Twice before, your generous support—with the kind permission of Steve Jackson Games in granting me a license—has allowed Gaming Ballistic to produce high-quality adventure supplements for the Dungeon Fantasy RPG:
- Hall of Judgment. 525 people pledged over $16,000 to bring this 128-page adventure to life in July of 2018.
- The Citadel at Norðvörn. Over 600 backers jumped in with $26,000 in funding in March of 2019. That campaign produced another 128-page, Norse-inspired setting book, with three large settlements, sample villages, and a relationship map to tie all the factional strife together. Those books are all in backers' hands.
- The Norðvörn campaign also produced a second edition of Hall of Judgment—with a glorious sewn, lay-flat binding just like that of The Citadel at Norðvörn. Running concurrently with the Dungeon Fantasy RPG Monsters 2 and Boxed Set Reprint campaign, it also resulted in Fantastic Dungeon Grappling . . . an eight-page booklet with awesome new ways to get eaten by monsters. Or grapple folks. But mostly get eaten by monsters.
Three books in a year . . . and now Gaming Ballistic would like to produce three more: two adventure/setting books, and a small character generation supplement detailing new playable races with flavor specific to the Norðlond world.
Please join Gaming Ballistic to create these new Norðlond Sagas, published under a continuing license for the Dungeon Fantasy RPG from Steve Jackson Games.
The Dungeon Fantasy Roleplaying Game™, Powered by GURPS ®, GURPS ®, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, and used under license. The Dungeon Fantasy Roleplaying Game™ and all derived works © 2017 by Steve Jackson Games Incorporated. All rights reserved.
The Dragons of Rosgarth
This setting expansion and adventure scenario details the towns of Midgard and Jarngarðr, and provides a looming threat worthy of a party of seasoned delvers. Targeted at four to six delvers of 300 points or more. Written by Kyle Norton (Dungeons on Automatic).
The Ruins of Rosgarth are occupied again, this much is certain. But mining caravans and logging expeditions are being threatened by growing hordes of undead, as well as surging ranks of dragonkin. Wizards and clerics alike are muttering uneasily as they feel magic itself in a state of unrest. The Aesir whisper in the dreams of heroes. Journey into the wilds north of Audreyn's Wall to Rosgarth Ruins. Investigate the source of the danger . . . and defeat it if you can.
The King proclaimed some time ago that for the first time in centuries, the ranks of the nobility would be expanding, with lands available for those bold enough to hold them. The catch? The lands lay beyond Audreyn's Wall, where dragonkin roam, giants dwell, and all manner of creatures make their lairs.
And yet the Dragongrounds, as they are called, are home to countless ruins and dungeons . . . and the boundless and magical wealth of the fallen empire of the Dragon Queens. One thegn, more than bold enough to take up the King's challenge, built a fortified settlement near where the forest meets the sea: Skógarenda . . . Forest's End.
Several years have passed, and the settlement has thrived. The thegn is ready to claim his rightful status as lord and jarl. A great feast is planned. What could go wrong?
Forest's End features several threats and three actual dungeons to delve for the Dungeon Fantasy RPG! Written by Merlin Avery.
This short supplement brings at least 16 different playable racial templates to supplement those from Dungeon Fantasy Adventurers. Including Norðlond-specific versions of elves and dwarves, it also provides ties to other cosmology for the setting: dragon-blooded, children of humans and demons, and other hybrids, such as raven-folk and those who are brothers and sisters to bear and boar. With new traits available for every Dungeon Fantasy RPG race, this book allows you to tie all of the "usual suspects" in with the Norðlond setting and bring some entirely new abilities to your games. Easily portable to other settings. Written by Kevin Smyth, who was deeply involved with writing and proofing the pre-generated characters from Hall of Judgment.
There are only three goals for the project: The basic funding goal that we need to get the thing done at all, a level where the printing gets to a higher quality, and a goal where the adventures get some extra page count.
Basic Funding Goal: $15,000
At 15,000 we've secured enough funding to pay the authors, the artists, and get the books printed to the following page counts:
- Norðlondr Fólk: 16 pages (the full book)
- The Dragons of Rosgarth: 48 pages
- Forest's End: 64 pages
No matter what, the books will be 8x10" format (like all other Dungeon Fantasy RPG products), softcover, and full-color.
At this goal level, physical copies will be fulfilled by Print on Demand or short-run digital printing, with manufacturing location optimized for international and domestic fulfillment (that might mean a short run with a PoD printer here in the USA, with international copies by Lightning Source/DriveThru RPG or—if I can find a good deal—someone like CPI Anthony Rowe in the UK).
High-Quality Print Run: 300 Physical Copies
At 300 physical copies (and based on past Kickstarters, that's about 450 total backers, and about $22,000 ... but the goal is based on the number of physical orders) it becomes more cost effective to get a high volume print run from the same printers who did Citadel at Norðvörn and Hall of Judgment (Second Edition).
At this level, all three books will feature upgraded paper (130gsm/87#) and a 255gsm (about 10 point) cover. The scenario books will get a sewn, lay-flat binding; the races book will always be saddle-stitched (stapled).
