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A new sword-and-sorcery campaign setting for the Savage Worlds game system!
A new sword-and-sorcery campaign setting for the Savage Worlds game system!
117 backers pledged $2,433 to help bring this project to life.

About this project

$2,433

117

Summoned spartoi, ready to do the bidding of the sorcerer that summoned them...
Summoned spartoi, ready to do the bidding of the sorcerer that summoned them...

 This is not a genre piece!

The Legends of Sinbad is a new sword-and-sorcery campaign set on Earth in the year 801 C.E.

Inspired by the Harryhausen Sinbad trilogy but based on real-world mythologies, histories, and legends, as well as the tales of the Arabian nights, the game is more than a Prince of Persia tale. As you can see from the map below (which is not yet complete--more cities will be added as development continues), a wide variety of cultures are represented. In this one era, you can find every RPG setting imaginable. You have the Vikings in the Norselands; feudal Europe with the Anglo-Saxon Kingdoms and the Carolingian Empire; wild, druidic barbarians in the Celtic Kingdoms; a classical feel with the Eastern Roman Empire; savage nomadic hordes with the Kazar Khaganate; and Arabic with the Abassid Caliphate.

And each culture brings with it its own monsters from mythology--kraken, gray dwarves, and frost giants in the Norselands; dragons and centaurs in the Carolingian Empire; trolls and ogres in the Anglo-Saxon kingdoms; brownies and banshees in the Celtic kingdoms; gorgons and hydras in the Eastern Roman Empire; and djinn in the Kingdom of the Moors; just to name a few!Of course, there is a lot more to this setting than just the above. This is just a quick note to point out that this setting is not just another Arabic genre piece, but a vibrant, versatile, and unique sword-and-sorcery campaign setting!

The campaign book will be made available in Savage Worlds, and you won't need to buy the Savage Worlds book to play! This will be a complete set!

À la carte Menu (UPDATE!)

Softcover edition(+$15) Add 15 dollars to your original pledge and you will receive a softcover edition of The Legends of Sinbad! (Backers outside of the US and Canada please add 10$ for shipping.)

The retail value of this book will likely be around $30, and you'll be getting the PDF too (which will retail around $20). That's a $50 value for only as little as $25!!!

Bedouin warriors of the Abbasid Caliphate...
Bedouin warriors of the Abbasid Caliphate...

Stretch Goals

$2,000: We will be adding 20 monsters to the bestiary, bringing the grand total to 30! But that's not all--we will be having a backer vote on which monsters will make the final cut! As backers, you get to decide which fantastical critters get added!

$2,500: Every backer at $10 or more will receive a set of physical character sheets!

$3,000: Every backer who pledged to get a softcover edition of the book will also get a fold-up color map of the Sinbad campaign setting!

$3,500: We will enlist the mighty Genzoman to give our cover a make over. And every backer who pledged for a softcover edition will get a full-color poster of our NEW cover!

$4,000: All backers who pledged for a softcover edition of The Legends of Sinbad will get a full-color poster of the ORIGINAL cover, as well as a three-panel GM screen!

$5,000: All backers who pledged for a softcover edition of The Legends of Sinbad will get a boxed set that will house the book, character sheets, and fold-up map, as well as a printed 10-page set of plot point campaigns!

More stretch goals to be revealed after we reach $5,000, including adding a Pathfinder version!

STRETCH GOAL MAP:

Sinbad and his crew are off on another quest for the Caliph of Baghdad! Setting off from the City of Paradise, their first goal is to visit the haunted ruins of Jerash, the City of Columns (Funding Goal: $1,000). COMPLETED!

Though he lost many of his men, Sinbad and the other survivors escaped the clutches of the gorgon Callidora and snatched The Heart of the Realm, a ruby the size of a troll's heart...

Callidora welcoming our heroes to her lair...
Callidora welcoming our heroes to her lair...

Owned by a wealthy merchant prince originally hailing from the lands of the Franks, the Heart of the Realm was lost during the devastating quake that left the city a shattered ruin. The giant ruby once belonged to a Gallic King nearly 900 years ago but it was lost during Julius Caesar's conquests.

The founder of a newly formed Frankish Empire, a powerful warrior recently crowned Emperor of the Western Roman Empire by the Pope, Charlemagne has grand designs on Europe. Naming his new realm the Carolingian Empire, Charlemagne has committed a great deal of his resources to dragging his lands out of the dark gulf left behind when Rome fell nearly 4 centuries ago. 

Sending out knights to destroy the beastly dragons, savage trolls, and brutal ogres that plague the wilds of his lands as well as to search for Christian relics; creating academies throughout his empire to grant wide access to education for all of his subjects, no matter what their social ranks; and creating a powerful administrative network to facilitate a strong, centralized government are but a few of his plans. But despite Charlemagne being crowned by the Pope, many of the Franks still question his divine right to rule all of the Franks.

To that end, Charlemagne has been searching for the Heart of the Realm--a symbol of the Old Kings, hailing from the last time when the Franks--known then as the Gauls--had true independence and freedom. Word of his search has reached the ears of the Caliph of Baghdad, Harun al-Rashid, who has been trying to establish an accord with the powerful western ruler, for it is Harun's fear that Charlemagne will one day join forces with his mortal enemy: The Eastern Roman Empire, currently under the rule of the Empress Regent Irene of Athens, who has increased attacks against his lands in an effort to appease her political opponents.

