Project image
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£1,629
pledged of £5,000pledged of £5,000 goal
25
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, November 18 2016 6:33 PM UTC +00:00
£1,629
pledged of £5,000pledged of £5,000 goal
25
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, November 18 2016 6:33 PM UTC +00:00

About

BACK A 2D SCI-FI DUNGEON CRAWLER THRILLER WITH AN EPIC STORYLINE  

“Slender meets Thomas Was Alone. Seriously chilling.” – Alpha Tester

An unforgiving and complex dungeon crawler... I love it.” – Alpha Tester

A story that makes you hungry for more after each level…” Alpha Tester “

 PROJECT VIDEO 

The stars are dying; the universe has been quiet for a long time. But in deep space a seemingly impossible cluster of stars remains, orbiting an artificial behemoth that has been dormant for eons. But something equally impossible has awakened it from its slumber.

The Matter King is a sci-fi dungeon crawler which focuses on:

  • An epic storyline;
  • Death a gameplay mechanic;
  • A thrilling atmosphere achieved by the use of 2D dynamic lighting and music. 

The Matter King, Aura Games’ first game, is due to be released in Q4 of 2016, and is a sci-fi dungeon crawler that utilises a maze based puzzle system. It follows our protagonist, Alpha, on his disorientated exploration through the abandoned starship, The Revenant.  

“Alpha awakens in a tall metal room, surrounded only by silence, darkness and fear. At first Alpha’s concern lingers only on his inability to place where he is or how he got here, until he attempts to recall his memories. Alpha realises he is unable to see through an artificial block placed on his mind; he has no idea who he is. All he remembers is that he is Alpha.  

Aided only by the dull light emitted by the visor he awakened with, Alpha begins to explore his broken surroundings. His surroundings have suffered severe damage, damage he remembers witnessing. Maybe even causing. 

As Alpha continues to explore his prison he comes across an area of his world that has suffered major damages, and parts of his memory come flooding back to him; suddenly it becomes all too apparent where he is. Alpha is on board The Revenant, a starship, in the middle of deep space. The area in front of him confirms this; exposed to the openness of space, smashed open by laser fire. But how does Alpha know this?

And in his exploration of the ship Alpha learns that he is not alone in this maze of horrors… An old enemy waits for him in the shadows, seeking revenge for the actions of Alpha’s past he cannot remember. As Alpha begins to interface with the computer systems on the Revenant he begins to understand who he is… What he has done… and what the creature waiting for him in the shadows actually is…  

And he learns that death is only the beginning of fear.”

GAMEPLAY

In The Matter King you take control of Alpha, navigating the maze of the Revenant and solving the puzzles inside and outside of the ship, whilst attempting to escape the keeper of The Revenant, Drone, a damaged cyborg left alone in the darkness for centuries. Through Alpha you will attempt to escape The Revenant, and in doing so seek out its computer systems interface points, called terminals. Interacting with the terminals triggers memories of Alpha’s past, allowing him to figure out who and where he is.

