In the Villains and Vigilantes Card Game, players take on the roles of the villains trying to carry out a variety of sinister schemes or the heroes striving to bring them to justice. Soar through the air, escape from prison, use mind control to dominate your feeble opponents, or send your opponents flying with a super-powered punch.
The Villains and Vigilantes Card Game is based on the original, classic RPG. It features a spectacular cast of characters and artwork, heroes and villains, drawn from the game books, comic books, source materials, and images of V&V. Iconic heroes such as Condor, Shatterman, and the Crusaders must confront the Mocker, F.I.S.T., the Crushers, Crossfire and even more villains from the world of Villains and Vigilantes.
This brand new card game builds on this rich history to deliver a complete comic book experience in an exciting, strategy card game. Players use customized card decks that focus on the powers, missions, and plot twists that suit their heroes or villains. You play mission cards that reflect your sinister or heroic goals and objectives. Reveal plot cards to set off spectacular and unexpected events. Play power cards to utilize your uncanny abilities, soar over the city, and defeat your enemies.
Every superhero and supervillain has their own special combination of extraordinary abilities. Different powers allows character to shoot energy blasts, recruit allies, manipulate others, defend themselves, or get back into the fight. Using your power cards wisely. Know when to fight, when to flee, and how to use your spectacular powers to complete your objectives. These are the keys to victory in the Villains and Vigilantes Card Game.
In the Villains and Vigilantes Card Game a number of the different elements come together to create a strategic, comic book experience. In this update I’ll dive into those rules and components and talk about how the game is played.
Heroes and Villains
Each players starts with a deck based around one or more main heroes or villains. Each of these characters has one or more super powers. There are 8 core powers in the game (physical, mental, mutant, technology, influence, elemental, mystical, and energy) that each represent a set of related abilities. And a power can come in one of three levels - from enhanced level 1 to extraordinarily powerful level 3.
Each character also has two attributes. Their skill attribute is used to determine the number of Power cards they can play each turn. Their stamina attribute determines how much damage they can take before being knocked out.
You can have up to 3 main heroes or 3 villains in your deck. Having just one hero gives you access to more cards and allows you to focus on the abilities of that one character. Having more main characters gives you access to more firepower and greater numbers. But you’ll have fewer cards and have to juggle a broader range of powers.
Every deck can have up to 3 different missions. You complete your missions to gain mojo and win the game. The villains have a variety of missions. Sometimes they just want to defeat and humiliate a particular hero. You might want to lure a hero into a trap. Other missions might involve wanton destruction, theft, sending out your minions to take control of the city, or similar villainous acts.
For the heroes the missions tend to be to capture the villains and keep them behind bars. But they typically have side objectives as well like saving innocents in danger or tending to their secret identities by spending time at their day job or with loved ones.
The variables missions mean players are selecting their own win conditions. The trick is realizing what your opponents are up to and to stop them while you pursue your own objectives.
The action takes place on a board that represents the city. The city consists of a 4x4 grid of locations. Generally, powers only work on someone at the same location. You can’t punch someone in a different part of town. Characters move about the city pursuing their objectives and each other.
Everything that the characters do they do using Power cards. Since this is a superhero game, the characters can potentially do most anything. Shoot an energy blast, recruit a henchman, summon a cyclone, fly through the sky, mind control an enemy… anything and everything is done with Power cards.
The core mechanic of the game is an action point system. Each character has a number of skill points (typically 4 or 5) to spend each turn. Those skill points are used to play Power cards. The Power cards must match the characters’ powers and typically drain 1 or more skill points for the turn.
Plots card represent unexpected or unusual events. They can be oncoming trains, explosive gas leaks, and runaway busses. The are also used to designate significant locations or special characters. You select which Plot cards to include in your deck and play. During the game you use them to make your own luck.
When super-powered beings battle to the results can be brutal. Most heroes and villains can be KOed with a few direct hits from a blast of energy or super-strength punch. Fortunately, characters also have the means to defend themselves. Response Power cards that represent a character’s body armor or lightning reflexes can be used to avoid damage. Powers of supernatural resilience and regeneration get fallen supers mean you may be down but not out.
Sometimes a villain can swoop in and demolish an unprepared hero with a lightning strike. Other times an attack is met with a stout defense and the heroes and villains will trade blows, attacks, and counter-attacks in moving slugfest.
They get knocked down, but superheroes and supervillains can be quick to bounce back. Ultimately, it’s the missions that determine victory or defeat. Knocking out the heroes can buy you time to go destroy their precious headquarters. Defeating the villains means they’ll hold still long enough to cart them off to jail. But even then the game may be far from over.
