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Story Realms encourages friends and family of all ages to play thrilling stories and grand fantasy adventures in about an hour. Read more

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Funded!

This project was successfully funded on October 4, 2012.

Story Realms encourages friends and family of all ages to play thrilling stories and grand fantasy adventures in about an hour.

About this project

We want to once again thank all of the amazingly generous backers for helping to make this dream come true. We still have a lot of hard work in store for us to bring Story Realms to completion for a launch in the Summer of 2013, but you're devotion and support will carry us through. We will keep posting updates in the weeks and months ahead and you're going to see some wondrous art and stunning developments.  Stay with us for a great journey as we bring Storm Hollow and Story Realms to life! 

                               Click any image below to make it BIGGER.

 What makes Story Realms different from any other board game or role playing game? Almost Everything!  Here's a quick look at some of the reasons Story Realms is like nothing you've ever seen before.

  • A complete Story Realms "Chapter" plays in about an hour.
  • Story Realms is a storytelling adventure game that the whole family can enjoy together--even little kids can play Story Realms and there’s plenty there for adults to get into as well.
  • The gameplay in Story Realms encourages teamwork, creativity, and imagination (thing that kids are amazingly good at) to accomplish great deeds, explore an amazing world, and discover your inner hero..
  • Playing Story Realms is an opportunity to build a shared family experience of adventure, fun, cooperation, and creative memories that will last long after the game is over
  • Storm Hollow, the setting for Story Realms, is a vibrant storybook world that merges the familiar with the fantastic to provide an immersive backdrop for epic adventure that touch on the resonant themes of light versus dark, the power of a good story, and the boundless nature of creativity.

So, what's in those pretty boxes? Books and boards and dice and meeples and cards and cards and more cards. In short, lots of adventure! Preludes has 231 items in the box and books with more than 180 pages. Pieces of a Broken World has 173 items and books with 160 pages. Click the pic above to see the whole list for yourself.

Herwin Wielink is the amazing cartographer and artist behind the world map of Storm Hollow. Imagine this richly detailed and wildly imaginative map as a quad-fold game board at the center of your gaming table! We are pleased to present a hi-resolution image of Herwin's amazing creation. Just click the pic for the big picture.

The Poppin’s Guide to Storm Hollow is filled with pictures, descriptions, and fun little stories about the world of Storm Hollow. The guide gives everyone a fun read and a good understanding of this imaginative, storybook world. As you can see with the Riftwalker page shown above, the book has detailed explanations about each hero type and their powers. It also has a short story about a legendary Poppin of that hero type.

Poppin's Guide to Storm Hollow is meant to be something you can hand out to friends and family members, just to enjoy getting to know about Story Realms without ruining any of the surprises the Storyteller's adventures may have in store for you. The two-page spread shown above if from the section on the Rifts of Storm Hollow. We think this will be a gazetteer unlike any you've seen before. 

The Storyteller has an important role to play and the Teller's Tome is a useful tool for fulfilling that role.  By giving the Storyteller his or her own space on the table, it gives a place to to keep important storytelling items like trackers, scene cards, meeples and markers.  This way the Storyteller has everything needed for the story right at hand and can avoid even having to look up rules while running the adventure.

We've flown past our initial funding goal of $20,000 and now we're pressing forward with the stretch goals.  We set up stretch goals and rewards every $5,000 to add lots of great game-enhancing items you're going to WANT in your copy of Story Realms. So, click the pic to see our big big stretch goal chart and then consider increasing your pledge to the next level. 

Take a look at the items in the Boutique, Emporium and Bazaar below to see items you can add to your pledge to get us closer to the next stretch goal. The shopping list linked above will help you decide exactly what your pledge level contains and all the fun stuff you can add to your pledge.

Welcome to the Boutique. Fancy Add-ons for Fancy Backers

This book was previously called "The World of Storm Hollow" and it is included in every Story Realms: Preludes box. This is an extra copy of the book that has been signed by game designers Angela Hickman Newnham and Julian Leiberan-Titus. click pic to enlarge

This is a rolled (never folded) copy of the map offered in the Bazaar. It has also been signed by artist and cartographer, Herwin Wielink. It will make a stunning addition to any Hero's bedroom. click pic to enlarge

YOU DO NOT NEED THESE DICE. Six talent dice and one storm die are already included in the Story Realms: Preludes box, and you do not need duplicates. But several people said they wanted a backup set incase they lost one. So, here it is. click pic to enlarge

Treat your dice nice in a handmade quilted DiceKerchief. Each DiceKerchief comes in a choice of bright colors or in a Story Realms custom pattern called "Map & Talents". A DiceKerchief will hold a handful of dice and we're included a hinged card case for your Artifact and Power cards. click the pic to enlarge

You can add Emporium and Boutique items to your pledge by increasing your pledge amount by the prices shown above. If you add one or more items to your pledge and live outside of North America, please add $10 to your total pledge for International shipping.

