Reign: The Card Game (Canceled)
The fantasy card game of diplomacy, deceit and domination. For 3-7 cunning lieges aged 12+. Do you have what it takes to Reign?
Reign: The Card Game is a game of diplomacy, deceit and domination for 3-7 players aged 12+. Players are thrust into the role of a Lord or Lady vying for rulership of Kazath, a medieval fantasy realm. They must gain the support of a house, secretly bidding for influence over them. Then, using their cunning and guile, they must work to forge alliances and undermine their opposition. Once the battle lines are drawn, their armies clash in an epic battle for the Onyx Crown. Finally, the new Regent rewards those loyal to their rule, handing out spoils and gaining legitimacy. Gain 9 legitimacy points and hold the Onyx Crown to be named the true ruler of Kazath.
Do you have what it takes to Reign?
60 Standard military cards
15 Unique military cards
25 Event cards
2 Kickstarter exclusive event cards
5 House cards
1 Onyx Crown card
1 Rulebook (not shown)
3 Player reference cards (not shown)
(A total of 111 blue core, poker-sized cards with a 300 gsm gloss finish)
Reign is highly diplomatic and interactive, players must constantly renegotiate shifting alliances, working out deals with one-another and betraying each other to gain the advantage. One of the key mechanics is that any deals you make are not binding, you must decide if you will honor your agreements or take the spoils of war for yourself! Beware, people will remember your treachery, your betrayal may come back to haunt you.
Reign captures the feel and tension of nobles fighting over a kingdom. The use of hidden information in Reign means that as the game develops the drama and tension intensifies. Is that card Bob played face-down in front of you really a show of his loyalty? Or did he just place an assassin into your ranks? Sometimes you might not even find out who betrayed you!
Reign has high quality artwork by Starcat Games. We worked closely with Starcat Games to ensure the artwork in Reign looks beautiful and supports an immersive experience. We are very pleased with how it turned out. The style and the quality add to the atmosphere immensely.
For our more motion inclined gamers out there, our good friend Game Design Ed has made this video featuring a more in-depth look at how-to-play Reign as well as his thoughts on the game.
Making Reign as affordable as possible is our top priority. That means we are going to bear the brunt of the shipping costs for you! We have taken $8 ($6 USD) off the shipping prices for each copy of Reign. This means free shipping for our backers in the US and reduced shipping everywhere else.
We understand that large order shipping prices for our backers abroad can end up costing a large amount. That is why we have included a shipping saver pledge level not only do you get Reign at a cheaper price ($27.5 AUD or $21 USD each) but you will also get a lower bulk shipping rate.
Kickstarter is an amazing tool for small start-up board game developers like ourselves to get the games that we make to your door. Everyday we see amazing projects come out Kickstarter that might not have made it otherwise. Kickstarter doesn't just benefit the backers and designers, the whole boardgaming community has grown and flourished because of it!
We have already spent about $6,000 to get Reign to where it is now. Manufacturing is going to cost us another $6,000 to $10,000 and shipping and final touch ups a couple thousand more. So we need your help to raise this money. In return we hope to give you Reign: The Card Game to love and enjoy. We will shower you with praise and gratitude. We hope to get Reign to your door by December 2015. Just in time to enjoy it during the holidays!
Garage Games Australia was founded in 2014 by lead designer and owner Khairul Hamdan. Since 2014 we have grown to a handful of dedicated and hardworking team. Reign: The Card Game being our debut title and many more in the works, we plan on proving to the board game community that we can produce and provide players with high quality board and card games.
Khairul Hamdan is our lead designer and is an absolute board gaming fanatic! When he is not studying for Psychology exams, he is playing board games with his friends and family. He enjoys playing games almost as much as he enjoyed designing them. Khairul is eager to share his passion with the world.
John Reynolds, is a full time uni student, casual retail employee, hobby gamer, and lifetime English nerd. So naturally he took to editing like a cat to fish. Oh and he loves cats.
David Rienits, our narrative designer, is a writer and developer with a love for narrative in all forms. A trained writer across multiple media, David hopes you enjoy Reign and find your own epic tales to tell, hidden within the intrigue of your respective households and kitchen tables.
Shaun Rodgers is a freelance digital artist that self-professes that he should probably go in the sun more often. He loves playing all sorts of games and making 2D and 3D art/animation (while cocooning himself in a blanket in front of his computer with a nice cup of tea) With these skills he hopes to make things that will brighten someone's day no matter where they are.
Risks and challenges
This is Garage Games Australia's debut game but that doesn't mean we are going in blind. We have done our research and countless hours of preparation to make sure we get Reign: The Card Game to you. The game is mostly completed (besides a few rulebook layout and art changes) and we are confident that we can deliver a high quality game to you fast. We are keeping the pledge levels simple for our first game to insure that everything goes as smoothly as possible.
We pride ourselves on our customer service, we love answering the questions that you have and we will keep you updated every step of the way.
As with other board and card games, unforeseen manufacturing issues may pop up. The chances are relatively low, we are using a well known manufacturer and they are highly experienced in their field. If an issue does arrive, you can guarantee that we will be working through it as quickly and efficiently as possible.Learn about accountability on Kickstarter
- (35 days)