Use strategy and cunning to outsmart your opponents in this exciting and original pickup-and-deliver scifi game.
Use strategy and cunning to outsmart your opponents in this exciting and original pickup-and-deliver scifi game. Read more
About this project
"10/10... Simple enough for kids to learn, yet deep enough for adults to sink their teeth into... Out of all of the board games I’ve played so far this year, “Hexica” is probably my favorite." -DadsGamingAddiction.com, USA
"Strategy fans and tabletop generals will really dig into the different ways to use the ships in Hexica to achieve their goals…A good amount of replayability…A very ambitious game…definitely not like anything else on my shelf." - Brent Kinney, IGN.com, USA
"Fresh take on the scifi genre, unique concept, fast paced gameplay and a lot of fun." -Daniel G, GERMANY
"Exactly what a strategy game should be." -Isaac F, USA
"Board games have never been as entertaining as HEXICA, there's no monotony involved with it. It's fast paced, quick, and exciting, anything can happen at the last second!" -Kurt A, USA
"Hexica is a hugely refreshing addition to the world of gaming. My friends and I can't get enough!" -Eric T, USA
A fast-paced 2-4 player capture the flag game set in space. While the mechanics are fairly simple (collect money, buy ships, move, attack), each of the 6 ships varies greatly in speed, range, and ability. The bulk of the strategy lies in using the correct combination of ships to accomplish your goal.
Unlike some games, HEXICA does not limit the number of ships a player can move per turn, nor the number of actions a player can take. This makes for lots of possibilities during each turn, so employing a dynamic strategy is crucial. Despite this, games move quickly, rarely requiring more than 30 minutes per player.
HEXICA also features 20 Advanced Systems Cards which allow players special abilities. These powerful cards consistently create unique and puzzling scenarios. Since each player draws 2 cards at the start of the game, it's possible to formulate a strategy from the beginning to utilize these abilities.
Although this game relies much more on strategy than chance (about a skill: chance ratio of 7: 3), dice are used in the game to add a bit of randomness. For example, when a player's ship is attacked she can roll the blue defending die. If the result is a "1", the attack misses. This element alone brings a lot of tension and excitement to each game!
Some of the other elements of HEXICA can be seen in the diagram below:
To learn about the rules and gameplay, see our animated How To Play video below:
To read through through the rules in detail, take a look at the HEXICA Rulebook. (Note: this file is a simplified text version of the final rulebook.)
If you'd like to try the game right now, download our Print-and-Play version of HEXICA.
HEXICA is not...
- Boring and predictable. Once the flags run out in the game, players are forced into combat to steal each others' captured flags. This way, even an underdog can grab the victory by pooling his resources and going after a flag-hoarding opponent at the right moment. Also, due to shifting circumstances, alliances can form unexpectedly...and vanish suddenly! In testing, we found that players often played several games in succession.
- A runaway leader game, where one player jumps ahead in the beginning and maintains his supremacy. We have specifically designed it to prevent this from happening. In fact, a player who gets too far ahead in the beginning will inevitably become a target for the others.
- A 4X game. There is no exploration involved. At its core, HEXICA is a game of decisive strategies and psychological cunning. This makes it especially intriguing for advanced players looking for a tactical game. At the same time, HEXICA is simple enough for younger players to understand and enjoy. HEXICA has appealed to a wide range of players, and we have designed it especially with gamers' families in mind. With a clear, concise rulebook and elegant gameplay, it's also easy to teach to new players.
- Overly complicated. The most enjoyable element of the game is the conflict, and we have worked to make that the focal point. Game phases and ship stats are easy to remember, though we've provided four reference cards to help folks get started.
For more information on what makes HEXICA a unique strategy game, see the video below:
The First Edition
In preparation for funding this project, earlier in 2013 we produced and sold a small run of First Edition HEXICA copies. These copies sold out quickly and were met with a great reaction. However, producing these games by hand was tedious and impossible to sustain in the long term, so now it's time to bring HEXICA to a wider audience and get a formal factory run funded!