Welcome to the Emporium. Useful Items for Storytellers & Heroes

A set of six 5x7" drawstring bags, each stamped with a different Talent icon. Also includes a hinged card box to hold the powers and artifacts you accumulate while adventuring in Storm Hollow. click pic to enlarge

A deck of double-sided blank Lore cards and a pack of tarot-size card sleeves. Use our art cards, write your own backstories and adventure cues, then slide them into a card sleeve and start adventuring. click pic to enlarge

This new Emporium item is NOT for you; it's for the teachers and kids in a school, library or community center. We'll gift a copy of Story Realms: Preludes in your name and add in a comprehensive curriculum plan and activity guide developed by a team of education experts for using Story Realms to promote literacy, reading fluency, creative thinking, problem solving, and a host of other skills.

You can add Emporium and Boutique items to your pledge by increasing your pledge amount by the prices shown above. If you add one or more items to your pledge and live outside of North America, please add $10 to your total pledge for International shipping.

Welcome to the Bazaar. Fun stuff for the adventurous kid in all of us.

This final item in the Bazaar is our Create-A-Kit Kit. It comes with 48 stickers on 8 sticker cards and six blank Adventuring Kit cards. Just peel off the items you need for your next trip to Storm Hollow and stick them to a blank card. Write your name on the back of the card and you're all set! Don't carry useless stuff on your adventure; make your own kit then go explore Storm Hollow!

Click the pics above for larger images. Throughout the campaign we will add new items to the Bazaar, so keep coming back to check it out. 

Backers who pledge at Riftwalker level, or levels that include Riftwalker bonuses, will receive one of each Bazaar item for FREE. So, the savings and swag just get better and better for the Riftwalkers.

Don't feel left out, though, because EVERYONE can add Bazaar items to their rewards package just by increasing their pledges by the amounts noted next to each item. Ordering multiples is fine, just do the math. If you want two sets of bookmarks and three sets of postcards, just increase your regular pledge amount by $50.

Before the project wraps up, we'll add a link for a shopping list, so you can tally up all the Bazaar items you want to get.

We're providing a copy of the basic rules that make Story Realms work. Some of the art is still in production, and we'll be hiring a proofreader to give it a thorough review, but this will give you a good set of rules to look over.

Storyteller's Guide (rules)

We've also prepared a FREE print and play file-set for the first adventure in Story Realms: Pieces of a Broken world. The set contains two files:

Den of Darkness Adventure

Den of Darkness Components

None of the files above are small and they are not "low ink" compliant because Storm Hollow is not a place for low-res black and white stories. Story Realms is Full Color, Full Resolution, and Full of Fun!

We're also posting a couple of videos below with a look at how heros are created and how a story scene is played out. We know the camera work leaves a lot to be desired. Sorry. We're gamers, not videographers :-)

Excited gamers and eager families have been demoing Story Realms for months. It's been showcased at GameStorm, Origins, GenCon and now PAX Prime. So, what do these folks have to say?

Dan Zuccarelli of PERPETUAL GEEK MACHINE Podcast

Richard Bliss of FUNDING THE DREAM Podcast

Paco Garcia Jaen of GMSMAGAZINE Podcast

Erik Wecks & Jonathan Liu of GEEKDAD

Michael Fox of THE LITTLE METAL DOG SHOW

Moss Scheurkogel on THE GAMES SHOPPER

DefectiveYeti of PLAYTEST

RPG KICKSTARTERS

Pat on THE STUTTER

Angie & Julian on ESCAPADE GAMES

Great games and good stories bring people together. We want to provide both in one package. For us, Story Realms isn’t just a game. It’s an opportunity to help families and friends create memorable experiences together. Storytelling games have meant a lot to us in our lives. They’re more than just good fun. Storytelling games are how we’ve met some of our closest friends, including each other. More than anything, we want Story Realms to be a gateway for new players to enjoy these games and a magnificent bag of tricks for experienced players to tell great tales. -- Angie & Julian

Each pledge level INCLUDES SHIPPING and is marked Worldwide or USA & Canada or International. Please double check to see that you are selecting the correct pledge level for shipping from the USA to your place of residence. 

