Funding Canceled Funding for this project was canceled by the project creator on February 11, 2013.

Update #1

Wildman Update #1: DRM, Offline Mode, and more

Greetings people of Kickstarter!

We’ve had an amazing first couple of days with Wildman, and would like to thank every one of you for supporting the project. In reading over your feedback and questions, we realize that we had a few holes in our initial pitch and need to give a few more details.

No DRM

Wildman will have no DRM. Nada. Zip.

Offline and Online Mode

Wildman will have an offline and online mode. We’re focusing our initial efforts on the offline version. The offline version will not require an Internet connection to play. It will also support all mods. We may allow offline characters in private co-op, but that’s TBD.

The online version will feature a character vault that allows you to easily move the same character between machines, and will be more secure. It will be the version used in public co-op multiplayer, and will allow limited “approved” mods.

Linux and OS/X Support

These are stretch goals. Once we meet our initial funding, we will unveil the goals we need to reach to support additional platforms. We are not using a commercial engine like Unity, so each additional OS adds requires additional development and testing to our project. However, we have already started the work to make our engine support multi-platform OpenGL instead of Windows-only DirectX.

(This is the primary reason we’ve been hesitant to show gameplay; we are mid-renderer, which means the game today does not look as good as it will when we are finished.)

Multiplayer

We are initially focused on developing the single-player version of Wildman, and after we get that version complete we will add co-op support to War Zones.

It is our belief that adding co-operative play to an already entertaining single-player game makes for a fun co-op multiplayer game. The opposite, however, isn’t always true.

Project Background 

In the first week of January, 2013, Microsoft announced that it was ending content development for Age of Empires Online. Unfortunately, some news sites incorrectly attributed this decision to us; the official statement came from Microsoft, and they alone could make that kind of decision.

Wildman was already in development. The basic concept was conceived of early last year, but we finally assigned a team to the project at the start of October. Everything in this Kickstarter represents the first three months of development work, which is one of the reasons why some of the details are still up-in-the-air. Every day, we come up with more specifics; we intend to share those decisions with the public, and backers will have a chance to shape those decisions. 

 It’s one of the reasons why we’re here, to let you take part in this game’s development. If we were further along, these decisions would already be made.

Wildman in the News

The Wildman Kickstarter has received a large amount of coverage since its launch. Here are a few of the articles to check out, in no particular order: 

PC Gamer (here and here

Polygon 

Eurogamer 

GameSpy 

Shack News

IGN

Venture Beat 

PCGamesN 

Gamespot 

NowGamer (here and here)

Rock, Paper, Shotgun (here and here and here)


Comments

    1. Riggo.small

      Creator Riggo on July 23, 2013

      Test post 2:

      FRASER CANYON POLICE - PRECINCT 507

      ANNOUNCE

      RECRUITMENT FOR THE POSITION OF
      - POLICE OFFICER -
      FOR INDIVIDUALS WHO MEET
      THE FOLLOWING QUALIFICATIONS:

      Possess a credit card
      Citizen of Planet Earth
      Resident of State of Confusion
      Kindergarten Graduate or equivalent
      Physical condition (i.e. not in Spiritual form)
      Minimum of 20/1000 vision in a working eye (Note the diversity here: Cyclops’s allowed)

      The recruitment process will be scheduled in five (5) phases:

      1. Resume Review (Credit check)
      2. Oral Examination (A nice white smile is important when going after the bad guys)
      3. Comprehensive Character Investigation (Must have been arrested a minimum of 3 times for either Public Intoxication or for a code 507 {Public Nuisance}
      4. Psychological Examination (Performed by none other than the esteemed Dr BigD, occasional crotch sniffing may occur if he brings his assistant Voodoo)
      5. Physical Examination, including urinalysis to confirm the use of controlled dangerous substances and probing of various body orifices by the equally esteemed Dr Serena Nelson.

      If this position interests you, please add $5.07 to your existing pledge and join the other Public Nuisances in Precinct 507!!!

      For those not familiar with the kickstarter "pledge clubs", it is a inexpensive and fun way to add funds to the project that are not tied to a reward. It's a way to give to the developers without asking for anything in return, other than that they take advantage of these BONUS funds and give us the best game possible.

    2. Riggo.small

      Creator Riggo on July 23, 2013

      Test post: Disregard...

      FRASER CANYON POLICE - PRECINCT 507

      ANNOUNCE

      RECRUITMENT FOR THE POSITION OF
      - POLICE OFFICER -
      FOR INDIVIDUALS WHO MEET
      THE FOLLOWING QUALIFICATIONS:

      Possess a credit card
      Citizen of Planet Earth
      Resident of State of Confusion
      Kindergarten Graduate or equivalent
      Physical condition (i.e. not in Spiritual form)
      Minimum of 20/1000 vision in a working eye (Note the diversity here: Cyclops’s allowed)

      The recruitment process will be scheduled in five (5) phases:

      1. Resume Review (Credit check)
      2. Oral Examination (A nice white smile is important when going after the bad guys)
      3. Comprehensive Character Investigation (Must have been arrested a minimum of 3 times for either Public Intoxication or for a code 507 {Public Nuisance}
      4. Psychological Examination (Performed by none other than the esteemed Dr BigD, occasional crotch sniffing may occur if he brings his assistant Voodoo)
      5. Physical Examination, including urinalysis to confirm the use of controlled dangerous substances and probing of various body orifices by the equally esteemed Dr Serena Nelson.

