Seven honorable and brave samurai, aided by a handful of frightened villagers, are the only defenders of the village. Will you help these villagers to fend off bandits, or will you command the thieves to steal all the rice you can and punish the insolent peasants?
Seven Swords is a game for two players in which one player controls seven samurai and the villagers to try to repel the attack of the evil villains while the other player controls the bandits who try to steal all the rice they can and destroy the village.
The game lasts 18 turns, after which the player with the most victory points (VPs) wins. The samurai player begins the game with the VPs in the villagers' houses and rice stores, and the bandit player must attack peasant houses and steal rice to acquire these VPs. The bandit player can also earn extra points if they eliminate the samurai in combat.
Each turns consists of two phases. The bandit, who plays first, has seven cards in hand that symbolize the seven sectors of the village. They will discard a card to give themselves a number of actions that turn, and they might receive additional actions from the samurai player.
With these actions, the bandit can play different bandit troops – including infantry, archers and cavalry – with which they can then move around the village and attack the samurai, villagers and rice storage.
The samurai player then chooses between five chips – combat, movement, leadership and two special action chips – to see how many actions that they have that turn.
A samurai can perform three types of actions – attack, move, and use the villagers to attack bandits – but only one time for each samurai until one of the special chips has removed the counters of such action. The more actions that the samurai player performs, the more actions the bandit has.
After a certain number of turns, the bandit player discards one of their action cards, then eliminates any samurai who is in the field of the discarded card.
Other details in the game include bows that help players attack from a distance and fences that keep the bandits from walking into the village.
In addition to having a double-sided game board with different village layouts, the samurai player establishes the placement of villagers, fences, bows and rice storage at the start of each game, allowing for wide variability in gameplay!
Game Salute Guaranteed is our promise that Seven Swords will be produced with quality components and that you will enjoy the time you spend with the game. If you're not satisfied with Seven Swords, simply return it to our headquarters within 30 days of receiving it, and we'll refund your pledge. That's our no-questions-asked money-back guarantee.
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Shipping is expensive. We've calculated the cost to ship this game to backers around the world and we're subsidizing that to help keep your costs down. The cost to ship this game to backers in the USA is $7.38. Game Salute is covering $7.38 of the shipping cost for ALL backers around the world. That means that the pledge level for US backers includes shipping.
For international backers, we're passing along the same savings on shipping. That means it's just $14.00 that you'll need to add to your total pledge amount for shipping anywhere outside the USA! See the chart below for the breakdown.
To keep the shipping costs as low as possible, we ship packages via a variety of shipping services depending on your specific location. We use USPS, FedEx, UPS, and DHL.
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Designed by: Óscar Arévalo
Art: Víctor Pérez Corbella
Developed by: Gen X Games
Distributed by: Game Salute
Kickstarter Campaign Manager: Michael Fox
Kickstarter Campaign Graphic Design: R Jay McCarty
Risks and challenges
Game Salute is well versed in creating successful games and getting those games manufactured and distributed to the backers. While shipping and processing delays are always a possibility, we have set a delivery date that we are confident in. You can expect fast turnaround and excellent service, as always!Learn about accountability on Kickstarter
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