you’ll meet people and creatures. These people and creatures won’t be friendly. In fact, they’re kind of mean. They will attack you. You will beat them up. They will die.
There will be objectives for your Wildman to complete. You may receive treasure, experience, weapons, armor, and/or technology for completing these objectives.
An example of one objective may be “defeat Ungar the Undying in the War Zone.” Which leads us into…
In the context of the Overland Adventure portion of Wildman, think of a War Zone as an elaborate boss fight. If you enter a War Zone directly from the main menu, think of it as a fun, repeatable, and configurable PvE skirmish experience. Both versions feature identical core gameplay, but the Overland version is seamlessly integrated into the Overland experience.
So, when playing in the Overland, you may come across an abandoned Citadel. It is similar to a checkpoint, and once “captured” by the Wildman, he establishes it as his new base of operations.
Think of a literal fork in the road. If the Wildman goes one direction, he continues on his Overland adventure until he reaches the next Citadel. Between Citadels, he will fight monsters, collect loot, and complete objectives.
However, if the Wildman ventures further into the War Zone area, he will invariably stumble across an enemy Citadel, triggering an “act of war.” This brings the War Zone to life. Each Citadel begins unleashing hordes of soldiers. These soldiers meet on the battlefield. These automated battles rage on during the War Phase until one side has defeated the other.
Soldiers tend to carry around gold in their pockets—who knows what shopping opportunities exist in the middle of war?—and this gold tends to fall out of a soldier’s pocket when he dies. If you collect the gold, you can use it to upgrade your Citadel or purchase different kinds of Outposts that will unleash different types of soldiers. Do you need ranged units to support your melee units? Collect some gold and build and Outpost at one of the pre-defined areas in the War Zone. (Note: We may not literally use gold as the War Zone currency.) After the initial purchase, you have multiple upgrades for that type of unit. If the melee is, say, attack dogs, you may have choices to increase their number and attack in packs, or they can be "rabid" attack dogs and do damage-over-time.
Other upgrades are similar to those found in RTS titles with similar themes. You will be forced to make high-level strategic decisions on how to spend your available resources, reacting to the opposing War Zone champion and his army. The give and take feels much like a strategy game.
Within each War Zone, there may be mini “adventures;” for example, a path may lead away from the main battle area to a dungeon that features a particularly nasty monster, but it has some seriously nice loot. You will have to decide if it’s worth it to ignore the main battle and risk falling behind or go for the treasure.
We’re hitting 1000 words here, so we’ll call this an update. We hope this clarifies the core gameplay a bit. Feel free to ask more questions. And keep spreading the word.
Pledge $5 or moreYou selected
FORUM EDITION: Thank you for supporting this project! This edition gives you immediate posting access to the Wildman forum when the Kickstarter has completed; non-backers will only have read-only access. (Note: All amounts above $5 already receive full forum access.)Estimated delivery:
Pledge $10 or moreYou selected
BETA EDITION: This edition gives you exclusive access to the pre-release Wildman beta. Once Wildman is released, you will no longer be able to play the game without purchasing a full-price copy. This edition also includes forum access. (Note: All amounts above $10 will receive beta access.)Estimated delivery:
Pledge $20 or moreYou selected
DIGITAL EDITION: Thank you for supporting this project! Backing the project at this level gives you 1 digital copy of the game, available for download the day the game is released. You also receive immediate posting access to the Wildman forum.Estimated delivery:
Pledge $30 or moreYou selected
MUSIC LOVERS EDITION: This edition adds a downloadable version of the soundtrack and 1 extra copy of the DIGITAL EDITION to give to a friend. It also includes everything else from the DIGITAL EDITION.Estimated delivery:
Pledge $45 or moreYou selected
3960 backers Limited (1040 left of 5000)
25% OFF! FOR EARLY BACKERS ONLY! DIGITAL COLLECTOR’S EDITION: This adds a digital “Making of Wildman” development and art book; a digital novella set in the world of Wildman; a 720P digital version of the “Making of Wildman” documentary; early exclusive access to the Beta for Wildman; a backer exclusive in-game “Consumables Pack;” a unique Wildman form with special abilities, and 1 additional copy of the DIGITAL EDITION, for a grand total of 2 extra copies. It also includes everything else from the MUSIC LOVERS EDITION. This is a limited time offer; get it while it’s hot!Estimated delivery:
