by Gas Powered Games
Crush your enemies in this original action role-playing game from Gas Powered Games
Funding for this project was canceled by the project creator on February 11, 2013.
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Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
I am still bummed this project never reached funding/fruition.
Such a shame this never happened :'(
I still cry a bit inside when Wildman pops into my head now and then. I wonder how the GPG people are doing.
I still want this game.
This comment has been removed by Kickstarter.
while I've backed "Wildman" and was sorry it didn't happen. But I've discoverd an new Kickstarter-Campaign from Guido Henklel.
He was the producer of "Planescape: Torment" and designed the "Realms of Arkanie"-Series (Das Schwarze Auge),
"Deathfire: Ruins of Nethermore" will be a single-player party-based fantasy role-playing game that will combine deep characters and solid storytelling with turn-based combat.
It would be nice if many could support the game on Kickstarter: http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore
I would be happy if it works so I could play another game in the tradition of "Wizardry", "Realms of Arcadia", "Might & Magic" or "Dungeon Master".
Please look and support if you are interessted.
Hi guys, there is other amazing Kickstarter going on right now, it's an unique space game.
For instance you will be able to build/customize you own spaceships for parts of other spaceships you destroy during the game. How cool is that!
This Kickstarter is a real bargain. You get:
- A cross-platform game. Yes, you don't have to pick your version, you can have all 3 (PC, MAC and Linux). It's true in some Kickstarters you must choose only 1!
- A high quality original soundtrack. This could be from a movie and hopeful some day it will.
- For Linux users this is the chance to have a AAA game that we can play.
- If you are willing to commit yourself in this journey, you will have the option to be entitled to "Expansion Packs and Future Content FREE FOREVER". It's not explicit in this kickstarter, but it includes the current 2 books of the Skyjacker saga, although they still need to be translated to English in the future.
Aren't you a little bit curious? Take a look at the current Kickstarter (http://www.kickstarter.com/projects/digitilus/skyjacker-space-combat-sim), I assure you that you will not be disappointed.
Come and embrace the full Skyjacker experience with us!
I am still so freaking sad about this Kickstarter!
Wargaming bought TA? Yeahhhhhh it's time for TA2 gogogoogogog.
The circle is complete, the franchises we love has come home
Me too Shane, I hope the dream of this game didn't die.
I keep hoping to hear that they're going to be allowed to work on this game. So many cool aspects to it.
Well, Gas Powered Games got bought by Wargaming.net. I do not think they are free to pursue their own projects like this anymore. With that said, 500k was a very respectable run for a game that was NOT a nostalgia trip, though. I thought Wildman looked like it had a lot of promise, and I'm sad to see it not funded. :(
Any news on a 2nd run here?
I know this is a bit like spam, but we really need another 90K on Divinity: Original Sin. With 90K extra we would reach the final 1million goal. So pleas if you've got a few bucks to spare....
Hey guys, Neal Hallford here. The writer on what would have been the Wildman project. Just in the smallest off chance there are still any people following this thread, wanted to let you know that I've Kickstarted a new fantasy novel to take the place of the novel I was to write for Wildman. Hope you'll come by and check it out:
@Bryy - From what Chris had said previously, Square Enix hold the rights to the Supreme Commander franchise. From what I gather, THQ only had distribution rights to the first game.
But if I'm wrong, and GPG do end up working on a 3rd Sup Com game, I'll be very happy!
@ Murrell "the Earth Dragon" Sippy a pr and marketing programs consumers to follow specific trends that publishers want rather than focusing on what costumers want. example : http://www.youtube.com/watch…
It really is a shame about this game. Gamers bug me sometimes because more often then not they just want more of the same rehashed crap.
I apologize in advance by the cross selling, but I really think there is a new game that deserves to be made in Kickstarter now.
Death Boulder Bones (http://www.kickstarter.com/projects/grandendroit/death-boulder-bones)
This is a very cool and unique game, for your and your kids. They are only asking for a 10 bucks pledge!
There is a demo there, so try it and judge for yourself.
@ MikeHumphreys if Chris Taylor was smart about this then he would not have listed Project Mercury. as a company asset. If thats the case he can work on it at his leisure. I admit I have some misgivings about the acquisition based on war gaming.nets portfolio and track record . All we know for certain is it's allowed the team to stay in the fight, We need more information and i'm sure we will get it eventualy.
I'm curious what's going to happen with Project Mercury. Will Chris Taylor develop that as his own "basement" project? Was it part of GPG that was sold?
