In 1969, millions of people around the Earth gathered around their television sets to witness an event that was happening 384,000 km away. The Eagle lunar landing was on its way to land on the moon, and it relied on the non-stop calculations of its on-board computer, which accomplished this with less computing power than a modern digital watch.
However, three minutes before landing, the computer triggered several alarms: a radar that should have been switched off during the landing procedure unexpectedly switched on. The on-board computer, which needed to devote its scarce computing resources to landing the lunar module, could easily become overwhelmed by this extra work.
Fortunately, the software that managed the on-board computer, designed by a team of engineers led by Margaret Hamilton, was smart enough to detect the problem. The computer alerted the astronauts, effectively saying "I am overloaded with more tasks than I should be doing right now, so I'm going to focus only on the important tasks, those that have to do with landing."
Without this novel and intelligent design, we may have never taken that "small step for a man and giant leap for mankind".
In this game, you will be the software helping the astronauts to land safely by using binary operations and repairing hardware errors.
MOON is a quick game where you'll learn how a real computer works.
In order to do that, players can perform the operations they want, taking into account the energy cost needed to execute the operation card. The operations may be performed in any register, but the goals are only fulfilled in register A.
The available operations are:
NOT: inverts all the bits in one register, that is, it shows the opposite of what there formerly was.
OR: it copies only the switched-on bits from one register to another.
AND: it copies only the switched-off bits from one register to another.
If a goal card reaches the fifth position at the ending of a round, you lose.
If you solve all of the goal cards of the deck, you win!
To play in this mode, the setup of the game is exactly the same as in cooperative/solo mode.
Each player gets a goal card and chooses a color. Then, they take their ram card, and place their 4 bits cards switched-off in front of them.
Each turn, players will use their energy to fulfill their goal in register A.
Players may change any register and copy it to their RAM, but they can’t interact with the bits in the RAM of other players.
The game ends when the deck of goal cards runs out. The winner is the player who got more goal cards.
We are working on the readability of our rulebooks. Comments or suggestions are very welcome.
If you want to help us translating the rulebook to your mother tongue, please do not hesitate to contact me! (email@example.com)
MOON - Demo play - 1.5 energy per round (English)
MOON - Demo play - Competitive mode (English)
MOON - Demo play - 5-bit registers (English)
SULKER: Trailer (Spanish)
SULKER: Cómo jugar (Spanish)
ELIGE JUEGO: Interview and how to play (Spanish)
ELIGE JUEGO: Demo game - basic (Spanish)
ELIGE JUEGO: Demo game - advanced (Spanish)
LA MAZMORRA DE PACHECO: Moon (Crowdfunding): Presentación y partida
DUMMIESdeMESA: Aprendemos Moon
MEEPLETOPIA: Moon | Cómo se juega
All games and add-ons will be produced in Madrid (Spain).
Shipping costs will vary depending on the shipping region and the number of backers in each region:
Game´s development is already finished, and once the campaign is over the production will begin.
Please remember that the shipping date is a general estimate. Backers in different regions of the world may receive their pledges earlier than others.
AUTHOR: Pablo Garaizar
Pablo Garaizar (Bilbao, Spain) holds a PhD in Computer Engineering and a BSc. in Psychology. He lectures Programming courses in the Engineering Faculty of the University of Deusto and researches about computational thinking-related learning processes. Father of two, his kids helped him a lot with the development of MOON.
MOON is the first game that will be released under the Erasmus+ COMPUS project's consortium where the following institutions take part:
FACEBOOK PAGE: https://www.facebook.com/MOONboardgame/
Risks and challenges
MOON is the first game of the Compus project, co-founded by the Erasmus+ Programme of the European Union and developed by the University of Deusto (Bilbao, Spain). MOON is a finished and thorougly tested product.
We already have the necessary funds to produce a small number of MOON copies, but we come to Kickstarter for two main reasons: 1) to promote the game in a worldwide platform; and 2) to raise the funds needed for a massive production of the game and add-ons.
We want the game to be enjoyed by players from all over the world!Learn about accountability on Kickstarter
- (31 days)