About this project
You've survived the dungeon... You've slain the dragon... Now what are you gonna do with all this loot?
Pack the Pack is a simultaneous action, tile matching game for gamers of any age.
Three to six players draw five face down loot tile from the horde in the center. When the leader yells "PACK!" players race to fit the loot into their backpack. By cleverly aligning treasure you can chain gems together and maximize the value of your take.
Can't fit it in your bag? Fine. Yell "JUNK!" and toss it back; but now you must draw two tiles to cover the shame of your finickiness. When you're satisfied with your haul shout "TO TOWN!" and sell off your prize booty for filthy lucre. Be quick though, if you are left stuffing your sack when the second to last player heads home, you'll be stuck with the dregs of the treasure heap and command the worst prices from the loot flooded market.
Pack the Pack brings the elegant strategy of arcade darlings like Super Puzzle Fighter and the infectious frenzy of Bananagrams (minus the tedious literacy requirement) and Galaxy Trucker to your table as either a family game or a strategic, cut throat version. Or both! Grab that tile out of grandma's hands and watch as your 12 year old niece still chews you up and spits you out!
Pack the Pack is a fun game first, and a game that is suitable to play with the whole family second. A group of hard core gamers will love it as their icebreaker game on game nights, but it is great for families who have never played anything with a dungeon or a dragon before either. This isn't a time where you have to sacrifice your own fun just to play a game with your mom. (Hi mom!)
"The game looks hella fun and creative! Looking forward to playing it." - Scott Kurtz, cartoonist (PvP, Table Titans) gamer, previous backer, cool guy
"I actually think it's a strong idea ... it's a solid promise for a board game" - Max Temkin, Co-Creator, Cards Against Humanity
"I 100% agree" - Mike Selinker, President, Lone Shark Games formerly of Wizards of the Coast and Avalon Hill
"This game was WICKED fun!" -Jaiden, age 10
"I am the Dwarf" - Luke Crane, Creator of Burning Wheel
"[ROARING APPLAUSE]" - Josh Dillon, Daniel Dranove, Eli Halpern, Ben Hantoot, David Munk, David Pinsof, Max Temkin, and Eliot Weinstein (Co-creators, Cards Against Humanity)
Mike Selinker (President, Lone Shark Games formerly of Wizards of the Coast and Avalon Hill)
Luke Crane (Creator of Burning Wheel)
Greg Bilsland (Producer, Dungeons and Dragons)
Rodney Thompson (Game Designer, Dungeons and Dragons and Lords of Waterdeep)
Chris Cieslik (Owner, Asmadi Games)
Paul Peterson (Game Designer, Smash Up and Guillotine)
Derek Guder (Event Manager, Gen Con)
Mike Trotzke (Founder, Red Army Games; Cofounder, SproutBox)
Chris Rowlands and Aaron Donogh (Media Production Coordinator and RPG Expert, Card Kingdom)
Shari Spiro (Founder, Ad Magic)
Learn more about the game at www.packthepack.com
Each player selects a Character Pack and places it face up in front of them. Spread out the 88 Treasure tiles face down within easy reach to create the Treasure Hoard. Each player pulls 5 random Treasure tiles from the Hoard and keeps them face down in front of them.
When all players are ready shout "PACK!" and flip over the five tiles in front of you. Place your tiles in your pack and arrange them to form complete gems of matching colors. When a player has fit all their Treasure in their pack they may pull a new tile from the Hoard. At anytime during play a player may send a tile back to the Hoard, face up, by shouting "JUNK!" and pulling two new tiles from the Hoard. When a player has enough Treasure so that any 3 sides of the Pack are touched by tiles they may shout "TO TOWN!" and place any unpacked tiles down. You may not make any further adjustments to your Pack after you have headed back to town. When the second to last player at the table shouts "TO TOWN!" the remaining player must stop play.
Each player earns points based on the number and complexity of gems they have completed. The more facets you have in each gem, the more points they are worth. Additionally, bonus points are awarded to the players who make it back to town the fastest.
Or take 90 seconds to learn how to play!
A more detailed explaination from the designer herself!