The Springboard Seal of Quality is your assurance that a new game project is worth your time and attention. All titles approved for Springboard campaigns are vetted by the game professionals at Game Salute. During this comprehensive evaluation process, Game Salute play tests the game to make certain it is solid and fun, and examines all aspects of production plans to verify that you are getting the highest quality for your pledge dollars. 

Story Realms will be available locally all around the world through Select Stores and will be available online through Shop.GameSalute.com for delivery worldwide. 

You can find local stores through GameStoreLocator.com . If your favorite store is not on our Select Stores list, be sure to ask them to sign up today at GameSalute.com/SelectStoreSignUp .

We have special Preview Nights bundles available for local stores. These bundles provide retailer pricing, free shipping with minimum order, complimentary demo copies, and more. Contact James Takenaka at Sales@GameSalute.com or 1-800-459-5516 to pre-order your Story Realms products now.

Fully-playable Story Realms prototypes are available to board game and RPG reviewers for a nominal shipping fee.

Story Realms is pleased to offer access to our game designers and creative team for podcast, blog, newspaper, or television interviews. 

Team members can also be present for conventions and event appearances with a timely invitation and appropriate travel and lodging expense allowances. 

Please contact David MacKenzie at springboard@gamesalute.com to discuss any of these media support opportunities.

Game Design and Development: Angela Hickman Newnham & Julian Leiberan-Titus

Art Director: Dann May

Artists: Dann May, Kelly McClellan, Luis Felipe Peredo Noguez

Cartographer: Herwin Wielink

Graphic Design: Dann May and Cody Jones 

Executive Producer: W. David MacKenzie 

Design Studio: Escapade Games

Publisher: Game Salute 

Special Thanks to : Randy Newnham, Chrissy Leiberan-Titus, & All of Our Dedicated Play Testers

Story Realms Web Site

Story Realms on BoardGameGeek.com

Dragon Chow Dice Bags

We will update the project FAQ below as you send in your questions. 

FAQ

  • From Co-Designer Julian Leiberan-Titus

    Thanks for bring this up. I definitely would love to clarify this for everyone. We have playtested this game with emerging readers and kids who don't read at all. It plays just fine because all that's really required is for the player to say what they want to do. The Storyteller can tell them which skill to roll and how many dice to use. Once their powers have been explained, most young players can remember what they do. The Storyteller is also free to prompt them when it would be particularly helpful to use them.

    As for the powers that let the players read the back of cards, the cards can easily be read aloud to the young player. It doesn't have quite the same "feel" as letting them read the information for themselves and deciding what to share, but it works just fine.

    In short, with non-reading children, the cards and powers have to be explained to them rather than letting them simply read it. Other than that, we haven't had any trouble in playtesting.

    We both have 6-year-old daughters that have been some of the primary playtesters for the game. One of the cool things about playing with the younger children is that they tend to ignore the powers at first and rely almost entirely on their imaginations to come up with solutions to the challenges. The adults usually focus on their powers and skills more. What's fun is that, over time, the children get the importance of the powers and start to pay more attention to them. The adults, in turn, start to see the importance of really using creativity and imagination and begin to relying on the powers less.

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  • From Co-Designer Julian Leiberan-Titus

    Sure. Many of the games core mechanics are from RPGs. Primarly, it resolves its scenes through imagination, problem solving and die rolls that will look very much like an RPG.

    What makes it different is that it does use a board and physical components to give a board game interface for that imagination and role-playing. It has scene cards for each scene. There is a card for every major ally and enemy that you meet. Each new power and artifact you gain has a an actual card associated with it. It even has a board to show the players progress through the story and location in the world.

    If you think of adventure board games like Runebound, Talisman, or Descent, they use a lot of mechanics from RPGs as well. They have skills, roll dice, and sometimes even try to tell a bit of a story along the way. They just have board game components to make everything very clear and usually keep everything very concise and mechanical (avoiding too much imagination play).

    In Story Realms, we try to bring a lot of that imagination and storytelling back while still keeping with board game components, a clear interface, and clear visible progress.

    The Tracker cards are another important way that game is more board game like. For any challenge in the game, there is a progress tracker that moves up as the players do things that get them closer to their goal. During the action challenges, there is a disaster track that moves up as the enemies work towards their goal and a Threat Tracker that moves around and specifically describes what action the enemies take depending on where the players have managed to move it. These trackers, again, give a very board game interface for showing how a scene is progressing and how well the players are doing.