  • AN EPIC INTERACTIVE STORYLINE SPANNING THE AGE OF THE AG UNIVERSE - Who is Alpha? What are The Revenant’s secrets? Why is Drone so fixated upon revenge? The storyline is told in two ways; firstly in game dialogue from both Alpha and Drone as you navigate the maze of The Revenant and secondly by interacting with the terminals, revealing a piece of Alpha’s past, located at the conclusion of each of the 20 levels within the game through a cut-scene 'mini-game' between levels. The story is based upon the war between two hyper-advanced starships, and the impact this campaign has on the universe.  
  • A MYSTERIOUS AND CHILLING ENEMY – Drone pursues Alpha through the darkness with an intense hatred to kill him over and over again; making The Revenant a tomb and torture chamber for Alpha. Coming into contact with Drone will instantly incinerate and kill Alpha. Drone is damages at first but as you progress through the Revenant he begins to manufacture new bodies to inhabit, providing him with new ways to pursue and stop Alpha.
  • INSTAKILL DEATH AS A GAMEPLAY MECHANISM – In The Revenant death is just the beginning. Drone’s idea of revenge goes much further than just killing Alpha; he plans to do it over and over and over again. Upon death Alpha will be reconstructed at the last terminal he interacted with, in real time, and without resetting/reloading the level. Certain puzzles will require Alpha to destroy himself in order to remove an obstacle in his way, and only after doing so will Alpha be able to move through the puzzle unobstructed. There are no heath bars. If you encounter a death object you are sent back to the last terminal that you interacted with, regardless of how much progress has been made since that interaction.
  • ZERO G AND SPACE AREAS – The Revenant is extremely damaged, exposing some areas of it to open space. In contained and undamaged sectors controlling Alpha works just like any normal platform game, but in areas exposed to the vacuum of space gravity disappears, allowing you to control Alpha in zero-g.  
  • LIGHTING – Lighting is an important feature of a suspense based game and we use this as a feature of The Matter King. Despite being a 2D platformer using sprite based assets The Matter King utilises dynamic lighting, allowing 2D objects to be lit as if they were 3D. This also means that if a part of the maze isn’t lit, you will be unable to see it. There are various light sources scattered throughout the maze.
  • PUZZLE ROOMS - In exploring the ship you will come across damaged and malfunctioning systems in rooms, which act as puzzles that must be navigated before Alpha can leave the area and progress through the maze. Plasma hurtling around the room because of a damaged power cell? Artificial gravity malfunctioning? Navigate the madness and escape, or die trying and be hurled back to the beginning of the level. 
  • LIGHTING – Lighting is an important feature of a suspense based game and we use this as a feature of The Matter King. Despite being a 2D platformer using sprite based assets The Matter King utilises dynamic lighting, allowing 2D objects to be lit as if they were 3D. This also means that if a part of the maze isn’t lit, you will be unable to see it. There are various light sources scattered throughout the maze.
  • REVENANT TECHNOLOGY – If this is sounding very one sided right now don’t worry. Alpha will be able to utilise The Revenant’s technology to turn the tables on Drone, which appear in the game as various sentinels which Alpha can control. There are four sentinels so far, with more in the works (we plan to have a maximum of eight, subject to our stretch goals). You can purchase sentinels from terminals throughout levels by collecting data packets during the mini-game cut scenes between levels.  

The locator will seek out the nearest exit terminal to you. The salvation sentinel will allow you to survive a hit from Drone once. The defender will fire against Drone as he approaches you, freezing him in place momentarily. Finally, the beacon generates a bright white light which illuminates a large portion of the maze.

AFTER COMPLETION

We want the Matter King to be game you can pick up and play after completion, so we have a few incentives up for players looking for replayability;

  • TWO MODES – Experience an endless challenge in infinity mode – a randomly generated maze that goes on and on forever. The aim of the game is to survive for as long as you can. Unlike in story mode death in infinity mode means game over. 
  • CHARACTER SKINS - Unlock different skins for Alpha which enable you to interact with the ship in different ways. Move quicker, move through walls, become the hunter... 
  • TIME TRIALS AND ACHIEVEMENTS – Done with story mode? Go for bragging rights by obtaining 100% completion (just like in the old days) by playing through the story levels on time trial mode and then try and grab all of the in game achievements.  
  • LOCAL MULTIPLAYER – Dungeon crawler type games are always better with your friends. Push through The Matter King with a friend; if one of you is killed however you’ll be thrown back to the last terminal you made contact with.
  • EASTER EGGS - We love a good Easter Egg, expect to find many hidden in the game. Many probably won't make sense until we release a few more games and are famous though, so check back for them on YouTube in 5 years. 

WHAT WILL WE USE THE FUNDS FOR? 

Good question. The AG team has the skills necessary to finish building most of the game, and thus far the team have been funding the development of The Matter King themselves. We'll be using the funds as seen in this good looking pie chart, however our main focus is on hiring some voice actors and professional animators to make the cut scene levels as epic as possible, and having funds to get the game out of the door! Think of it as a pre-order with more rewards. 

REWARDS

Backing us now will net you a copy of the game at a cheaper price than the full retail launch price, but as this is a Kickstarter we've also thrown in several special editions and a good dose of AG merchandise. 

