A fast paced tile laying game of loot hoarding, satchel stuffing, gem matching and inventory management.
by Games by Play Date
Sorry to hear about this.
One tip, maybe do a contest on Boardgame Geek or publicity. That seems to generate more backers and traffic to board games. And, by publicizing it there, it gives also a chance for those who tested it to already give some reviews to a portal known for board game information...
In addition, I agree that more videos would be nice. Like a step by step on how to play the game, a view with explanations of a faster version (but not full speed) from one person's point if view, a two or three slow version of the game...
That way, it really shows how the game works for us the visual kind... ;P
Good luck on the relaunch and let me know!
Very glad to hear this game will be coming back for another try. I'm really looking forward to it. Once suggestion I would have, though, is to prepare another couple videos before hand if at all possible. I think a big factor for a lot of people on kickstarter for board games is being able to see it in action to really get a feel for if it is going to be a game they would enjoy.
The group play video you have up is great for showing the kind of atmosphere the game creates, but you can't really see what's going on with an individual player's pack. To that end, I would really enjoy seeing a video that is more like a point of view shot of somebody's pack as they frantically try to fit everything in.
Additionally, it is a little unclear to me what the different scenarios are when forming gems in a pack (do completed gems of mismatching colors score against you?) and similar scoring rules. A short video with a close up of the tiles perspective and a voice over explaining how organizing a pack works in a little more detail could also go a long way to helping people understand the game and therefore be more excited to back and play it.
These are just a couple suggestions I think would help the project do better the second time around. Please take them with a grain of salt. I've never actually run a Kickstarter campaign, so I can't pretend I know what works first hand, but I have backed quite a few projects (sitting at 128 right now) and a very large portion of them are board/card games. Just from the experience of following that many game campaigns, I can say that it seems like having a lot of videos showing off the game (whether they are reviewers giving overviews, or developers showing a detailed play through) can go a long way towards winning over potential backers.
Best of luck with the relaunch. I'll be backing on day one.
I'll be there!