I wondered the samething when I read about it.
Bryy - I would like to invite you to check out my MMO RTS 4x game. Email me at davidb at crimsonleafllc dot com and I will get you the link. I would like to get your feed back.
@Bryy Miller, the thought crossed my mind.
We can hope.
How many people are betting that Wargaming is going to buy Supreme Commander in the second THQ auction?
Kickstarter does not like bad publicity. So it's de-robot.txt-ing the failed ones.
I have a link in my browser
how comes this game is no longer searchable? Is it some kickstarter voodoo magic
http://www.youtube.com/watch… wildman appear some interesting news. at 1:15
Wildman will come out, but you will see poeple using microtransactions to buy Gold Arrows, Premium Clubs and Better drop/xp/cash subscriptions.
sorry, i meant "based on envy" and "rich guy buys tank to own the poor"
wargaming.net. really? the corporation which operates games based on greed (season-reset, then every rich guy buys tank to own the noobs)? rest in piece, gpg.
I hope that Chris Taylor will post an update about the buyout and what it means for GPG and its projects.
@Daryl Putman, I'll give Wargaming the benefit of the doubt. Its roots are in classic strategy, games such as Galactic Assault and Order of War, so I can't imagine they're totally against such games. Also, I suspect that your "F2P POS" comment doesn't come out of any actual familiarity with Wargaming's games, just your general hatred of the idea. Millions of World of Tanks players would be to differ, I'm sure.
If you have further questions, I'd be happy to answer.
Thanks Bryy, very good comments.
Chris mentioned they had already been considering some manner of FTP, but that was never the full intended purpose. You gotta remember the full game was expected to be 20-40 hrs long for $20. That's a lot of content for really cheap. They'd need to sell a bucket load at that price to pay for the 3-4 yrs of total time they spent on the game before funds ran out.
I'm sorry to see that Wildman will likely never see the light of day (or at least as seen in the KS project). Wargaming.net's purchase of GPG spells disaster for it. It'll be morphed into some online only microtransaction F2P POS.
GPG just got bought by Wargaming - let's hope Wildman is back on the cards.
Looks like Taylor was very honest about the closure of this funding stream - it was due to end today I think, albeit far short of the target but now we can but hope Wargaming funds the completion of Wildman or whatever else they had in the pipeline.
Games like Minecraft are one in a million. Sure, Steam is helping people make more money than they normally would off indie games (my friend recently quit his job off the Steam sales from his FIRST game), but hits for first-time games are really rare.
30k is way too high for a no-name company. You also can't just assign a random number. For instance, my company's first game is set to come out in a few months, and for (what we assume will be) a $2.99 title with maybe five hours of gameplay, it cost us a total of $3k. My friend's game was set at $600, but he already had 95% done already. We have put our Game #2 at - speculating here of course - $10k for animation, sprites, art, minimal voice, and for that we do hope to use Kickstarter.
One of the HUGE mistakes I've seen 99$ of all campaigns do (including this one) is not take fees into consideration.
As for $1 million or over, nobody is going to give that much money to an indie company without the game being short of EFFING AMAZING. I can see the average for a KS Game becoming $1m in maybe ten months - IF the current crop of gamestarters slated to hit this year are successful.
Seriously, though, a successful Kickstarter campaign takes months to cement before you should even think about creating the page. If you are not careful, or not running it like a Political Campaign, you will find yourself like Stardock: you completed your goal but you are $50k in debt because you had no idea what money meant.
Paragraphs please, its just too hard to read as one huge blob. I got through it and you made a few good points but they were hard to pickout.
I have learned a lot watching this Kickstarter. A big game industry name does not always make a kickstarter successful.
Do you think it is possible for a truely independant game company to maybe build a reputation by making a small kickstarter ~30k and show they can fullfill the promises. Then do another kickstarter to raise an amount to make an A or AA game ~1m?
How is that not correct, or do you not consider a 1000% valuation over ticket price a, ahem, "windfall" or not consider kickstarter to be gambling?
I tried to read what you wrote, but I was thwarted by the distraction of your inability to comprehend the term "windfall".
