Four Perilous Journeys: New Adventures for The Fantasy Trip
Four new 16-page adventures for SJG's The Fantasy Trip! Cross Cidri in search of mystical artifacts, treasures in ice, and more!
This project will only be funded if it reaches its goal by Sun, June 9 2019 3:00 AM UTC +00:00.
Thanks to their patience, persistence, and an amazingly successful Kickstarter, Steve Jackson Games re-acquired the rights to The Fantasy Trip . . . and produced The Fantasy Trip: Legacy Edition. It arrived with a resounding thunk in a Cidri-scale box.
Then came the TFT Adventures. Ready-to-play support for The Fantasy Trip with maps, counters, and megahexes.
Now, in partnership with Steve Jackson Games, Gaming Ballistic is bringing you four new adventures for The Fantasy Trip.
What’s Being Created
The campaign will fund publication of four new 16-page adventures, each of which is already written. The funds pay for editing, layout, art, maps, and a high-quality print run if that stretch goal is unlocked.
Each softcover adventure will sport a unique color cover, and contain black and white interiors on high-quality paper. Sixteen pages means the binding will be saddle-stitched (stapled).
The writing team have all written for The Fantasy Trip before . . . among a great number of other projects.
David Pulver is the author of the TFT adventure Fire in the Temple, the "Ships and Boats" article for Hexagram, as well as such varied works as Transhuman Space, GURPS 4th edition, and Big Eyes, Small Mouth. He has written over 100 articles for Pyramid Magazine including adventures for GURPS Dungeon Fantasy and The Fantasy Trip. David is a veteran TFT player and GM dating back to 1978 when he first played Melee.
The writing team of Christopher R. Rice and J. Edward Tremlett co-wrote The Crown of Eternity and the Cursed Pirate Isle. Christopher has the distinction of being the most-frequently published freelancer in Pyramid Vol 3, as well as being the author of GURPS Dungeon Fantasy 19: Incantation Magic and Dungeon Fantasy Roleplaying Game: Traps. J. Edward Tremlett wrote The Groom of the Spider Princess, The Tome of the Black Island, and Where the Snow Bleeds, and co-wrote Al-Phasmaq: The City of Ships with Christopher R. Rice.
Gaming Ballistic, LLC is publishing these four TFT adventures, with six more left to go already under contract. Gaming Ballistic is proud to be a license holder for both The Fantasy Trip and The Dungeon Fantasy RPG, and seeks to provide a steady stream of high-quality material to the fans of both games. GB has also published for That Other Game, and you can find those products under add-ons.
Cidri is a big world, with room for all sorts of different things. Even so, these new adventures all have something in common: You first have to survive the trip.
Ironskull Castle (Pulver). Visit Ironskull Castle, the headquarters of Lady Raelle Ironskull, mercenary warlord turned magical arms dealer, mistress of Eldritch Arms. Potential adventure seeds:
- Intervene in factional negotiations for weapons and magical devices
- Mission-Impossible-style invasion and theft of exotic magic items
- Is Lady Ironskull really planning to march forth with an undead army at her back? Stop her (or join her!)
An entire castle filled with nasty surprises, strange magic items, and detailed NPCs. Trouble never stops coming out of Ironskull Castle, and Lady Raelle can also be used as a long-term “Evil Overlord” that can spawn multiple follow-ups. By the way: She’s read the Evil Overlord manual.
Crown of Eternity (Rice/Tremlett). The party is tasked with finding a lost researcher for an exclusive league of magical explorers. The lost eldritch archaeologist was in search of the fabled Crown of Eternity. This is a quest adventure, with the following goals:
- Bring back the explorer . . . dead, alive, maybe a bit of both
- Cross a vast ocean, a treacherous desert, and a poisoned sea, beset from ahead and behind by competing factions and dire threats
- The party must succeed where a rival daredevil failed: find the Crown of Eternity, snatching it from his grasp if necessary
This is a patronage quest, and introduces the Indhyna League, a mysterious and well-funded group of treasure-seeking mages and scholars. They very much have their own agenda.
Citadel of Ice (Pulver). The dungeon is a frozen labyrinth inside an iceberg that broke loose from the coast and is drifting in the ocean. The adventure features:
- A collection of ice-themed monsters
- A secret power lying hidden beneath the ice
- Competing factions striving for control of the iceberg
The team of adventurers must journey to the floating tomb before it melts, taking the treasure with it . . .
Curse of the Pirate King (Rice/Tremlett). The expedition seems simple: travel to the former capitol of a vast pirate nation, and find the fabled Blade of Dawn. This “straight-forward” mission is complicated by several factors:
- A long-ago betrayal brought a centuries-long curse upon the realm of the Pirate King and his island fortress.
- The island is far from uninhabited . . . though few walking its lands are properly described as living
- The players must discover how death has found a way to bring strange “life” to the isle of the pirate king
All the party has to do is go to the lifeless rock, and loot the treasure of a thousand dead buccaneers. What could go wrong? This quest follows the events of Crown of Eternity . . . with that powerful organization now working against the players.
This campaign is being kept simple: There are only four pledge levels.