Increased Page Count: $29,000
If the campaign hits $29,000, then both The Dragons of Rosgarth and Forest's End will each get a 16 page boost. That gives more room for creatures, extra scenarios, and other goodness.
Add-ons are extras that can be placed in your backpack of holding during the campaign. To add these items to your rewards, simply include the listed cost as part of your pledge.
The added funds appear as a credit during the Backerkit phase . . . pledging them early helps the project fund!
Note that some of the products below are not for the Dungeon Fantasy Roleplaying Game, but rather for Fifth Edition, Swords & Wizardry, or my own Dragon Heresy. Specifically:
- Dragon Heresy
- Dungeon Grappling
- Lost Hall of Tyr (2nd Edition)
Dungeon Fantasy RPG
- The Hand of Asgard
- The Citadel at Norðvörn
- Hall of Judgment (2nd Edition)
- Fantastic Dungeon Grappling
The Hand of Asgard
The Gods of Norðlond—The Aesir—are more than just mythological, ineffable entities: they walk among the people of the world, offering their wisdom and might to those they find worthy. This book offers detailed information on the denizens of Asgard, the divine realm worshipped by the people of Norðlond and its surrounding regions.
The book presents additional options and guidelines presented for Clerics who choose to devote themselves to the worship of just one instead of the pantheon as a whole. Also included are more than twenty new Holy Might abilities available for Asgardian Clerics and Holy Warriors to bring the word . . . or the sword . . . to those that need it.
The book is 16 pages long, in 8×10 format, in full color. Written by Kevin Smyth.
- The Hand of Asgard: $10 in print, $5 in PDF; $13 Print+PDF
Extra Copies of Kickstarter Books
If you're a PDF-only backer plus you want another copy of one of the books, or if you want to add books for gifts, or anything else, once you've made a pledge, you can add individual copies of the books later on in the Backerkit phase.
As long as you're part of the campaign (pledge at least $1), during the add-on phase you will be able to get the following prices regardless of hitting stretch goals. (If we hit the 'more page count goal' and it's a pre-order, rather than adding on to an existing pledge, it may cost a few dollars more to get the larger books).
- Nordlondr Folk: $10 in print, $5 in PDF; $13 Print+PDF
- Rosgarth: $18 in print at 48 pages; $9 in PDF, and $23 Print+PDF
- Forest's End: $21 in print at 64 pages; $11 as PDF; $26 Print+PDF
Norðlond Area Map
Isfjall, Norðvörn, Midgard, Jarngarðr, and Skógurenda. All lie along—or even beyond—the magical edifice called Audreyn's Wall that forms the boundary between Norðlond and the Dragongrounds. The maps in the various books keep the focus on the local adventuring areas . . . but what if you want the longer view?
Gaming Ballistic is pleased to offer two options for larger-scale maps. The image below is from the Dragon Heresy RPG, and done in that style. The maps will be re-drawn by Glynn Seal to match other Norðlond maps presented in Hall of Judgment and Citadel at Norðvörn.
They come in two flavors.
$5—Two-Page Paper Map. This version will be filled by print-on-demand on 12" x 18" poster paper.
$15—Large Cardstock Poster Map. These will be printed on 14 point/300gsm card stock with a gloss lamination, in either 16x20" or A2 format. Be warned: shipping is separate, and may be expensive, since this will certainly be a large format package.
The Citadel at Norðvörn
The Citadel at Norðvörn is a setting for theDungeon Fantasy RPG. It details three major settlements, provides a small village generator, and presents two important adventuring locations: The Hunted Lands to the northwest of The Palisade, and the Endalaus Forest, to the north and east of Audreyn's Wall. It is a setting filled with adventuring possibilities, easily tuned up or down in power level as the GM desires to suit any fantasy campaign!
Good luck, and may the Fates have a bold destiny in store for you!
- The Citadel at Norðvörn (PDF): $14
- The Citadel at Norðvörn (Print-only): $28
- The Citadel at Norðvörn (Print+PDF): $35
Fantastic Dungeon Grappling
Fantastic Dungeon Grappling takes the "attack roll, defense roll, damage roll" basic play of Powered by GURPS and makes it work for grappling as well. A new simplified tracking mechanism—tested over years of play—keeps this fast and light at the table.
Easily and quickly perform feats such as Takedowns, Disarms, and inflicting pain or injury on your target. Of course there are a few new magic spells that grapple, plus a short section on the best part about grappling: having your monsters grab and eat the players!
- Fantastic Dungeon Grappling (PDF): $4
- Fantastic Dungeon Grappling (Print-only): $7
- Fantastic Dungeon Grappling (Print+PDF): $9
Hall of Judgment
Hall of Judgment is an adventure micro-setting for four to six 250-point characters, made under license to Gaming Ballistic, LLC for use with the Dungeon Fantasy Roleplaying Game.
This is the second edition of the adventure, which has improved maps, and errata. The print copy has a smyth-sewn, lay-flat binding.