No prison can hold a dedicated supervillain for long. Defeated heroes can rally. Getting back on your feet, back into the fight, and continuing the struggle until the day is won… that’s all part of fun in the Villains and Vigilantes Card Game.
Everything you need to play with up to 4 players. Includes 4 complete, pre-constructed decks.
- Game Board ( 4 x 4 grid of locations in “The City”)
- 2 Hero Decks - Blizzard and Evergreen, Shatterman and Condor
- 2 Villain Decks - Crossfire and Mercury, Mercenary Mocker and F.I.S.T.
- Standups with plasic bases for all of the heroes and villains.
- Counters for tracking damage, mojo, plot cards, headquarters etc...
The Action Pack contains more Heroes, Villains, Mission, Plot and Power cards you can use to bring more action to the Base Set. Let's what we've got so far...
This disowned British noble is now only lord of the skies. While his henchman cause trouble on the ground, Stormlord uses his power over the elements to rain death from above. And if his companions get into trouble, he has a new mission to bust them out of jail and help those villains Make an Escape.
This ex-assassin for "the company" now uses his training and abilities to fight crime. With his custom pistol, high-tech weaponry, and protective force field Enforcer is ready to Defend the Defenseless or lash out with Maximum Force.
Vulture is a credential member of the Crushers. He might lack the raw firepower and resilience to be a top-tier supervillain on his own. But when Mocker needs someone to drop from the skies and rip some unfortunate apart with razor sharp claws - Vulture is there to do the job.
He is someone who should need no introduction. Sadly Mr. Rath’s efforts have been often overlooked. For many years now, Victor been a mainstay with the business of super-villainy. He has worked for Mocker, Stormlord, the Motivator, Doctor Apocalypse and many others. He has taken on most every hero, and yet his face, so often concealed behind a ski-mask or armored helmet, remains unknown.
Fortunately for us, Victor has been kind enough to record some of his exploits and observations. You can follow him on Twitter at https://twitter.com/VictorRath.
This sinister villain strikes from the shadows and fades to black. The heroes will be scared of their own shadows!
The classic hero of V&V returns and is ready to unleash his electromagnetic power.
Last seen dismantling the Indestructibles single-handed - this deadly supervillain opens up a dimensional portal and step into the Action Pack. Omni-Primus comes with both his signature powers. He can open rifts in the fabric of space and time and transmute and shatter his enemies.
The power to create your own characters comes to every Action Pack. This unlock features blank templates for you to use to get your personal hero and villain into the game. It also includes the card templates for creating your characters’ unique signature abilities. We’ll provide the formula for creating balanced characters. And you can consult with the game's designer to get your personal powers approved.
The action doesn't stop there. This Action Pack is built to get ever more powerful! Additional stretch goals will unlock more characters, more awesome abilities, and more action in the Villains and Vigilantes Card Game.
This pack is powered by your support (and gamma radiation). So, make your pledge! And be sure to include the Action Pack!
If you have any questions while our campaign is running or following the conclusion of the campaign, feel free to post on the main comments thread or email Kickstarter@GameSalute.com. Our service team strives to reply promptly to all questions and comments (except for when we're sleeping or eating or other basic bodily functions, and sometimes even then!)
Board Illustration: Dann May
Executive Producer: Dan Yarrington
Lead Playtesters: Leo Swainbank, Isaac Swainbank
Additional Playtesting: Kevin Craine, John Hazen, Thomas Hise, Wayne Moulton, Matt Murphy, Pete Ellis
Villains and Vigilantes is a trademark of
Monkey House Games
P.O. Box 2933
Pflugerville TX 78691 www.monkeyhousegames.com
Villains and Vigilantes, the foregoing marks’ respective logos and all associated marks, logos, and characters are © Monkey House Games.
Published under a license to Superhuman Games.
All Rights Reserved to their respective owners.
Risks and challenges
Fans of Villains and Vigilantes may be aware of the legal struggles that have come with it. The Villains and Vigilantes Card Game is produced under a licence agreement with Jeff Dee and Jack Herman, the creators of Villains and Vigilantes. We are proud of our relationship with the game's creators and we are confident (as are the federal courts) that they are the rightful owners of V&V. But legal issues have delayed this project before. It is not impossible that licensing and legal issues will force us to delay or alter it again. No matter what happens, we are prepared and committed to delivering a superheroic game experience to our backers.Learn about accountability on Kickstarter
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