    Finally, the game plays in about an hour. This is actually a shorter amount of time then most adventure board games and definitely a lot shorter than your average game of D&D or other RPGs.

    We think Story Realms represents a real hybrid between RPGs and board games. We don't deny that it the core mechanics and game play use some traditional storytelling/RPG systems of imagination and dice rolls. That's part of why the game is so fun. But equally important are the benefits it brings with its board game components and presentation that help make the goal of each challenge clear, the progress toward the goal simple to track, each important aspect of the game represented by a an actual card or board that contains the important mechanics.

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  • This game can absolutely be played by 2 players with one being a hero and one being the Storyteller. (It does need someone to be the Storyteller)

    When there are more players, there are more people's imagination adding to the story and this can create a lot of fun interactions and lively conversation. Its a bigger more collaborative experience with more opportunities to build on other peoples ideas. With only two players, it can be a very rewarding and more intimate experience that follows the arc or most actual stories with a single protagonist. It allows the single hero to drive the story and the Storyteller is more free to let that player explore on their own a bit since its not dividing the group up or slowing things down for other players.

    It creates a different feel but it can be a lot of fun. The only big adjustment I make with a single hero is to play up the role of allies in helping that hero out. So in Den of Darkness, instead of having Gurbin be so injured he can't help much with fighting off Blunderbore, I instead would make him more capable in the scene and able to drag Twilla while the player comes up with creative ways to save the day. Each ally lore card also has specific information about how the ally can help the heroes and will include suggestions on how to play up allies a bit more for games with only one hero. The Pieces of a Broken World Campaign also contains detailed background information on the major allies of the story and gives lots of advice on how to play them.

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  • Each hero board is double sided and each side is identical in skills, powers, and everything except that one side has male character art and the other side has female character art.

    Furthermore, we have a strong focus on making sure that the female characters are non-sexualized and dressed appropriately to go on an adventure. This philosophy can be seen in the current three female characters: the Lightbringer, the Riftwalker, and the Stormchaser.

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  • If you are nervous about being a Storyteller, I think this a great game to try out. It is designed to be much easier than being a DM in D&D. The rules are simple and you won't have to look up any strange modifiers or special rules to apply in particular situations. Each adventure has the challenges clearly laid out. They have a clear goal to present to the players and a clear way that the players can earn progress to achieve that goal. As the Storyteller, your main job is just to ask the players what they want to do, help them know which skill to roll (and the skills are pretty self-evident), and then apply their hits to an appropriate tracker. The adventures tell you what to say to set up each scene and how also how each scene is resolved. We include systems to help you make a story seem dynamic without any effort on your part. The enemies in an action challenge will shift what they do and what tactic they take throughout the scene. This gives the players the excitement of a dynamic scene where they have to adjust to the changing conditions of the challenge. For the Storyteller though, all you have to do is look at what color the Threat Tracker is on and read out that action on the scene key. If you pledge at least at the $75 level and get the Pieces of a Broken World Campaign, you will have a total of 13 adventures (3 in Preludes and 10 in the campaign) entirely ready to run before you ever have to write your own adventure or buy an expansion. The Pieces of a Broken World Campaign is meant to be a 10 adventure tutorial for both the Storyteller and the players. It shows off the different ways the Trackers can be used and the different kinds of stories that can be told.In short, if you are interested in being a Storyteller at all, this is the game to try. We really intended this to be a fun game for new Storytellers to try out. It's built to make you successful in that role even if you haven't done it before. As far as creativity is concerned, you can really pick your battles with Story Realms. When you've got a cool idea or a fun way to describe something, going for it with gusto can really bring out the fun for everyone. However, if you are feeling a little unsure, you can run it straight from the book and the players will still have a cool story arc, interesting challenges, and a very dynamic action scene for a big finish at the end.

    I strongly believe that Story Realms helps everyone, players and Storytellers, find their creativity. It gets you started by making it simple to understand how to resolve a scene and doing a lot of work for you in making a fun story come to life. As you play it, I think you'll find your own Storytelling skills growing and you'll have even more fun adding in your own imaginative ideas when you feel ready.