      If this position interests you, please add $5.07 to your existing pledge and join the other Public Nuisances in Precinct 507!!!

      For those not familiar with the kickstarter "pledge clubs", it is a inexpensive and fun way to add funds to the project that are not tied to a reward. It's a way to give to the developers without asking for anything in return, other than that they take advantage of these BONUS funds and give us the best game possible.

    3. Missing_small

      Creator Jared Pratt on January 31, 2013

      Smooth modification to the first update Chris ;)

    4. Photo.small

      Creator Julien on January 19, 2013

      Hey Chris,
      I bookmarked Wildman for later, but your sincere attitude and the respect you displayed for both your staff and kickstarters prompt me to contribute now.
      Make it happens

    5. Squirrel.small

      Creator ThomasN on January 17, 2013

      British: "no problem with the game (any game, actually) being on any Steam derivative, as long as it's not limited to it." - FULL ACK

      GPG: Welcome back to the liberated gaming world.

    6. Elk_vector.small

      Creator British on January 17, 2013

      @Sascha Hubert: same old "me" stuff...
      *You* consider it fine, and *I* consider anything related to Steam as evil.
      Even though in my book: "no Steam = full win", I have no problem with the game (any game, actually) being on any Steam derivative, as long as it's not limited to it.

      TL;DR: Yay @ no DRM.

      Regarding "Wildman in the news", I first heard about it on Massively ( http://massively.joystiq.com/2013/01/14/gas-powered-games-announces-wildman/ ).

    7. Img_0319jtw320-email.small

      Creator Gerard Braad on January 17, 2013

      @Andreas I agree it is not the 'biggest problem' and was a wrong word choice (lack of edit, else I would have removed it). And yes, gameplay is VERY important for a game. From a technical point-of-view, the move to OpenGL is already a good one and seems they have considered a possible move to supporting OSX, Linux or any other platform. Although, they have not chosen an COTS solution. This can be a blessing and a curse; you will not be hindered by limitations off the engine, but you will have to write everything from scratch. You will not get platform support from the engine producer, but will allow custom-made/tailored solutions to support the target platforms as best as possible. I just do not agree with @GPG's own point-of-view of "the primary reason we’ve been hesitant to show gameplay". This is ACTUALLY what we want to see... and we can judge about. If we think the gameplay mechanics are and how it would work, or where it could use some alteration in an early stage.. isn't this what you want our opinion on? People who pledge just need to be aware you are not dealing with a finished product. You don't buy a product, but you pledge to make something possible. So, Chris... please...

    8. Combobreakers.small

      Creator Michael Fong on January 16, 2013

      Offline co-op mode would be awesome . . . I'd really like to see this happen.

    9. Missing_small

      Creator Sascha Hubert on January 16, 2013

      Steam Greenlight is fine, and i wouldnt consider it DRM.
      Its cheap, and you reach a very huge audience.

    10. Meyellow.small

      Creator Andreas on January 16, 2013

      Speaking as someone with a bit of game development experience, porting from D3D is not your biggest risk usually. The biggest risk is having a game that's boring as hell at the end.
      With technical problems, you can throw better programmers at it to fix it (delaying the release of course), but if you took a wrong turn in your game design at an early point (where you might not even have been able to try it out), you can scrap the whole project and start over again.

    11. Img_0319jtw320-email.small

      Creator Gerard Braad on January 16, 2013

      "We are not using a commercial engine like Unity, so each additional OS adds requires additional development and testing to our project. ", "the primary reason we’ve been hesitant to show gameplay"

      Well, isn't this your biggest risk and therefore exactly the foremost reason to actually show what you have? And show where the money has to go... and maybe even why the project could get delayed (let's say; QA hell, etc).

    12. Blooddragonu_thumb.small

      Creator Blood Dragon on January 16, 2013

      Great update, GPG! I am even more excited about this game now!

    13. Pa_profile_1.small

      Creator Shane Schrupp on January 16, 2013

      Thanks for the update! I totally agree that having a very solid single-player game can then be turned into a fun co-op game. Since I'm getting 3 keys I'm really hoping the 3 of us can play together from the start. ;)

    14. Dd_plaguedoc.small

      Creator Quentin Westcott on January 16, 2013

      Excellent! GO EAST SIDE!

    15. Psyavatarsmall.small

      Creator Psygnosis on January 16, 2013

      Co-Op will be great in this game ! But i think also a more Competitive Multiplayer game mode introduced after the release and the co-op, will be nice to see it too ! Like 1 vs 1 or 2 vs 2 !

      The War Zones are made for PvP right ? And there you can do all this stuff ?