And watch a live example of play below!
For advanced packers there are a number of variant scoring rule sets to deepen the strategy of the game.
We are coming to Kickstarter to raise the funds for the first printing of Pack the Pack. Due to the high material cost of the game we need place a production order of a significant quantity (1000+) before it becomes viable to sell for a reasonable price. Kickstarter allows us to raise the capital upfront while simultaneously ensuring that the market demand for the game exists.
Buddy, making games ain't cheap. You can see all the quotes we solicited in the following spreadsheet AND by viewing our open access meetings find out why we set the price point at what it is. Use this helpful graphic to better understand why Pack the Pack costs what it does.
tl:dr - The cost of the game manufacture + Art + Freight to our Cobra Terror Drome in rural New Hampshire = ~$18. Add Development & Playtesting + Marketing Campaign + shipping to each backer + KS/Amazon cut and we hit ~$35. we are shooting for an MSRP of $40. So Kickstarter backers are getting a price cut on the game AS WELL AS free domestic shipping.
Every backer of Pack the Pack will receive a copy of the game which includes:
88 high quality playing tiles with custom fantasy art
10 double sided player character sheets. One side with the base game and the reverse with advanced rules and scoring for experienced packers.
1 rules booklet
A pair of our GPDmon card battling business cards
and ALL unlocked stretch goals.
You rock. We added this reward level because there were people who might not play the game themselves but want to see it get in the right hands and those people are just crazy awesome.
For every backer at the $25 level, Games by Play Date will bring a copy of the game to a youth program-- an after school group, an out of school time group, a home-school group, etc. We will prioritize at-risk communities first. Meg is in the Boston area and works in the education field so there are a ton of these groups to choose from.
Educational Value: Pack the Pack requires quick spatial thinking, matching and sorting, and math, in short, lots of great STEM concepts. Playtests in school groups also showed a ton of great collaboration and teamwork happening. We would love your help getting this game made so we can help get it into the hands of kids who may not have a lot of game choices!
Pack the Pack went through five distinct versions with numerous iterations in each of those versions before it got to where it is today. With each revision value was added to the game and this growth helped us work out new fun mechanics. Each made it look like a totally different game while retaining the core concept.
In our design mind, we know that it has always been the same game. That scrambling to stuff your sack with loot getting the most money for your trouble was the key. Whether it was Blokus rejects, cards, die cut pieces or gem encrusted tiles Pack the Pack is a frantic game of silly greed. For more about the development of Pack the Pack check out our dev diary.
$8,000: Print and Play Version of the Game to ALL Backers!
$10,00 [[FOG OF WAR]]
$15,000 [[FOG OF WAR]]
$20,000 - Leveled Up - Advanced Pack the Pack 5th Edition Next version characters will receive new art by David Bednar to show off their powerful upgrades.
$30,000 - [[FOG OF WAR]]
$45,000 - [[FOG OF WAR]]
$65,000 - Upgraded materials - Instead of pine tiles we will be able to upgrade our components to cast acrylic!
Games by Play Date is a design and publishing studio centered around Southern New Hampshire. It's three founders, Meg McGinley, Glenn Given & Daniel Brian are life-long gamers, designers, printers, podcasters, and makers. GPD publishes short run prints of brand new games, every month via Patreon, supports independent game makers and actively works to empower new designers. Their previous published title slash: romance without boundaries has seen tremendous success since it's launch at PAX East 2014. Games by Play Date has a unique total access business model that shares all their work, CC licenses their products and allows you to view every meeting. Check out more about GPD at gamesbyplaydate.com.
Risks and challenges
What could possibly go wrong?!? (a not entirely comprehensive list)
The founders of GPD have 20 years combined experience in print and production. We are confident that we will be able to quickly and accurately create all necessary files for the manufacturing and are fully capable of tackling any production challenges that are encountered mid-stream. Games by Play Date has successfully completed and shipped a Kickstarter based project before. From that experience we have tightened up our fulfillment process and learned to pad our promised delivery date. We have baked some extra time into the estimated delivery date to account for unforeseen delays.Learn about accountability on Kickstarter
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