Irene of Athens, Regent of the Eastern Roman Empire.
Irene of Athens, Regent of the Eastern Roman Empire.

After learning the Heart of the Realm lie in the ruins of Jerash, the Caliph sent for his best treasure hunter: Sinbad! Now that Sinbad has succeeded, his next stop is to get to the coast, charter a ship, and head to Cyprus, where his own ship is currently docked, along with a replacement crew to join him and the other handful of survivors (Stretch Goal: $2,000).

Stay tuned for a continuation of this story as we reach more of our stretch goals!!!

SOUNDTRACK

Check out the soundtrack for inspiration!

BACK COVER COPY:

Welcome to the year 801 C.E. and the world of Sinbad, a period of excitement and high adventure on the Seven Seas! Journey to a time of incredible magic and danger when brave adventurers battled foul demons and exotic monsters for golden treasures and personal glory! Travel the world encountering brutal pirates, evil viziers, vile sorcerers, and cunning sultans; bargain with bound genies while exploring lost islands and forgotten kingdoms; journey into the frigid wastelands of Hyperborea, battling pre-historic creatures and savage troglodytes; hunt beastly dragons with the knights of Charlemagne’s Empire; or reave coastlands with the proud raiders of the Norselands while avoiding the grasping tentacles of hungry kraken!

In The Legends of Sinbad Roleplaying GameTM, players take on the roles of members of the same crew aboard a ship bound for uncharted waters, amazing dangers, and ancient treasures.

Exploration and discovering ancient treasures is a large part of The Legends of Sinbad!
Exploration and discovering ancient treasures is a large part of The Legends of Sinbad!

Play a wily rogue from the Abassid Caliphate, a Grecian alchemist searching for rare ingredients for a new potion, an exiled sorcerer from the Eastern Roman Empire, a fierce barbarian raider from the frigid lands of the Norse, a vassal knight of Charlemagne sent out on a holy quest, or a treasure hunter from the Kingdom of the Moors.

Chart your own course as you travel the world, working for the good of the crew and ship while also pursuing your own private quest. New merchant mechanics encourage you to chart new trade routes while investigating rumors of magic-shrouded islands, vine-choked ruins, and lost treasures, and new ship mechanics allow you and your fellow adventurers to gain a crew of followers and customize your ship.

New merchant mechanics add a whole new realm to your roleplaying experience!
New merchant mechanics add a whole new realm to your roleplaying experience!

The Legends of Sinbad Roleplaying GameTM provides you with several campaign and adventure ideas, dozens of new magical treasures and thrilling monsters, fully fleshed-out NPCs and organizations to serve as reoccurring antagonists, a map and information on the kingdoms and empires of the Seven Seas, as well as mysterious locations such as the City of Brass, the lost island of Lemuria, and the Fountain of Destiny!

Grab your astrolabe, sharpen your scimitar, and set sail for the Seven Seas in The Legends of Sinbad!

801 C.E.
801 C.E.
Charlemagne, ruler of the Carolingian Empire.
Charlemagne, ruler of the Carolingian Empire.
Though dragons are not intelligent, spellcasting, flying beasts, they are still incredibly powerful, capable of breathing fire, and the plagues of the Carolingian Empire and Anglo-Saxon Kingdoms. Knights often embark on dangerous quests to destroy them.
Though dragons are not intelligent, spellcasting, flying beasts, they are still incredibly powerful, capable of breathing fire, and the plagues of the Carolingian Empire and Anglo-Saxon Kingdoms. Knights often embark on dangerous quests to destroy them.
Troglodyte from the frozen realm of Hyperborea.
Troglodyte from the frozen realm of Hyperborea.
A ferocious roc--a gigantic, legendary bird of prey--perches atop its nest in the craggy, windswept peaks.
A ferocious roc--a gigantic, legendary bird of prey--perches atop its nest in the craggy, windswept peaks.

Risks and challenges

We've already invested a lot of our own time, energy, and money into this project, but we need a little help to see it through. Printing books, finishing the art orders, and getting more creative people onboard is something that you can help with by supporting this project.

The greatest challenge we face is community involvement. We can write pretty much anything we want, but that's not our goal--our goal is to create fantastic, well-playtested, and well-designed products. We want to create a strong community foundation from which to spring these fantastic game lines, so after pledging, please visit our forums over at www.gamesmithsllc.com and be part of the creative process!

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FAQ

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    You get the PDF!!!

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    You get the PDF, plus you get an honorable mention with your name in the back of the PDF!

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    You get the PDF, you get an honorable mention with your name in the back of the PDF, plus we will stat an NPC of your creation somewhere in this PDF, for which you will receive contributing writer credits!

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    Everything at the $50 level, but you will also receive a free PDF of every product we publish for this game line--forever!!!

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    Pledge $500 or more About $500

    Everything at the $20 level, but you will also write your own 10k to 15k Sinbad adventure for 2014 publication. This adventure will be in PDF format and will be a paid assignment. Amount TBD. There is only FIVE available, but If all five are filled, we will make a physical compilation available.

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    Everything at the $20 level, but you will also write your own 5k to 10k word short story for 2014 publication. This adventure will be in PDF format and will be a paid assignment. Amount TBD. There are FIFTEEN available, but if at least 10 are filled, we will make a physical anthology available. In addition, if an anthology is published, we will put each individual story up in a poll. Winner will get a contract to write a full-length novel for us, for one of our game lines.

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Funding period

- (27 days)