Pledge $60 or moreYou selected
DIGITAL COLLECTOR’S EDITION: This adds a digital “Making of Wildman” development and art book; a digital novella set in the world of Wildman; a 720P digital version of the “Making of Wildman” documentary; early exclusive access to the Beta for Wildman; a Kickstarter exclusive in-game “Consumables Pack;” a unique Wildman form with special abilities, and 1 additional copy of the DIGITAL EDITION, for a grand total of 2 extra copies. It also includes everything else from the MUSIC LOVERS EDITION.Estimated delivery:
Pledge $85 or moreYou selected
VIP FORUM EDITION: This edition grants you VIP forum access, which lets you vote on weekly design questions and grants you a special forum tag and badge. It also includes everything else from the DIGITAL COLLECTOR’S EDITION.Estimated delivery:
Pledge $100 or moreYou selected
EXCLUSIVE TESTER EDITION: This edition gives you the opportunity to test Wildman at the offices of Gas Powered Games in Redmond, Washington before it reaches the public. At the end of the day, you can share your ideas with the team. We will be quite flexible with dates; however, you will be responsible for your own travel and accommodations. Lunch is on us. This edition also includes everything from the VIP FORUM EDITION. (Note: Everyone pledging above this will also be able to take advantage of this opportunity.)Estimated delivery:
Pledge $125 or moreYou selected
500 backers All gone!
20% OFF! FOR EARLY BACKERS ONLY! BOXED COLLECTOR’S EDITION: This edition adds a high-quality boxed copy of the game, a physical “Making of Wildman” DVD, the soundtrack on CD, a printed edition of the Wildman novella, an art print, and an in-game “Special Thanks” credit, and 3 additional copies of the DIGITAL EDITION for a grand total of 5 extra copies. It is also includes everything else from the DIGITAL COLLECTOR’S EDITION. This is a limited time offer; get it while it’s hot!Estimated delivery:Add $20 USD to ship outside the US
Pledge $150 or moreYou selected
BOXED COLLECTOR’S EDITION: This edition adds a high-quality boxed copy of the game, a physical “Making of Wildman” DVD, the soundtrack on CD, a printed edition of the Wildman novella, an art print, and an in-game “Special Thanks” credit, and 3 additional copies of the DIGITAL EDITION for a grand total of 5 extra copies. It also includes everything else from the DIGITAL COLLECTOR’S EDITION.Estimated delivery:Add $20 USD to ship outside the US
Pledge $250 or moreYou selected
COLLECTOR’S EDITION: This edition adds a hardcover version of the “Making of Wildman” development and art book, a backer-exclusive T-shirt, a Wildman poster, and 5 additional copies of the DIGITAL EDITION for a grand total of 10 extra copies. It is also includes everything else from the BOXED COLLECTOR’S EDITION.Estimated delivery:Add $20 USD to ship outside the US
Pledge $500 or moreYou selected
SIGNATURE EDITION: This edition adds an art print signed by the artist; and versions of the Wildman development book, poster, and a game box signed by the team. You’ll also be able to add a name of your own creation to the pool of randomly generated enemy champions. It also includes everything else from the COLLECTOR’S EDITION.Estimated delivery:
Pledge $1,000 or moreYou selected
PERSONAL EDITION: This edition adds a special “Gold Level” in-game credit and a personalized in-game weapon (your choice of name) that goes into the loot table. It also includes everything else from the SIGNATURE EDITION.Estimated delivery:
Pledge $2,500 or moreYou selected
ANIMATED EDITION: This edition adds an exclusive animation for your Wildman character, and you’ll be able to add a name to one of the randomly generated names for the War Zones. It also includes everything else from the PERSONAL EDITION.Estimated delivery:
Pledge $5,000 or moreYou selected
1 backer Limited (1 left of 2)
VIDEO EDITION: This edition lets you be featured in a video blog and spend a day with Chris Taylor and the Wildman development team at Gas Powered Games. It also includes everything else from the ANIMATED EDITION.Estimated delivery:
Pledge $10,000 or moreYou selected
EXECUTIVE EDITION: This edition gives you an invitation to the launch party for Wildman, which is awesome because it means we’ll have a launch party; you’ll also appear in a special launch video blog; and you’ll receive an “Executive Producer” credit. It also includes everything else from the VIDEO EDITIONEstimated delivery:
- (32 days)