STRETCH GOALS An indie studio can dream right?

As far as stretch goals go we're pretty happy with the features that have made it so far, and don't intend to add too much else. However, we'd love to develop for iOS, but as Windows and Android users developing on the iOS platform is rather expensive for us, therefore we have set a stretch goal to fund iOS development.  

WHO ARE WE? 

We’re an independent games development company based in Portsmouth (in the south of the United Kingdom). Our focus is on providing retro, complex puzzle based platform games.

We're a small but determined team of two with ambitions of developing epic video games which we hope one day will overflow into other mediums such as TV and film (if you're reading this and you're a multimillionaire Hollywood producer, drop us a line?).  

Check out more of the Aura Games story at our website

THE START OF A UNIVERSE  

At Aura Games we’re never just thinking about one game at a time; we operate a “one universe” story, meaning all of our games take place in the same universe. This means events in one seemingly unconnected game can have an impact on later games. Backing AG now is not just support for our game but also to get our future games off the ground and create an epic story told throughout a multitude of mediums. Check out our universe timeline at www.auragames.co.uk to get an idea of when The Matter King takes place!

Risks and challenges

All game development projects will naturally throw up some sort of unexpected challenge. However, we have been working on The Matter King for some 12 months now and have ironed out most of the challenges we expect to encounter! The only other risk is potentially the release date as the AG team work part time and therefore there is a small risk the release date could slip by a few months.

Even if we do not meet our funding goal we still plan to release The Matter King at some point in the future.

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Support

  1. Select this reward

    Pledge £1 or more About US$ 1.22

    AG Supporter

    Any support is good support. You’ll get your name in the credits of the Matter King together with a nice heartfelt thank you email from all of the AG team and our Kickstarter exclusive HD wallpaper.

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    Pledge £3 or more About US$ 4

    The Matter King, Kickstarter Edition

    You’ll get a digital copy of the game upon its release for either PC or Android (or iOS if we reach our stretch goal). Includes AG supporter rewards.

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    Pledge £8 or more About US$ 10

    The Matter King, Revenant Edition

    If you’re a fan of special editions and world domination, AG has your back. You’ll get the 'evil' special edition of the Matter King which includes the Demon Alpha skin, an exclusive in game power up and an e-book of the story line and development process. Includes AG supporter rewards.

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    Pledge £8 or more About US$ 10

    The Matter King, LAB Edition

    If you’re a fan of special editions, but have moral qualms about supporting an 'evil' special edition, don't worry, we've got just the package for your high ethical values. You’ll get the 'good' special edition of the Matter King which includes the Pure Alpha skin, an exclusive in game power up and an e-book of the story line and development process. Includes AG supporter rewards.

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    Pledge £19 or more About US$ 23

    The Matter King, Mythical Edition

    Tired of not being able to show off your digitised games outside of your Steam library? You’re retro, we get that. Buy this edition and you’ll receive a hard copy of the game together with an e-book of the storyline and development process. Includes AG supporter rewards.

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    Pledge £39 or more About US$ 47

    The Matter King – Unnecessary Edition

    If the merchandise so far isn’t enough, fear not. With this edition you’ll get a hard copy of the game together with a Matter King T-shirt and badges featuring the sentinels. Includes AG supporter rewards.

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    Pledge £99 or more About US$ 120

    One Universe Supporter

    You’ve got faith in AG, we like that. So in return you’ll not only get the Mythical Edition of the Matter King, you’ll also get our entire future digital game catalogue for free. Forever. Includes AG supporter rewards.

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    Pledge £1,000 or more About US$ 1,215

    Unnecessarily Epic Support

    Clearly you’re an individual that doesn’t think twice about investing £1,000 in an indie game company’s game. We respect and reward that at AG. As well as the rewards from the One Universe Supporter tier, if you can make it to Portsmouth, UK, we'll give you a tour of the AG 'studio' (two computers in a room) and take you to lunch. You know, if you want to... Includes AG supporter rewards.

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Funding period

- (30 days)