We want to emphasize that HEXICA is a finished game. The testing, design, and artwork are done. Even the print files are prepped and ready to be sent to the factory. Although this factory is in China, we have toured it personally and had a meeting with the owner to discuss our project. Whereas many game producers run into communication issues with their Chinese contacts, HEXICA's co-designer and myself both read and speak Chinese, and have been in close contact with the factory's owner and manager since that first meeting. We are confident that this factory will be able to produce a game we are proud to stand behind. Once our project is funded, we expect a smooth process getting the games produced.
Now let's get HEXICA made together!
Here's how it works. The more you pledge, the more you get. We aren't asking for handouts; even the smallest pledge amount has a reward attached. We've also got a few early bird discounts for some of the larger pledge levels, so be sure to read through everything!
Here are some more details regarding the rewards:
We're not just slapping the game's logo on a shirt and calling it a day. We want something that looks cool that we'll actually want to wear (and not just around the game table). The result is this design, which will be produced using a fashion garment technique called "discharge printing". Using this method, our printers will first bleach the area of the tee where the design will be, and then screenprint over that. The result is a design that's vibrant but soft to the touch, and doesn't make you feel like you're carrying a sweaty patch of rubber on your chest. With HEXICA, we want our pledgers to know they're getting quality items, and that goes beyond just the game and into the rewards.
The blank books we're offering pledgers are for personal use as notebooks or sketchbooks. They are unrelated to HEXICA game play. Although if you're like us you'll want a HEXICA scoreboard where you keep track of win:lose ratios and see who's the greatest strategist amongst your friends, in which case one of the blank books would be a perfect place to write this all down!
HEXICA Game Contents
-1 Rulebook, 4 Player Reference Cards, 20 Advanced Systems Cards, Money, 4 Fleets of 29 ships in blue, red, green, and yellow, damage counters (12 blue, 8 green, 8 yellow, 6 red, 4 black), 12 flags, and 4 dice (1 yellow D12, 1 purple D12, 1 red D6, 1 blue D6).
Some more links to peruse:
Risks and challenges
Although we have full confidence in the factory we will be using, it will be the first time we've used them to produce a board game. Delays may happen. However, we are able to travel easily to the factory in person and iron out any possible mishaps.
I have run my online store, Linty Fresh, for several years now, and inventory is now managed by a staffed warehouse. Although I trust them to do an excellent job, fulfilling hundreds of complicated orders is definitely going to be a challenge. To prepare for this, I've gone over many of the details with the warehouse manager and plan to check in daily once the items are received.
Yes. The shipping prices are the same as for the UK/Europe.
There are 2 main reasons we decided not to offer miniatures as a stretch goal for HEXICA:
1) Because the game ships with roughly 120 ships, producing and shipping that many miniatures (unless there were really, really tiny) would add a ton to our costs. We're pretty sure that we could get something like that funded here on Kickstarter, but it would drive the cost up a lot for the final product, and we really didn't want a game that would have to retail at $50-60. We wanted something more accessible.
2) We think the printed card ships look better! Although we love minis as much as the next gamer, because some of the ship shapes are similar, making miniatures would make the game visually less intuitive to play and understand. It'd be much easier to confuse different kinds of ships, whereas as it currently designed, it's easy to grasp what you've got at a glance. Interestingly, every tester/reviewer that has played HEXICA so far has agreed on this point. Most have dismissed the notion of minis after giving the game a go.
There are a few reasons for this.
1) Chits would leave a larger footprint on the ships, making it easier to lose track of your ships.
2) The cubes, while small, are 3-dimensional, and easy to grab and remove. Chits are hard to manipulate.
3) Stacked chits would be hard to add, unless they were of varying sizes and/or shapes, and if they were, this would only contribute to the footprint problem.
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