Barnyard Legions (Canceled)
Barnyard Legions (Canceled)
You can't keep a good pig down. While we didn't make our goal the first time around, we'll be relaunching this autumn!
You can't keep a good pig down. While we didn't make our goal the first time around, we'll be relaunching this autumn! Read more
While Barnyard Legions didn't make its initial funding goal this time we will be relaunching this autumn with a new campaign. Join us then. Like us on Facebook now, and visit our website.
We'll be continually providing updates on the future of Barnyard Legions there.
Barnyard Legions is a card game for 2-4 players, ages 13 and up, where players take control of a Legion and attempt to score by drawing up battle lines. Each turn, players take two actions (with an optional third) to play units from their selected Legion in order to build a battle line of five cards, all while keeping their opponents from completing their own battle lines. A game runs between 15 and 30 minutes, so you can play a quick one with friends, or several over the course of an evening.
With several years' experience in the gaming industry and over a dozen products published, Games Afoot designer Andrew Meredith is now looking to launch Barnyard Legions as the company’s first game. His body of work includes multiple titles for Fantasy Flight Games, and the dice game MERCS: Conflict published by MegaCon Games—the creators of the runaway success Kickstarters MYTH and MERCS: Recon.
We need your help to fund Barnyard Legions and bring it to your friendly neighborhood gaming store nationwide. With your help, we'll also hit the stretch goals that will add additional Legions as add-ons, including the Beegyptians, Horse Babylonians, and many more.
Across the Board Review
"Barnyard Wars is a tactical game full of strategy that is easier to understand for new gamers." —Nicole Jekich
Father Geek Review
“This game reminds me of a mini version of a miniature battleground. I like how you shift around, how quick you go into battle, and how easy it is to see what you need to do.” — Child Geek
"Barnyard Legions is a great example of how cards can be used to play out big battles with very little table space." —Father Geek
Dice Monkey Review
"I’ve gotten the chance to play the game quite a bit lately in the lead-up to the Kickstarter and have been having a blast." —Dice Monkey
Dad's Gaming Addiction Preview
“Barnyard Legions…spices up the idea of “Tic-Tac-Toe” by introducing barnyard factions and cards with special abilities." —Vincent Paone
Board to Death TV Preview
"The game has built in subtleties that will appeal to gamers, while the unique decks and humorous tongue-in-cheek art make Barnyard Legions a great gateway game for players who are not familiar with more complicated card games. Families will be able to sit down and follow the very simple rules and start playing immediately." —Giancarlo Caltabiano
The Barnyard Legions base game comes with four Legions for you and your friends to choose from. Each has a distinctive style of play and will introduce non-gamers to the concept of unique decks, while also providing gamers with endless strategies to win.
Republic of Ram
The sheep of the Republic of Ram are a flock of team players (when they're not cutting down their own emperors). They use several synergistic tactics to activate multiple units and move into position for the win.
The pigs who live on and around the Aegean Sea are masters of attacking other players' bacon...er, hand of cards. After all, even pigs like bacon! They also have several long-range abilities, whether they are throwing a spear across the Barnyard, or charging forward with an attack themselves.
These crazy chickens can cut anyone—even a big cow—down to size. Just give them a sword and set 'em free! The chickens are multi-faceted, in that they can group up for the long siege, or run around the Barnyard with their heads cut off while they attack their enemy's deck, possibly eliminating them from the game early.
The raiders from the north are mean brutes with a penchant for charging anything red, blue, pink, er...let's face it: they'll charge anything that moves. The cows look to take their victory early on. And once they start moving, their enemies will be spending a great deal of time trying to rein them in.
Once players have chosen their Legions, they build their starting decks by shuffling their cards, and providing 15 cards to the Common deck (made up of Legion cards from each player as well as Mercenary cards). Each player draws 5 cards from their own Legion deck and 3 from the Common deck to start. Once the Barnyard is set up (which creates a grid of 6 x 6 spaces), the game can begin.
Cards from the Common Deck are placed face down on all but the four corner cards at the start of the game.
On a player's turn, he may perform 2 free Actions, and a third optional Action by discarding a card from his hand. These Actions may be one of the following:
• Draw a single card from his own Legion deck.
• Draw two cards from the Common deck.
• Turn a facedown card face up.
• Place a Unit or Hero card from his hand (that is from his own Legion or a Mercenary) onto the Barnyard.
• Move a Unit from his own Legion (or a Mercenary) a single space.
• Play a Tactic card.
• Activate a Unit's special ability.
As soon as a player is able to place a fifth Unit in a row, horizontally, vertically, or diagonally, he wins!
Barnyard Legions Rulebook PDF
Now that you've reviewed the simple rules above, check out the rulebook to see it really is as easy as it sounds!
Play Through Video
Watch our play through video to see a game of Barnyard Legions in action!
• 4 Legion Identity cards
• 35 cards for each of the 4 Legions
• 20+ Mercenary cards
• 12 Barnyard cards
Risks and challenges
Risks include delays that seem to continually creep up in the ports on the west coast. We intend to reduce this risk by getting our files completed and sent to printers ASAP so we can deliver on time, if not beforehand.
We have also done a lot of research into shipping (as failing to prepare for shipping costs seems to be the downfall of many a Kickstarter), so we are prepared for the worst-case scenario if shipping proves to be more of a nightmare than imagined.
We look forward to working through this Kickstarter to provide you an amazing game we are proud to call our own. You are welcome to ask any questions in the comments, or send us an email at email@example.com.Learn about accountability on Kickstarter
- (32 days)