Digital Voyager ($20)
This pledge level is for all four new adventures in PDF format only. The adventures will of course be layered and hyperlinked. Anything else is just rude, don't cha know?
Print Quartermaster ($50)
If you want physical goods, this is your pledge. It includes all four adventures in both Print and PDF formats.
Master and Commander ($100)
This sponsorship-level tier helps the overall campaign succeed! In addition to print and PDF copies of all four adventures, the Master and Commander level gets preview access to early stage drafts for playtesting and proofing, and receives credit for such in the book.
Merchant Prince ($100)
Put more support for the gorgeous TFT Legacy Edition on your store shelves with this retail level. Receive five copies each of all four print adventures; PDFs are not included at this pledge tier.
The campaign runs from May 8 through June 8, and ends at 10pm Central Time. Editing and layout are already underway. When the campaign funds, the graphics side – maps and artwork – will commence. The overall schedule is:
- May 8 through June 8: Kickstarter Campaign underway
- June 8 through June 24: Kickstarter funds settle
- June 26 through July 5: Backerkit phase for shipping
- mid-July: Files sent to printer; PDFs distributed
- October 2019: Print copies delivered to backers
Gaming Ballistic will do everything possible to meet or beat this schedule.
The most difficult part of any Kickstarter seems to be international shipping. After the campaign is over, Gaming Ballistic uses Backerkit to collect shipping fees once the full extent of the required print runs are known. This way, we have the maximum time and required information to get the lowest cost and most timely delivery.
Gaming Ballistic tries to keep international shipping costs down by printing the books and then shipping first to the UK, where Royal Mail is used for international fulfillment. From there, the bulk of the material comes back to the USA for distribution via USPS Media Mail. It may be possible with a sufficient volume of orders to split the print run into a USA-domestic print-and-ship, and a separate, smaller print run for international only. In any case, every effort goes to delivering a high-quality product for minimal delivery cost.
Gaming Ballistic has no control over shipping rates, tariffs, customs, trade wars and rumors of war: I cant promise shipping will be inexpensive. What I can promise is to be fully transparent about the process!
As with any project, if we exceed the basic funding goal, certain things get better. Some are revealed now, but others will be revealed as we hit the future targets!
Lucre for the Authors
Backer Goal: 250+ backers. If we surpass 250 backers, the authors get paid more! As the project scores more and more backers, the author's pay goes up. The better the Kickstarter, the more they are compensated. If we hit 1,000 backers or more, you've quadrupled their pay.
Offset Print Run
Backer Goal: 585 Print Backers OR Total Funding $32,000. If we surpass either one of 585 print copies ordered or an absolute funding total of $32,000 instead of Print-on-Demand, each adventure will be printed on high-quality paper with an offset print run). In the past, I've used as heavy as 100# paper (150gsm) for the job, and it's a notable upgrade in the feel of the book. This is the point where it simply makes no sense not to upgrade the printing - not only is it better, but scale means it's less expensive as well.
If we pass $16,000, then nifty things happen. Right now, goals have been announced that are cross-promotions with the current The Fantasy Trip: Decks of Destiny being run by Steve Jackson Games.
Here are three new stretch goals that expand the Decks of Destiny project as the Four Perilous Journeys campaign attracts support.
- Four Perilous Journeys - $16,000 - Rumors & Treasures - Four rumor cards added to the Rumors & Treasures subassembly, each based on one of the Four Perilous Journeys adventures.
- Four Perilous Journeys - $20,000 - Adversaries - Four character cards added to the Adversaries subassembly, each based on one of the Four Perilous Journeysadventures.
- Four Perilous Journeys - $25,000 - Rumors & Treasures - Four more rumor cards added to the Rumors & Treasures subassembly, each based on one of the Four Perilous Journeys adventures.
These new cards, if unlocked, will provide you with hooks to the four adventures that may either be used to guide the player characters into one of the adventures or, if you wish, as the springboard to an adventure of your own design.
There may be other stretch goals revealed as the projects progress! I've been looking into 1" square tokens for the monsters, dedicated NPC and Monster cards on laminated cover stock to let you easily track the creatures in the adventures, and more.
Should we pass the $25,000 goal . . . that will get real, and fast.
This is the first product for The Fantasy Trip by Gaming Ballistic: I’m very excited about that! As such, there are very limited add-ons I can offer within that product line. During the Backerkit phase, you will be able to order other Gaming Ballistic products if you like.
If you wish to add credit for add-ons, increase your pledge by the amount of the add-ons you wish to purchase. You will see a credit for that amount, over and above your basic pledge level, in the Backerkit survey. Much like any digital shopping cart experience, you’ll allocate add-ons to your cart, and then pay any balance plus shipping fees based on item weight and destination.
Extra Copies of the Four Perilous Journeys
In case one isn’t enough! You can order extra individual copies of the PDF, Print, or Print+PDF bundle of each adventure. Allocate the funds during the Kickstarter campaign, and pick which books you want during Backerkit.
- PDF: $5 each
- Print: $10 each
- Print+PDF Bundle: $12.50 each
Gaming Ballistic is pleased to present two complete adventures set in a Norse-inspired fantasy world for the Dungeon Fantasy RPG.
