Storm Hollow: Call to Adventure (Canceled)
Answer the call and discover Storm Hollow, a component-rich RPG for all ages. Delightful as your dreams, or as dark as your doubts...
Enter the magical world of Storm Hollow with Storm Hollow: Call to Adventure! Part board game and part RPG system, Storm Hollow is an immersive storytelling experience that will appeal to gamers of all ages and experience levels.
This new core set contains hundreds of awesome core materials, 5 introductory adventures, and everything you need to start making your own adventures in the world of Storm Hollow. Call to Adventure features the "Preludes" set of adventures as well as beautiful new box art, variant Sparkcaller artwork, and 2 new Quickstart Guides to help you get started.
"Storm Hollow expertly removes that burden and lets the Storyteller weave her spell and the players enjoy molding that story along the way all while tracking progress visually on character cards. Love this!" - GeekDad
"The dice are cast, the successes are tallied, and a moment later a half-unconscious girl who measures seven feet in height is sailing into the light, propelled by the imagination of a girl for whom kindergarten is still a fresh and exciting experience... [Storm Hollow] is a game that can be enjoyed by adults and yet comprehended by children. In fact... having a child on your team can be pretty handy when you need to just imagine up a storm and get it done!" – Games Shopper
"Storm Hollow is an excellent starting point for any group containing younger would-be roleplayers (also, more seasoned folks who are attracted to a feather-light system and less traditional world). We are fascinated by the world of Storm Hollow, and we are appreciative of the lengths the designers went through to make a system which is accessible and encourages creativity above all else." – Gameosity
"Connor (7 years old) thoroughly enjoyed this game. At the beginning he was a little hesitant and was not sure what to do. However, once he started rolling dice, he fell in love with the game. As soon as the game was over he had so many questions about what happened next. He wanted to tell everyone about his experience and the story he helped create. Most importantly, he asked, 'When do we play again?'" – Biblical Geek
The Limited Edition Treasury and Call to Adventure
If you missed out on the original Kickstarter or aren't ready to commit to the massive Limited Edition Treasury, then Call to Adventure could be for you! The lion's share of the content for Call to Adventure was created as part of the original Kickstarter and Treasury product (that you can take a peek at in the above unboxing video), with only a small amount of new content being created specifically for this campaign.
Additional content in Call to Adventure:
- Added new box and cover art
- Added a variant on the Sparkcaller artwork
- Added Quickstart Guides
Component changes in Call to Adventure:
- The books in the Treasury were hardcover books, the books in Call to Adventure will be soft cover.
- The hero mats in the Treasury were thick 2 mm cardboard, the hero mats in Call to Adventure will be of good card stock.
Timeline & Shipping
The project will be printed with the very same printer that created the Treasury edition. All the artwork and game design is complete and ready to print. This means that we are very confident of delivering the game on time to backers by the July 2018 deadline.
After the campaign closes you'll be sent a link to a pledge manager, where you will be able to add-on extra copies of the game if you like. We are also offering an exclusive discount on Riftwalker: A Storm Hollow Card Game!
Game Design, Writing: Angela Hickman Newnham and Julian Leiberan-Titus
Art Direction, Game Development, Creative: Dann May
Content and Copy Editing: Jonathan H. Liu
Additional Writing: Dann May (inc. No Place Like Nome, The End), Randall Newnham (inc. The Song Beneath the Song), Serge Gagnon (The Raven and the Troll), Plight of Plantasy (Joshua Muscat), Margaret Leiberan, and Richard Malena
Additional Editing: Angela Hickman Newnham, Dann May, and Bryan Johnson
Graphic Design & Layout: Dann May
Pre-Press and Production Management: Cody Jones
Cartography: Herwin Weilink
Illustration: Alex Vinogradov, Antonis Papantoniou, Brendan Keough, Bruno Cerkvenik, Cube Art, Dann May, Eoghan Cowan, Gi Martins and Sara Ferreira, Grzegorz Pedrycz, Ian Kirkpatrick, Jacob Atienza, Jacqui Davis, Kelly McClellan, Luis Peredo, Victor Corbella, Vihn Mac, and Yoann Boissonett
Mark Edwards, and
Kickstarter and Social Media Management: Brenna Noonan
Executive Production: Dan Yarrington
Published by: Game Salute in association with Escapade Games
Risks and challenges
The team at Game Salute has delivered hundreds of successful Kickstarter campaigns including our own published titles and those we've helped independent publishers run and fulfill.
While printing, shipping, and processing delays are always a possibility, we have set a reasonable delivery date based on our experience.
We're so confident that you'll enjoy Storm Hollow: Call to Adventure that we're backing it up with our Game Salute Guarantee. If you don't enjoy the game after you've received and played it—just send it back to our headquarters and we'll issue you a full refund, no questions asked.
Sometimes people may want to cancel their pledge after the campaign has ended, and that’s fine too. We can handle this for you – all we need is for you to email Support@GameSalute.com with your Kickstarter username and full real name. Please note: when we receive your funds, we only receive around 90% of what you paid thanks to various fees and charges, so whatever your pledge was you’ll get it back less 10% to cover those charges.Learn about accountability on Kickstarter
- (15 days)