About this project
# of Players: 2 to 6 - Playing Time: 15 to 45 minutes - Recommended Ages: 8+
Fully Funded! Add on Packs now available!
Hogswallow is an original card game for 2 to 6 players, created by Wicked Clever, the husband and wife team of Robert (author/designer) and Rebecca (artist/educator) Turk.
In this game, you use the images on the cards to inspire elements of a story, but unlike other published story telling games, the images on Hogswallow cards have no fixed meanings. They are purposefully pliable, bendable, and nebulous. The cards are intended to invoke potential and possibility and to provide a key for unlocking the imagination and exploring the ancient art of storytelling.
For instance, the card that looks like a skull could be added to the story as a literal skull, or it could be interpreted to mean any number of things; such as death, a graveyard, murder, a curse, bad luck, or poison. It could also be a face, or a thought, fear, hunger, a creepy smile, and so on. It all depends on the context of the current story and the bit of narration you are contributing on your turn.
We have played the game with children as young as five, with folks in their nineties, and all ages in between. The very nature of the game allows the players to set the suitability level and type of story they create. The tales created when we play as a family are different from the stories our children have created on their own and certainly very different than the ones my weekly gaming group of middle aged men create. Ultimately, it is up to you where the story goes.
With variations to play both collaboratively or competitively and an infinite number of potential stories to tell, Hogswallow is a truly entertaining and imaginative experience for everyone.
What You Get:
- A first edition deck of Hogswallow cards - 54 Poker Sized Premium 310gsm linen black core cards with amazing original art. These are casino quality cards from a reputable manufacturer and having a black core means they will show less wear and tear.
- A kickstarter exclusive bonus card that will never be made available again.
- A two page (front and back) rule sheet detailing the three most popular variations of Hogswallow (High Hogswallow, Low Hogswallow, and Dilly Dallying)
- A velour pouch embossed with the Hogswallow logo. Perfect for carrying your cards, preserving the magic, and keeping them safe.
- Free US Shipping - expected shipping in June of 2016.
Add On Packs:
DIY Booster Packs $5 - 17 blank Hogswallow cards that integrate fully into the existing game. These cards have the same backs and edges as all other cards but contain no glyphs, which leaves you free to add your own as you see fit.
Additional Deck $20 - With any pledge level that already includes a deck.
Because it has been requested, we are also providing a way for backers to get a copy (digital or physical) of everything we have previously published. To do this, simply add the add on amount to your total pledge and we will contact you after the kickstarter is over to confirm what additions you desired.
Ebook Pack +$10: This add on includes ebook (kindle and epub) of the following three books (normal retail price $12).
- The Completely Inappropriate Tales of Gandersnitch the Goblin - Nine short stories about the life and misadventures of Gandersnitch the Goblin, presented as modern twisted faerie tales intended for adult level readers. Contains some PG-13 material.
- How Gandersnitch the Goblin ALMOST Saved Christmas - A holiday novelette exploring the Santa Claus mythology in the completely inappropriate goblin style. Contains zombies, dragons, family strife, and plenty of eggnog. PG-13
- Goblin Songs - A collection of whimsical poetry exploring mythology, parenting, magic, and family. Suitable for all ages!
- 50 Shades of Brown: a coloring book for kids with just one crayon - Wonderful illustrations to color and a whimsical poem that weaves throughout, as Gandersnitch the Goblin takes you on a family friendly journey of 50 different things you can color brown. (Includes one brown crayon).
- The Completely Inappropriate Tales of Gandersnitch the Goblin - see description above
- Goblin Songs - see description above
- How Gandersnitch the Goblin ALMOST Saved Christmas (ebook only) - see description above
Grue peered at his own cards, then over at mine, and back again once more to his own. He then laid them down slowly, one by one. Woman, Water, Fish, Fort, Crown. Crap! He had played a Priestess of Posiedon. He might have had me beaten, but it fell to the two of us to debate the merits of our particular hands.
"What's that supposed to be, Grue?" I asked, playing the fool. "Some sort of mermaid? Mermaid King of the Castle... Wet lady eats royal fish at home? That doesn't even make any bloody sense! You have got nothing." - The Last Meeting of the Homeless Hearth Society
The Three Ways to Play:
While there are potentially an infinite number of ways to use a deck of Hogswallow cards, we have developed three different storytelling variations to get you going.
High Hogswallow is a communal, yet competitive, storytelling experience. Together, the players weave a myth, building off of each other’s cards to raise the stakes higher and higher. Each player starts with a hand of three, plays a card in turn to add to the ongoing narrative, and draws a new card. The winner is the one who brings the story to a successful conclusion. Any gathering for a Hogswallow game always begins with a round of High Hogswallow, due to tradition (and it is just easier to get familiar with the cards that way.)
Low Hogswallow is louder, more belligerent, and involves a great deal of bluster and exaggeration. Each player tries to build the best hand possible completely on their own, and then presents it to the others and defends its superiority against challengers. This version of the game is played in five alternating rounds, with the starting hand getting smaller each time though a Dilly Down round (a single card is played but only elemental cards score points), and relies on the use of chips or tokens to keep score.
- Dilly Dallying is an expansion of the Dilly Down concept from Low Hogswallow. A single card is played in turn from each player's hand, trying to trump the card that was played immediately before it. This is the simplest and most casual version of the game.
