If you're like us, you have too many miniatures and too little time to learn every game out there. Never fear, the Gangfight Skirmish Game System is here! With our all new hardcover rulebook, you will learn how to play games in any setting, with any miniatures you want! Perhaps you'd like to see if a Warjack can kill a Dreadnought? Or maybe you'd like to create a heroic warband with fantasy characters from 4 different game systems? All of this is possible with the Gangfight Skirmish Game System!
First, we have our core ruleset. You can use these rules to play most games, but you can take your games further with our included Setting Supplements. The book will contain both Fantasy and Science Fiction Setting Supplements, and with your help we hope to unlock many more with our stretch goals. All supplements we are able to unlock in this campaign will be included in the book, increasing the page count and overall value.
Want to check it out for yourself? Click below to download the preview rules!
The preview rules are still under construction, but this PDF will give you a good idea of how the book will look when it's finished, and you can start playing now! This preview includes the Fantasy supplement, the Science Fiction supplement will be added soon.
Create the characters in your gang by increasing their attributes, like Strength or Ranged Combat. Next assign them some skills and equipment. Each character is worth a certain amount of XP, and each character's XP adds up to your Fame level. If both players have a gang of equal Fame, your game will be balanced and fair. Most gangs consist of around 10 unique, 28-32mm scale miniatures, all with their own special skills and weapons.
Players alternate activating one character at a time. Characters have a set number of actions each turn, allowing them to move, shoot, cast spells, grab some loot, dive through windows or bash each other's brains in. Like other common tabletop battle games, gangfights are played on a board with your own terrain pieces to decorate it, and distances are measured in inches.
When you fight, you roll a number of six-sided dice equal to your combat attributes with a set target number to reach. For each hit scored, the enemy target will roll dice equal to his Defense attribute for a saving throw. If he doesn't roll high enough to block the attack, he loses a Health point. When his Health is all gone, he's out of action.
Most games last for 6 turns, and often come down to just a couple of gangfighters still standing. You have the option to take your games further by including special objectives to capture, or special scenarios to play that could have victory conditions beyond just getting the most kills.
Interested in a our western horror skirmish game, Blackwater Gulch? The rules are exactly the same, but this Gameworld Rulebook features a rich background & history, fiction, gang bios, unique items, special powers and a lot more! Simply increase your pledge amount to include any of the below items and we'll ship everything together!
If you are interested in adding on additional copies of the core Gangfight rulebook, you may increase your pledge by $25 for each additional copy, or $20 if you are an Early Bird backer!
We can ship our rulebook to anywhere in the world. Shipping will be charged separately after the campaign. When your rewards ship, if you happen to be hit with any additional VAT or customs charges, you will have to pay your postal service to receive your item, but we will reimburse you for these additional fees via Paypal if that happens. We have increased our funding goal slightly to cover these random charges, should they occur.
We expect our US shipping cost for one rulebook to cost roughly $10 or slightly less. The shipping cost for the rest of the world will be roughly $15-20 depending upon your location.
Risks and challenges
We hope that our previous experiences creating and fulfilling other Kickstarter campaigns will help make this one go smoothly. We kept this campaign simple, hopefully this will mean fulfillment is quick and painless for you and us. Our biggest issue will be the random customs charges that spring up without warning when it's time to ship, but we have increased our funding goal to cover these charges should they occur.
The hardcover rulebook will be printed here in the USA, and shipped to you from here as well. This will keep our production and freight costs lower, and the time it takes to get from our printer to our warehouse can be measured in days instead of months with overseas shipping.Learn about accountability on Kickstarter
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