We're shipping these King's Forge products from our distribution facilities in the USA, EU, and Canada, which helps reduce or eliminate costly additional charges for customs and brokerage fees. Huzzah!
Note to Owners of King’s Forge First Edition
There were two misprinted Gather cards in the first edition of King's Forge—North Mine and Tavern. Corrected copies of both cards are included in Apprentices and in the second edition reprint of the King’s Forge base game.
We've broken through five stretch goals over the course of the campaign, adding a total of fourteen brand new cards into the already bulging box for Apprentices! Now, a new challenge awaits you; King Sedgewick demands a new Gathering Card, designed by one of our backers with assistance from King's Forge creator Nick Sibicky! Get those creative juices flowing, click the Decree below and visit the Update right now!
Theology of Games
Scott and Jeremiah did a double-take review for our original King's Forge project. They're showing off the prototype, but it all still applies...except that the "Black Market" changed to "The Docks" in the published game and the "Storage Tiles" became the "Smithy Tiles". In Summary...they both really like it, but Scott wasn't happy with the few "take that" aspects.
Jon Gets Excited
This video sure lives up to it's name--Jon gets really excited about King's Forge and the Queen's Jubilee expansion that our original Kickstarter backers helped create.
The Game Academy
Father and son reviewer go over the rules, play a game, and give their thoughts toward the end of the video. Hint...Kids like it too.
Adam Kunsemiller sat down with Game Salute's CEO, Dan Yarrington, at Gen Con 2014 to do a quick overview of King's Forge.
Scott Laughlin on BGG
"King's Forge is a beautiful game, both inside and out. Gameplay is complex, diverse, strategic and engaging. You have to adjust your thinking with every turn of a new card or roll of a die. All of the requisite thinking is made all the more pleasant by the eye candy which is the art. These qualities make King's Forge a great option for tabletop gamers that prefer medium+ game experiences, appreciate theme, and value long-term replay-ability". -- Full Review Here.
Damon Asher on BGG
"Overall, King's Forge is a really fine game, and there is potential for my rating to climb even higher than my current 8 with more plays. It hits a nice spot on the complexity curve, where you can get by with minimal thought, but the game will also reward deeper thinking. It also hits a nice vibe for families on the interaction curve, where you need to be aware of what other people are doing and compete in the Craft Phase, but there is not too much directly messing with each other." -- Full Review Here.
Drew Hicks on BGG
"I don't own this game, but I'm eager to play it again and post a more complete review. Until then, I'm gonna suggest that you check it out if you haven't heard of it. It's a quick dice game with a deck-builder-ish feel and some clever twists on familiar mechanisms, and it definitely should have been on my radar before now." -- Full Review Here.
The Escapist Magazine
"It's a blend of small-scale strategic thinking and the immediate satisfaction of deciding how few dice you can keep in your pool to have good odds of making an item well. Sometimes there'll be surprise victories as a player pulls out a surprise win of perfect rolls on a round you decided to build up your pool." -- Full Review Here.
Designer - Nick Sibicky
Art - Jonathan Kirtz
Art Direction - Dann May
Graphic Design - Jonathan Kirtz, Dann May, and Cody Jones
Producer - David MacKenzie
Developer - Clever Mojo Games
Publisher - Game Salute
"Special thanks to all of the playtesters who made sure King's Forge and the Apprentices expansion were the best they could be, to our original Kickstarter backers for their boundless creativity and support, and to all of the new backers joining in to support this new King's Forge reprint and expansion. All of you are what makes working in the gaming industry so much fun!" - David MacKenzie, Clever Mojo Games
Risks and challenges
Game Salute is well versed in creating successful games and getting those games manufactured and distributed to the backers. We have done over 120 successful Kickstarter campaigns including our own published titles and those we've helped independent publishers run and fulfil. While shipping and processing delays are always a possibility, we have set a delivery date that allows time to handle difficulties when they arise. Of course, should games arrive before the given date, we will send them out as soon as we receive them.
There is still some art and layout work to wrap up before we can go to production, but rest assured, if we can deliver early we absolutely will do so.
We are dedicated to providing you with the highest quality game for your table, so thanks for supporting us; you're awesome! With our powers combined, we’re going to make something amazing.Learn about accountability on Kickstarter
- (28 days)