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  • From Co-Designer Julian Leiberan-Titus

    The game is infinitely re-playable. Preludes comes with 3 different one-off adventures. Pieces of a Broken World has 10 adventures that link together to tell one epic story. So for the $75 big box, you get 13 adventures right away. Storyteller's can make up their own stories to play through (which is why your ability to replay the game is only limited by your own imagination). To help Storyteller's out, the game also comes with 20 pre-made challenges that can be plugged into stories as you see fit. These have a scene card and all the mechanics for running the scene, but no prescribed story that the scene must go to. Instead, these challenges make it easy to start making your own stories built around these scenes. There are also blank templates provided so that you can make up your own scenes and your own challenges entirely.

    The Pieces of a Broken World Campaign is also meant to serve as a tutorial to Storytellers to show them many different ways the Trackers can be used to tell different stories. Some of the scene cards later in the adventures also have alternate trackers on them to help describe a specific mechanic for certain scenes.

    From the player side of things, in addition to just enjoying new challenges to solve and new stories to experience, the game gives pretty regular rewards of new Artifacts and Extra Powers so there's usually something new to play with as well.

    One final note on re-playability, playing through the exact same adventure is surprisingly fun particularly if you have a different mix of players. While I doubt most people approach the game this way, I have been surprised as we demo the Den of Darkness for more and more people that I never really get tired of running it. Because Story Realms allows a lot of creativity and different approaches, each new mix of players have entirely new ways of meeting the challenges of the story. Add to that the fact that the different heroes powers give the players access to different information and different resources and the adventure never unfolds in quite the same way.

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  • From Co-Designer Julian Leiberan-Titus

    The innate powers for most of the heroes are flavorful and story driven with a minor mechanical benefit. The Lightbringer learns about enemies and can find Dark Doors. The Talespinner gets to know allies and senses Story Echoes. The Sparkcaller's spark has the ability to do minor pet tasks for this reason. It can do some simple tasks that require no roll while the Sparkcaller is busy with something else. This is mostly as a fun way to tell a story of what its like to have a pet along.

    However, the spark also has a real mechanical benefit as well. Using magic requires that a source of that magic be already present in the scene. To use water magic, you must have some water around. Fire magic needs a flame to manipulate, and so on. Because the Sparkcaller can switch his or her spark's element at a whim, the Sparkcaller is the only hero that can use any type of magic at any time regardless of what else is in the scene. For some scenes, like Scene 2 in Den of Darkness, this benefit is pretty minor as almost all elements have a source. In other scenes, magic can be a lot more sparse and this power helps ensure the Sparkcaller can always attempt the magical effects he or she want to try.

    Story-wise, this has the fun benefit that you are manipulating the element of your spark. So if you are using fire magic from your fire spark, perhaps you are causing it to breath fire on someone or burst into flame like a phoenix.

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  • From David @ Springboard

    Just go to the "Manage My Pledge" button in the upper right corner and increase your pledge to twice the listed amount.

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  • From David @ Springboard

    The stretch goals will be a mixed bag.

    Everything on the stretch goal chart will go to Kickstarter backers free of charge.

    The Artifact cards at $40,000 and the hardcover upgrade at $160,000 will benefit everyone who pledges here on Kickstarter and everyone who ever buys a copy of one of these starting Story Realms titles off the shelf at their Friendly Local Game Store.

    The other items between $60,000 and $200,000 will go out to Kickstarter backers with all their other rewards, but they will probably also act as a seed for a future adventure expansion pack at some point in the future.

    The $250,000 stretch goal??? We're still thinking about that one. :-)

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  • From David @ Springboard

    The "World of Storm Hollow" book is part of the Preludes box so all pledges that include Preludes will get the book. The Lightbringer level is JUST the book by itself.

    We thought it might be useful for parents and gamers to see if they were interested in the world where all the gaming adventures happen before putting in a larger investment. Also, if you do buy the Preludes box later from your local game store, the extra "World of Storm Hollow" book will be handy to have around if more than one player wants to look something up at the same time.

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  • Yes, it is our intention that Story Realms be available in local game shops. Ask your shop if they work with Game Salute as a supplier and if not, have them check out our web site at gamesalute.com

    If all else fails, you can pick it up at shop.gamesalute.com when it is released.

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Rewards

  • You selected
    Pledge $1 or more

    43 backers

    WHIZBANGER -- Thank you for your support!