See below for some playtest footage from Con on the Cob.
Hogswallow was designed by Robert Turk after being featured in "The Completely Inappropriate Tales of Gandersnitch the Goblin" (our first kickstarter project in 2014.) The game has been playtested and demonstrated at many festivals and conventions over the past six months. We finally feel ready to begin a small production run and get this game out into the hands of the players who will love it as much as we do.
To that end, we need to raise an initial $4,750 to cover printing and shipping of this limited first edition run. We aren't paying ourselves for the design and art, and we are not shooting for the tens of thousands of dollars needed to print a full on distributor/retailer ready print run. If we raise more money, or the game proves to be a big hit at our Gencon booth this summer, then we will explore further options to bring the game to stores.
For folks that are new to kickstarter, please note that you are not charged ANYTHING until after the campaign concludes, and then only if our campaign is successful. We do not see a single dime of the money till 14 days after completion on December 18th.
You will receive this game in the spring or early summer. We have set a estimated date of June 2016 for delivery, but will provide a printable holiday card for folks in case this game is intended as a gift.
- $1 Pledge - The Spectator: Every little bit really does help! Thank you! We will keep you up to date on the progress and future availability of our game.
- $10 Pledge - The Fan: This level gets you some cool swag even if you aren't yet ready to commit to the full game. You will receive a vinyl decal of the Hogswallow logo, a personally signed thank you postcard, and three digital desk top backgrounds, each featuring a different glyph from the game. You also get our thanks and we will keep you in the loop about the project and future plans.
- $25 Pledge - The Storyteller: This is the pledge level that gets you the game! 54 cards and the rules, in a cool velour pouch. This level includes free shipping anywhere in the United States. Of course you have our thanks and will send you everything in the Fan pack as well (decal, postcard, and desktop backgrounds.)
- $55 Pledge - The Bard: You get the game at this level, but that is not all! The cards will come inside the bag, with the instructions signed by both the artist and the designer, but the bag will come inside a hand stained and numbered wooden treasure chest! Inside the chest will also be 30 glass gems for use as tokens in Low Hogswallow, and a handcrafted ceramic pendant made by local clay artisans, plus everything in the Fan pack as well (decal, postcard, and desktop backgrounds.)
$300 Pledge- The Most Awesome VIP Champion Ever: Want to kick it up another notch? Want to play the game in person with the creator himself? At this level you not only get everything in the Bard pledge level package (the game, the bag, the box, the amulet, and the tokens) and everything in the Fan pack (decal, postcard, and desktop backgrounds), you also get a seat at an exclusive game run for you and four friends with the designer (or Gandersnitch the Goblin, depending on the show) at a convention in the summer or fall of 2016 or the spring of 2017. If you won't be going to a convention we do, we will set up a game for you via Skype and Roll20. Your four friends will also get their own regular copy of the game, and you will get to play test a future card game release of his design.
(This specific reward is limited to US conventions already on our 2016 schedule which currently includes: Origins, Gencon, Cincinnati Comic Expo, Con on the Cob. MDFF, NYFF, Spoutwood, and Lexington Comic Con. We will be adding other conventions and will work with you to set up an appropriate time and place to meet. We will even bring cookies. All rewards will be shipped out prior to the meeting, if possible, so you will not have to wait to get them at the convention.)
Most games on kickstarter offer a multitude of stretch goals, such as expansion packs, additional or better quality cards, miniatures, and t-shirts. And while all of that swag is pretty cool, it also necessitates a much larger initial investment, a bigger print run, and way more backers.
This game is already complete and we are already printing it on the best cards we can! The game grows with your skill and imagination. It is different story each time you play and that is what makes it magical.
However, based on feedback from our reviewers and play-testers, we have realized that the inclusion of blank cards so that groups can add their own glyphs to the game is a really awesome idea, and are setting that as our first stretch goal!
- $5750 (locked) = 2 more exclusive cards in every deck ordered in the kickstarter.
- $7125 (locked) = 12 new cards (6 blank w/background & 6 brand new glyphs) If we reach this level of funding, we will add 12 cards to every single deck at all pledge levels that include a copy of the game, and they will become a part of the standard retail game.
Risks and challenges
We have previously completed two successful publishing kickstarters, so we know what to expect from the system, how to communicate effectively with out backers, and how to deliver a quality product that actually gets where it needs to go. We have not brought a game to publication however, and do expect some unique challenges along the way.
The good news is that the game is done! The art is complete. It has been play tested for many months, both in small private sessions and at larger conventions. It has been well received by everyone who has played it and we already have folks chomping at the bit to buy it. We have approved prototypes of the actual game in hand, with prototypes of the bags on their way, and we have secured quotes and assurances from all of the suppliers we plan to use.
The biggest challenge we foresee are potential delays on the suppliers' end. We will begin placing orders as soon as the funding period ends, and have built in cushions to cover for unexpected delays. If we seem to be trending past those cushions, we will make sure everyone is kept in the loop.
The other potential challenge we could encounter is a simple matter of scale. We are a small company, and are planning a small first run of this game. If we raise enough money to do a bigger print run, then awesome! But that might mean we have to revisit time lines and capacity with the suppliers we have chosen. Again, no matter what happens, we plan on keeping everyone in the loop.Learn about accountability on Kickstarter
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