There's an old saying in development called the 90/90 rule. It states:
The first 90 percent of the code accounts for the first 90 percent of the development... Read more
As you know I had planned to release the game today, but after discussion with the beta testers I've decided to hold it back a little longer. I'm... Read more
January Update: Yeah, I'm Delaying It Again (One Week)
The tl;dr of this post is the title: the full release of Godfall is being pushed back one week, to the 26th.
I know how frustrating it is,... Read more
December Update - Happy Holidays!
Here's your final update for the year!
As promised, I'm adding additional beta testers just in time for the holidays.
If you're a Kickstarter or Humble... Read more
November Update: Release Date
Welcome to another (slightly late) monthly update. The main item on the agenda this month is the question everyone wants the answer to: when is the game coming... Read more
October Update - Skills, In-Game Backer Rewards
First of all, I'm sorry for missing the update last month. I've been busy with the beta and it slipped through the cracks. Speaking of the beta, things... Read more
August Update: Beta (Finally!)
I'll keep it short this time, as I have an awful lot to do! After delay and illness, the beta test period for Godfall is finally starting today.... Read more
As I mentioned last time, this month was dedicated to preparing to start the beta test. In addition, the positive response to putting the previously backer-exclusive Book of... Read more
June Update: Beta News
This month I continued to work on implementing more new items, as well as fleshing out the monsters in the game with new abilities. It's refreshing to now... Read more
May Update: Items and Equipment
Lately I've been working a lot on adding new items and supporting systems into the game, so it makes sense for that to be the focus of this... Read more
It's been a while since the last update, but I have plenty to show and talk about now. I am determined to reach beta ASAP, but I'm still... Read more
February Update + Crowdfunding Closing
This month I've been doing a bit of everything. I've been finishing leftover issues related to the optimization work that's been ongoing, and has made a huge difference... Read more
First of all, happy 2016! I hope you all had a great holiday season. Here's a brief update on what's been happening in the development of Monsters' Den.
In early... Read more
Hello backers! I apologize for the infrequent updates. It's long past time I caught you up on what's been going on with the game.
Recently my major focus has... Read more
Stretch Goal News + Beta Update
Stretch Goal Reached!
Since the end of the Kickstarter, people have been able to continue to support the project through my website. This was requested by many people who were... Read more
Final Hours Livestream
The campaign is nearly over, and I couldn't be happier with the results. Thank you again to everyone who backed the project or helped spread the word.
To celebrate and... Read more
Fully funded! Thank you!
You did it!
We've reached our funding goal of $30,000 AUD with a little over a day to spare. I cannot thank all of you enough for your contributions.... Read more
The campaign is drawing to a close. If we can reach the funding goal I'll have the budget I need to finish the game. But what if we get more... Read more
New Reward Tier + Book of Dread Remastered
New Reward Tier
By popular demand, I've added a new reward tier: $175 DESIGN A QUEST OR LOCATION. This tier includes all previous rewards, including DESIGN AN ITEM.
Do you... Read more
Game Features Video!
Godfall Features Tour
I've produced a new narrated video showing off many of the mechanics and features of Godfall. Hopefully it should give you guys a better understanding of the... Read more
Greenlit on Steam!
I'm happy to say that we've been given the Greenlight to launch on the Steam platform! What this means is that when the game is released, all reward tiers of... Read more