    Estimated delivery:
  • You selected
    Pledge $20 or more

    8 backers

    LIGHTBRINGER -- One copy of the "World of Storm Hollow" Player's Book. It's perfect if you just want a taste of what Storm Hollow has to offer, but it is not a playable product all by itself. In addition, this pledge level qualifies for any stretch rewards flagged for Lightbringer. See more details in the Stretch Track section of this page. Worldwide Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $40 or more

    76 backers

    TALESPINNER -- One copy of Story Realms: Preludes. This "Core Set" is your entry point into the world of Storm Hollow. In addition, this pledge level qualifies for any stretch rewards flagged for Lightbringer. See more details in the Stretch Track section of this page. USA & Canada Shipping included.

    Estimated delivery:
  • You selected
    Pledge $50 or more

    7 backers

    TALESPINNER -- One copy of Story Realms: Preludes. This "Core Set" is your entry point into the world of Storm Hollow. In addition, this pledge level qualifies for any stretch rewards flagged for Lightbringer. See more details in the Stretch Track section of this page. See more details toward the bottom of this page. International Shipping included.

    Estimated delivery:
  • You selected
    Pledge $75 or more

    61 backers

    SPARKCALLER -- This Story Realms Box Set includes one copy of Story Realms: Preludes and one copy of Story Realms: Pieces of A Broken World. In addition, this pledge level qualifies for any stretch rewards flagged for Lightbringer or Sparkcaller. See more details in the Stretch Track section of this page. USA & Canada Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $90 or more

    21 backers

    SPARKCALLER -- This Story Realms Box Set includes one copy of Story Realms: Preludes and one copy of Story Realms: Pieces of A Broken World. In addition, this pledge level qualifies for any stretch rewards flagged for Lightbringer or Sparkcaller. See more details in the Stretch Track section of this page. International Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $100 or more

    504 backers

    RIFTWALKER -- This Story Realms Deluxe Box Set includes one copy of Story Realms: Preludes and one copy of Story Realms: Pieces of A Broken World. When we open the Story Realms Bazaar this pledge level will receive one of each Bazaar item at no additional charge. In addition, this pledge level qualifies for ALL stretch rewards. See more details in the Stretch Track section of this page. USA & Canada Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $120 or more

    142 backers

    RIFTWALKER -- This Story Realms Deluxe Box Set includes one copy of Story Realms: Preludes and one copy of Story Realms: Pieces of A Broken World. When we open the Story Realms Bazaar this pledge level will receive one of each Bazaar item at no additional charge. In addition, this pledge level qualifies for ALL stretch rewards. See more details in the Stretch Track section of this page. International Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $225 or more

    13 backers Limited (7 left of 20)

    STORMCHASER -- Includes the Riftwalker Deluxe Box Set PLUS six custom Story Realms Dragon Chow Dice Bags. In addition, this pledge level qualifies for ALL stretch rewards. See more details in the Stretch Track section of this page. Worldwide Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $500 or more

    0 backers Limited (10 left of 10)

    VENTURE -- Includes the Riftwalker Deluxe Box Set PLUS you will work with the Story Realms designers to create a unique building or landmark within the city of Venture. Your creation will be drawn into the Venture map and included in all printings of the Story Realms: Pieces of a Broken World game board. In addition, this pledge level qualifies for ALL stretch rewards. Worldwide Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $500 or more

    0 backers Limited (5 left of 5)

    CHALLENGER -- Includes the Riftwalker Deluxe Box Set PLUS you will work with the Story Realms designers to create a unique Story Challenge card that you and other Storytellers will be able to use when planning your own adventures in Storm Hollow. In addition, this pledge level qualifies for ALL stretch rewards. Worldwide Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $1,000 or more

    2 backers Limited (8 left of 10)

    STORYTELLER -- Includes the Riftwalker Deluxe Box Set PLUS you will work with the Story Realms designers to create a new adventure in Storm Hollow. Your ideas will be used to build a story and to craft the needed card illustrations. When complete, your adventure will be published as a bonus reward for backers at the Sparkcaller level or higher and it will be added to a future Story Realms product. You will, of course, be credited as a game consultant. In addition, this pledge level qualifies for ALL stretch rewards. Worldwide Shipping Included.

    Estimated delivery:
  • You selected
    Pledge $5,000 or more

    0 backers Limited (2 left of 2)

    GREAT GUARDIAN -- Includes everything in the STORMCHASER pledge level PLUS the Story Realms designers will come to you home, game store, school, or library (continental USA only) to run a three-story session from the Pieces of a Broken World adventure book. In addition, this pledge level qualifies for ALL stretch rewards. Worldwide Shipping Included.

    Estimated delivery:

Funding period

- (34 days)