      " You support your troops with your own combat abilities and skills. You shape-shift into new forms that grant you new abilities. You upgrade your armies with new technology. You construct defenses. Your opponent switches tactics; you reconfigure your army to counter. "

      " You push the enemy back to their citadel, their home base. You face your opponent’s champion. You each rally your troops for support. You execute your special abilities with precision. Your opponent is devastated "

      I know it's reeeeally early to ask this, but it's only an idea =)

    16. 304508_470108713011459_1258933444_n.small

      Creator Gas Powered Games on January 16, 2013

      The way Steam works, you can give them a list of existing keys that can be validated on the service.

      So, in theory, people who receive keys from us can add them in Steam at some later date and have a "Steam version."

    17. My_face.small

      Creator Roq on January 16, 2013

      In the initial pitch it says: "Wildman is exciting because it’s something new...". But so far I don't think you guys have explained what that something new consists of - at first sight it sounds somewhat similar to Spellforce 1&2, not that that is necessarily too bad a thing. But, I don't think this update makes it at all clear just what the vision is for Wildman. That is, I think, the thrust of what people are asking in the comments section.

    18. Missing_small

      Creator Crusader2k on January 16, 2013

      A Steam key for the game would be very nice for the backers,
      but i understand your situation :)

      anyway thanks for your efforts!
      greetings from Germany

    19. Avatar158_4.gif.small

      Creator gandalf.nho - Huntress OOoE/WoOS/Torment on January 16, 2013

      I hope to see the game in GOG in the future. And about the gameplay, is very interesting to show it even in barebone state. to help backers see how the game works.

    20. Fb_profile_picture.small

      Creator Johannes Huber on January 16, 2013

      Sounds really, really good!
      I hope that we reach that linux stretch goal!!

    21. Jemhadar.small

      Creator Romka on January 16, 2013

      Sometimes multiplayer DRM can be a good thing keeping cheaters at bay.
      But it depends on multiplayer design aslo.

    22. D6a17ce748f906f7963f50051879d9ebaa970a83_full.small

      Creator Inquisitioner on January 16, 2013

      So happy to her about co-op. Thats the most essential part of the gameplay in my opinon.

    23. Geek.small

      Creator James Baker on January 16, 2013

      GPG - You guys rock. Follow up question for the potential co-op. Is it something that you will be working on (as in dedicating a little bit of resource to) during the course of the overall development? I guess what I'm getting at (which is amazing to do for me in less than three sentences), how soon after initial release can we expect the online co-op? Or will it be a stretch goal to allow it to be implemented before, and ultimately with the retail release?

    24. 304508_470108713011459_1258933444_n.small

      Creator Gas Powered Games on January 16, 2013

      As others have noted, no DRM and Steam are two different questions. If we partner with other digital distribution platforms, we will use whatever DRM systems they use. Anyone contributing to the Kickstarter will receive the version we'll be selling directly, which has no DRM. (This was going to be in the update, but it sort of muddied the waters a bit, since we've not committed to any other digital platforms, since we can't until we're actually finished and they've approved our game.)

    25. Death_in_edited2.small

      Creator Andrew Easter - on January 16, 2013

      @ Teal - Steam would probably be a secondary distribution option after they have set up a DRM version.

      Most Kickstarters will do a DRM free version and a steam version.

    26. Collapsarlogo_box.small

      Creator Akryum on January 16, 2013

      Nice update! I don't care if the rendered images are ugly, just share them if you want to. But I'll not be sad if we have to wait. :p Keep up the good work! Cheers from France

    27. Me-brindysoft-avatar-297x297.small

      Creator Chris Brind on January 16, 2013

      @Teal Steam + DRM-free are not mutually exclusive - check out all those Humble Bundles, for instance.

    28. Me-brindysoft-avatar-297x297.small

      Creator Chris Brind on January 16, 2013

      Good attitude towards cross-platform approach. Mac is my platform, so I'm hoping you make it. Thank Trent Oster for my pledge. :)

    29. 73619_10151224137109094_111277370_n.small

      Creator Yourtime on January 16, 2013

      lol I love how you say = NADA. thats nice, you just improved your image for me. *read the rest of it*

    30. Missing_small

      Creator Teal on January 16, 2013

      No DRM? Does this mean Steam is out of the picture then? (Since Steam is basically a DRM, just a tolerable one!)

9,235
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    FORUM EDITION: Thank you for supporting this project! This edition gives you immediate posting access to the Wildman forum when the Kickstarter has completed; non-backers will only have read-only access. (Note: All amounts above $5 already receive full forum access.)

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    BETA EDITION: This edition gives you exclusive access to the pre-release Wildman beta. Once Wildman is released, you will no longer be able to play the game without purchasing a full-price copy. This edition also includes forum access. (Note: All amounts above $10 will receive beta access.)

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    DIGITAL COLLECTOR’S EDITION: This adds a digital “Making of Wildman” development and art book; a digital novella set in the world of Wildman; a 720P digital version of the “Making of Wildman” documentary; early exclusive access to the Beta for Wildman; a Kickstarter exclusive in-game “Consumables Pack;” a unique Wildman form with special abilities, and 1 additional copy of the DIGITAL EDITION, for a grand total of 2 extra copies. It also includes everything else from the MUSIC LOVERS EDITION.

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