In the 14th century Indian scholars would assemble annually for the Revanthi Pattathanam in Kerala. During the seven day event, each scholar would be awarded a money bag (a panakizhi) by the Zamorin of Calicut. The games within this bag are inspired by the pursuit of knowledge that these ancient scholars strived for. Where possible all game names have been derived from Malayalam.
Panakizhi started life as a design challenge to see if we could design 3 fun games using a common set of pieces and game board. Over time we experimented with, and discarded, a number of different ideas - streamlining game play to keep the games as simple yet challenging as possible. With game times lasting 5-10 minutes each we feel that the 3 games presented in this set enable strategy players to always have access to a quick, tight, and challenging game wherever they are thanks to the compact and light design.
We have been play testing all 3 games at local conventions and online with other designers and lovers of abstract games. The KickStarter "Make 100" project has inspired us to hand-make 100 sets to set loose on the world of gaming.
Link to the draft game rules.
Vancanna (Cheating, fraud, self-deception, wronging)
With only 12 pieces on the board the simplicity of its looks belies the strategy involved in winning. Players are attempting to move 3 of their coloured pieces off the opposite side of the board, the catch being that if they can jump their opponent's piece then they must make that move - and doing so will cause the piece jumped to be flipped to their colour. It may sound counter-intuitive, but the strategic use of forcing your opponent to jump your piece, and thereby losing it, can actually be advantageous as it could trigger a series of moves that see your pieces advancing across the board.
This game is deceptively simple yet players can quickly find themselves with a limited number of optimal moves. Pieces are slid across the board one space per turn, the catch being that they can only move if they are on the outside of a line and are adjacent to another piece in the direction they are moving so that they can push that piece as well. Align 4 of your pieces adjacent to each other and in a vertical or horizontal line and you win.
Srrakk involves moving and jumping your pieces around the board as you attempt to make a stack of pieces 4-high. Each time you jump a piece, or a stack of pieces, the top piece on that stack is flipped so that it changes sides. Only your pieces, or stacks where your colour is showing on top, can be moved on your turn - and no move can end with more than 4 pieces being on a stack. Players can shed the top piece of a stack to an adjacent empty space if the top piece is theirs, but be careful as you may also be helping your opponent.
What you get at the top tier (apart from our undying gratitude):
As this is a part of the Make100 campaign we have decided to only have the one tier that receives a physical copy of the game to make it more unique. We also know that not everyone can afford to buy the game but we would still like to offer additional ways that you can support us if you wish. For this reason we have included two lower cost options.
The three support tiers on offer are:
$1 AUD This is the basic level of support and we really appreciate anything you can offer. This tier will allow you to follow the project and join in the discussions on the project.
$5 AUD This level not only lets you follow along and join in the conversation but at the end of the campaign we will email you a copy of the finalised rules in a Print and Play PDF, including tokens that you can print out and use on your own board.
$30 AUD This is the limited top tier of support. If you decide to support us at this level then CONGRATULATIONS!! Not only do you get to feel good knowing you are supporting some indie designers you will also get 1, handmade by us, copy of Panakizhi. The game comes in a black, draw-string bag (approx 15x16cm (5.9"x6.3")) screen printed with the name and logo on one side and the playing board on the other. Inside will be the instructions for each of the 3 games contained in the set as well as all of the wooden game pieces (24) required to play them. Each game is played on the same game board using a combination of the pieces supplied. You also receive access to the PDF Print and Play version.
Apart from the original blank materials everything is made by ourselves or our friends and family.
Worldwide shipping is included in the top tier price for all backers.
We will be declaring the game at it's production cost exclusive of shipping but please note that some countries may charge additional taxes on arrival. Unfortunately we aren't set up to handle foreign taxes so backers will be required to pay any additional costs charged by their government at that time.
Why Kickstarter? Good question, and I'm sure we'll be asking ourselves the same question over the next few weeks and months. Simply put, we love these games and want to share them with as many people as we can but as abstract games don't tend to sell thousands of copies (with notable exceptions, we're looking at you Azul and Sagrada) running a larger project would have been too risky. Instead we have decided to keep the numbers low and at the same time take advantage of the Make100 project being curated by KickStarter. The reach of KickStarter combined with the small amount required to fund the project should ensure we reach our funding goal.
Risks and challenges
Khairul has successfully run and delivered a KickStarter game project previously and we have both backed waaaay to many games ourselves from other designers. We are confident of the design of these games and family have already begun with cutting and sewing the bags. Friends have been contacted to help with screen printing the logo and game board onto each bag, cut wooden pieces have been ordered, oil and sealant obtained, and items to create the stencil to mark some pieces have also been ordered. We are confident that we will be able to deliver this game to those that support us by backing it. Of course unforeseen circumstances may arise as with any project but we will be honest and transparent in our communications with all backers about any delays.Learn about accountability on Kickstarter
- (21 days)