- Hall of Judgment (PDF): $14
- Hall of Judgment (Print-only): $28
- Hall of Judgment (Print+PDF): $35
Dungeon Grappling (5e; PFRPG; Swords and Wizardry)
Dungeon Grappling is a product for Fifth Edition, the Pathfinder Roleplaying Game, and Swords and Wizardry . . . NOT the Dungeon Fantasy RPG.
If you want to see just how fun and simple grappling should be in That Other Game, you're definitely going to want to seize this book.
- Dungeon Grappling (PDF): $7.50
- Dungeon Grappling (Print + PDF): $20
Lost Hall of Tyr 2nd Edition (5e; Swords and Wizardry)
The first fully-native support for the Dragon Heresy RPG, this edition of Lost Hall pulls all of the great stuff that was added into Hall of Judgment into what was originally a linear one-shot adventure suitable for convention play.
Journey through the lands of Torengar to seek and find the Lost Hall of Tyr. Find the waybridge that will transport you instantly to your destination, or journey overland for weeks through treacherous terrain.
When you get there, will you be able to prove your worth and enter the Lost Hall of Tyr . . . or will a conniving High Lady of the Fae thwart your intentions?
The digital version is a 112-page PDF, hyperlinked, bookmarked, and in full color.
The Print and PDF bundle is for those that want a tangible copy of the original. Printed perfect-bound on 100# matte white paper, copies in the USA will ship from Gaming Ballistic, while overseas will fulfill through CPI (and are slightly thinner).
- Lost Hall of Tyr (PDF): $15
- Lost Hall of Tyr (Print Only): $30
- Lost Hall of Tyr (Print + PDF): $40
The Dragon Heresy Introductory Set
The Norse-inspired world of Etera gets a full treatment in this self-contained RPG. All you need to play through Level 1-5, including setting, rules, character creation, and a bestiary featuring over 100 Norse-inspired critters.
This 288-page RPG is a stand-alone game based on Fifth Edition, but modified to be significantly more interesting. Wounds are differentiated from vigor, armor has Damage Reduction (DR) rather than making you harder to hit, and shields are just way, way cooler.
Based on real-world combat research, inspired by Norse mythology, and with speed and fun of play foremost in mind, this is Gaming Ballistic's flagship product to date.
The PDF is hyperlinked and cross-referenced. The background, art, and borders can be turned off as layers for toner-saving ease of printing and accessibility for those with vision contrast challenges.
The print version got an offset print run, and the book is nearly an inch thick, on 85# matte-paper, with a smyth-sewn binding. This is a beautiful book, and showcases how much more you can do in Norðlond (called Torengar in the book).
- Dragon Heresy Introductory Set (PDF): $20
- Dragon Heresy Introductory Set (Print Only): $50
- Dragon Heresy Introductory Set (Print + PDF): $60
To help manage post-campaign add-ons, as well as the distribution of the final products to backers, Gaming Ballistic uses Backerkit to conduct post-Kickstarter surveys and collect shipping. Fulfillment is done through distribution and shipping partners.
Backerkit is a company whose purpose is to help creators manage these details, including add-ons and shipping costs. When the campaign ends, you will be invited to fill out a Backerkit survey to confirm shipping details, and choose any add-ons you might like to purchase. If you've pledged more than your reward total, this will show as a credit on your account.
The Backerkit phase will only last between 14 days. It is important to promptly provide an accurate shipping address if you order physical product.
"Ships to Whole World" is not Free Shipping!
An important point: the project will ship to the entire world.
Shipping in the USA of physical product will use the USPS media mail, and shipping is added to your pledge total during the Backerkit phase. Fulfillment of US books is executed by Studio 2 Publishing. Please do NOT add shipping to your pledge total in advance of the Backerkit phase!
International shipping will use a short digital print run or POD done in the United Kingdom or in the EU in order to control shipping costs unless we hit an offset print run (in which case all books are printed in Latvia). International fulfillment is currently executed through Royal Mail by Kixto, a UK-based partner. Currently, moving books from Latvia to the UK is very easy; that is subject to unpredictable change due to Brexit.
Either way, I don't control shipping costs, and there's no way around it: International shipping is very expensive, and time-consuming to boot. If you purchase certain add-ons, such as a physical copy of Dragon Heresy or Dungeon Grappling, Gaming Ballistic will do everything possible to group them into a single shipment to reduce costs, but that might not be possible. Certain countries (such as Brazil) are ridiculously expensive to ship to, and those costs will need to be passed on during the Backerkit phase.
Risks and challenges
The primary risk to backers is the timing of delivery.
The writing is substantially complete, and will complete during the campaign. The art will be all new, and delays due to timing of completion of writing, art, and maps could occur. An offset print run, which is my target, takes a bit longer and on-the-water shipping can be unpredictable.
Gaming Ballistic provides regular updates as to the project’s progress.
International shipping is unpredictable and expensive, subject to many variables beyond my ability to predict, let alone control. The add-ons in particular may come from different locations depending on where stock is manufactured or stored, and may still add up to a good deal of money. Gaming Ballistic will work with you to do the best we can, but it may still be expensive.Learn about accountability on Kickstarter
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