Welcome to adventure on the high seas! You are currently reading about Gaming Paper's first sourcebook, full of character options. Herein you will find a multitude of new feats,archetypes,spells,races,and equipment to more accurately reflect adventuring in a setting similar to the golden age of piracy on Earth, but with the fantasy twist common to Pathfinder games.
In Chapter1: Sirensand Saurins,players and gamemasters will meet new races such as the hekona,octopus-men with a penchant for exploration; the crocodilians, a newly-formed empire with expansion in mind; and the neirids, who inspired the legends of sea-nymphs. All three are presented as playable races, with two race-specific archetypes each.
Chapter 2: Heaving Sheets and Topping Boots provides players with the opportunity to peruse dozens of new character options for every character class, from alchemist to witch. Equipment, feats, spells, and archetypes not specific to races can be found here.
Intended for use by game masters,Chapter 3: Ten Fathoms Deep contains essays on the art of game mastery, with an eye towards how to meet and exceed player expectations for adventures with buried treasures and pirate curses. This chapter also includes some brief looks into the history and practices of cultures with strong sailing traditions. This section is intended to advise the gamemaster on how to make certain his adventures have an authentic feel for those with varying levels of familiarity with nautical fiction or history.
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