With most of the hajarl's warriors and freeholders out trying to restore order to Norðlond, a priest of the God of Law calls for stalwart thegns to venture into the Frostharrow, rediscover the Lost Hall of Judgment, and return balance to the land. They must journey into the wilds, guided only by their wits, old legends, and a warning: "Strength and sacrifice from those who seek the Domstollinn."
- PDF: $14
- Print: $28
- Print+PDF Bundle: $35
The Citadel at Norðvorn is a setting for the Dungeon Fantasy RPG. It consists of three major settlements, many small villages, a ruin, and two primary adventuring zones: The Hunted Lands to the northwest of The Palisade, and the Endalaus Forest, to the north and east of Audreyn's Wall.
It is intended for starting Dungeon Fantasy RPG characters of 250 points.
- PDF: $14
- Print: $28
- Print+PDF Bundle: $35
Get Print or PDF copies of both Nordlond adventures as a set!
- PDF Only: $20
- Print+PDF Bundle: $55
This 8-page booklet includes expanded rules for grappling in a way that is fun, fast, flexible, and simple. Increase the nuance and excitement of grappling in the Dungeon Fantasy. Even if your PCs won’t want to use them . . . your monsters will! How else are they going to grab the characters and shove them whole into a toothy maw?
- PDF: $4
- Print: $7
- Print+PDF Bundle: $9
The “Nordlond” setting is known as Torengar when played in a different system. If you like armor subtracting from damage, one-roll hit resolution, want HP ablation to not be a slog-fest way of combat resolution, consider The Dragon Heresy RPG.
The Introductory Set includes Level 1-5 play for a modified version of the Fifth Edition rules under the OGL. Contains more world information on the setting of Nordlond, and is a complete playable game in one gorgeously-printed 288-page hardcover book. Contains character generation, rules, setting, and over 100 monsters waiting to mess with the PCs.
- PDF: $20
- Print: $50
- Print+PDF Bundle: $60
This adventure for the Dragon Heresy RPG is the same basic content as Hall of Judgment, but in a Dragon Heresy native rule base.
- PDF: $14
- Print: $28
- Print+PDF Bundle: $35
The book that started Gaming Ballistic out: This expansion of grappling rules for 5e, the PFRPG, and Swords & Wizardry finally provides those games with grappling rules that don’t suck. Fun to play, easy to learn, and smoothly integrated into the existing system.
- PDF: $7.50
- Print: $15.00
- Print+PDF Bundle: $20
To help manage post-campaign add-ons, as well as the distribution of the final product(s) to backers, Gaming Ballistic will be using Backerkit to conduct the post-Kickstarter surveys and fulfillment.
Backerkit is a company whose purpose is to help creators manage these details, including add-ons and shipping costs. When the campaign ends, you will be invited to fill out a Backerkit survey to confirm shipping details, and choose any add-ons you might like to purchase. If you've pledged more than your reward total, this will show as a credit on your account.
The Backerkit phase will only last between 7-10 days. The survey have two or three questions in it: shipping address, and reward selection. It is important to get the shipping address question answered promptly if you order physical product.
"Ships to Whole World" is not Free Shipping!
An important point: the project will ship to the entire world.
Shipping in the USA of physical product will use the USPS media mail, and shipping will be added to your pledge total during the Backerkit phase.
International shipping will use a separate print run done in the United Kingdom or in the EU in order to control shipping costs unless we hit an offset print run. Every effort will be made to make the US and International print runs of identical, outstanding quality . . . but two print runs is the only way to control shipping.
Either way, I don't control shipping costs, and there's no way around it: International shipping is very expensive, and time-consuming to boot. If you have purchased multiple physical products, Gaming Ballistic will do everything possible to group them into a single shipment to reduce costs, but that might not be possible. Certain countries (such as Brazil) are ridiculously expensive to ship to, and those costs will be passed on during the Backerkit phase.
Risks and challenges
The primary risk to backers is the timing of delivery.
The writing is complete. The layout template is in place and I have already started work on graphic design and getting the right feel for the four books. Editing will commence as soon as the project funds.
These adventures are all new. New art. New monsters. New maps. That means that it's possible one or more of those things could be delayed.
The finishing touches on editing and writing will happen during the campaign. If we hit the stretch goal for an offset print run, it extends the time of receipt by 8-10 weeks over print-on-demand.
There are very few things that would disrupt the project other than mild schedule slips – though of course things can always go pear-shaped. Gaming Ballistic provides regular updates as to the project’s progress, and do everything possible to deliver the final PDF on or ahead of schedule.
One last risk: International shipping is unpredictable and expensive. The add-ons in particular may come from many different locations in order to save on shipping cost, and may still add up to a good deal of money. Gaming Ballistic will work with you to do the best we can, but it may still be spendy.
In order to mitigate shipping expense, I may print US and International copies with two different printers. This allows me to use Royal Mail for international shipments. I will endeavor to make the books as close to the same level of awesome as I can, but I'd rather use slightly lower weight paper for International orders than stick folks with a $50-70 shipping charge for a $30 book.Learn about accountability on Kickstarter