I have a few thoughts on this. First of all, the kickstarter had almost a 0% chance of success, until the mass layoffs. The majority of us came in after that time, some, like myself, still anticipating failure. Also, folks point to the $0.5 million kickstarter as evidence that the game would not do very well with a traditional funding model. For one, most people that would buy a game won't use kickstarter. How many people who play FTL realize it was a big winfall Kickstarter project? I'm guessing the majority don't, as that game is huge and the majority of KS backers probably don't play steam, as they have glorious DRM free versions. No, kickstarter is a decidedly niche audience, and that audience won't really be buying into products like HAUNTS again anytime soon. There were even full blown scams, like Zion Eyez, that jaded a large percent of the design category backer base, where the truly big tickets are. Kickstarter just ain't what it used to be for the majority of the users that came in during the feel good DFA winfall glory days. There are still big winners, usually with ridiculous soon-to-be unfulfilled promises like the Ouya and Oculus Rift but GPG was a decidedly more clandestine effort, which was at odds slightly with the big ticket price. Then the layoffs hit and it turned almost instantly into a can-they-save-it Republique style funding approach, at which point I signed on to watch the ensuing madness. I was not disappointed, and the situation turned out far better than I expected. The game may well see release, I think it's likely that it won't, but the engine in development may be re-purposed to another game. Wildman didn't hype very well in the few days prior to the clusterfuck, but I don't think there was anything specifically wrong with it. Maybe the artwork, I think it was a bit off-putting, which was the same thing that I felt hurt Hero-U in the beginning, which has an otherwise awesome premise on which it limped to success. These little things matter a lot nowadays, because, like myself, most people are extremely jaded toward kickstarter. With the brand recognition, it's probably far better to go the Robert's Space Program route and just raise money on your website. That can also backfire, see: sketchy blackisle studios crowdfund effort http://gamasutra.com/view/news/183960/Opinion_Black_Isle_is_a_great_case_study_in_how_to_NOT_crowdfund_your_game.php
However, I think GPG had more good impressions than bad. You also don't lose 15% (5% to KS, 5% to Amazon, and 5% to fuckwits who can't pony up the money when the time comes) of the haul, so there's that. I don't think the goal was to successfully crowdfund, unless the move was out of desperation, because there's a general lack of knowledge about modern crowdfunding that permeated throughout this project. I believe that it was known by GPG that it was doomed the second the project hit the internet with a thud, but that was never really the point. The point was free media, and a remote possibility of free winfall (and suddenly an operating budget once again). In that regard, what a resounding success, getting picked up by Wargaming. I'm not a fan of the F2P, but the studio seems to have a serious interest in console development, so odds are GPG will get to continue to release high quality product. I never really cared about Wildman, GPG was my interest, I think most KS backers felt that way. Hey, I may never play a new game by GPG again, since they're now part of an F2P company's toolchain, but at least they get to keep producing content. Seeing as how THQ just went up in a ball of flame and killed a studio along with it, that's not a bad outcome. Wargaming is also on the cutting edge of this, as I call it, "Valve hats" funding model, so they're likely to do very well in the future, since that's where the money is. However depressing it may be for me to see the already-beleaguered-by-horrible-decisions old guard give way for this "Valve hats" nonsense, I can't begrudge it, since I'll always have old product, with all its depth, structure, difficultly, complexity, storytelling, and kickstarters like these that try to make games like the old product. Also, the modern games made by the old guard have sucked, and continue to suck, and I don't think things like F2P, WoW, and CoD:BO ruined the respective old models so much as the old guard did this to themselves with DRM, licensing, sequelitis. And if KS was supposed to be the new model for getting good product released, it fucking blew it too. At least a few likely to be good products got in during the winfall, but man did KS blow that fast... It's gonna be even worse when the Oculus Rift wreaks its impending havoc on the already troubled ecosystem.
This project was about to fail from the beginning. GPG wasn't aware of the way kickstarter works at all.
This some news at least. Can't really say if it's positive until we know how GPG will function as a subsidiary of Wargaming or what they will be working on. The parent company's name is quite apt when relating to GPG's history as one of the premier RTS developers. They've done turn based games before, I believe, before they hit F2P gold, perhaps they want an arm of the company producing major RTS games.
I REALLY Dont know what to think...i play WoT and really enjoy it but please...chris...tell me GPG will remain it's own studio and this only means your getting the required "funds" to continue with Wildman? pweeeease?
Will the employees that had to go a few weeks ago get a new job offer now? I canßt imagine that wargaming will have only the few people that are currently working at gpg yet.
Thanks for the comments I will check out those games.
I do like LoL's model where you earn points and those points can be used to buy all the charactors. I was part of the beta and enjoyed playing it.
Not sure how I feel about this new acquisition. I am rarely interested in F2P games and honestly the ones I have been interested in have not taken much of my time. I hope Chris can pump out some retail full content games with single player. F2P games are horrible.