Terreria Tactics: Card Game
Terreria Tactics: Card Game
What if you could play classic console RPG-type battles against other players? You can! Terreria Tactics: Tabletop Party Based Combat.
What if you could play classic console RPG-type battles against other players? You can! Terreria Tactics: Tabletop Party Based Combat. Read more
About this project
Terreria Tactics is a competitive 1v1 or 2v2 party-based combat card game set in a world of fantasy destabilized by tears in the space time continuum.
As commanding officer of your party, it is your job to defeat other adventurers searching for the mysterious object that ripped time, and leaked flying robot scouts and killing machines into the world.
Each player can choose to battle with either:
- One of four pre-constructed 30-card decks
- A 30-card deck of their choosing, uniquely built from one of the three 108-card sets included with the game. (Yes, you read that right! There are three 108-card sets in the game, for a total of 324 cards!)
Retail Price: $60.00
Kickstarter Price: $40.00
Early Delivery, play it before anyone else! Stretch goals, defined below!
Character Cards form your party. These are the main cards
in Terreria Tactics.
Location Cards represent where your characters are fighting and
how they will level up.
Item Cards represent what your character is holding. Items are physical objects.
Command cards represent orders you give your characters to take.
Core Mechanic - Starting Party Composition
Full Narrated Play-through Video
Video Preview from Ryan Metzler of The Dice Tower
Terreria Tactics on Boardgamegeek:
Jin, the ambitious son of Terreria's master archeologist, played with an ancient artifact beyond his control. He accidentally killed his father, and brought the machine age to his magic-based world thousands of years ahead of time. Now space and time are broken, and the heroes of Terreria gather forces; some to restore harmony to the world, others to gain dominion over it.
Terreria Tactics includes:
- 324 cards (3 identical sets of 108 unique cards)
- Punchboard counters and tokens (including Damage, Attack, Defense, Status and Token characters)
- 16 page rulebook
- Game Box
Playmats feature game artwork and a track for Hit Points. 14" x 24". Choose from Lead Art, Steam Fields, Plateau, or Scouts.
Next Level Apparel t-shirts. 100% cotton. Available in sizes S - XXL. Choose from "Just a Traveler" and "Scouts"
Beautiful trimmed prints, signed by the artist! 11" x 17".
T-shirts - Add $15 to your pledge for each t-shirt/additional t-shirt you would like to receive. Choose from "Just a Traveler" and "Scouts".
Playmats - Add $15 to your pledge for each playmat/additional playmat you would like to receive. Choose from "Box Art", "Steam Fields", "Plateau", or "Scouts".
Artist's Prints - Add $10 per print. Choose from all 6 Hero Characters!
Domestic - Shipping included for any pledge level containing a copy of the game. USA only. Please see pledge levels for other items.
International - We have done our best to provide reasonable shipping costs for our international backers. Please see individual pledge levels for shipping costs to add to your pledge.
OVA: The Anime Role-Playing Game is exactly what it says in the title, a tabletop RPG lovingly crafted to capture the diverse worlds of Japanese animation. Save the princess (or prince!) from a fire-breathing dragon, tackle invading squadrons of giant robots, or find true love amid campus hijinks—everything you need is inside! That's because when you create a character in OVA, you define what is important. You pick which attributes matter by choosing the abilities and weaknesses that match your character concept. There are no long lists of hard-coded statistics to fill out and no classes to sift through. If it's not important to your character, you don't write it down!
If you back both Terreria Tactics and OVA at levels that net you physical copies of each, you will also receive special bonuses for both games! Get a Terreria Tactics Character Card featuring OVA’s sword-wielding sorcerer Auren. You will also receive the clever Zowie as a fully-detailed character sheet ready to play in your OVA game. Visit OVA's Kickstarter page to find out more!
CGC Games is a small, and I mean really small, group: 1 Game Designer, 3 Leads (Art, Game Balance, Writing), and a motley crew of freelance artists and illustrators. We are young in our careers. Young but brave. Kickstarter allows us to make the game we want to make now without having to spend years and years hobnobbing before some suit gives us a chance. And for that we are eternally grateful to both Kickstarter and you.
So where does your funding go? Here’s the breakdown:
Art is expensive when you want it to be good! We put as much into this game’s art and fidelity as we did the game design itself. Please help us get these artists the pay they deserve for their amazing art direction and character design.
A good $17,000 goes to the production of the game itself! Customized Playing Cards will be printing our game. They produce fantastic card quality like the kind you would find in official Casino Poker Decks. Manufacturing will be done by Customized Playing Cards. They produce fantastic card quality!
Before we can ship you the game, we need to pay the manufacturer to ship it to us. It gets pricey.
$5,000 Extras and Expenses
About this much is spent to produce our Kickstarter rewards such as the T-Shirts and Playmats, as well as to promote our campaign.
Thank you for your support. We will do a little dance for every pledge we get.
For founder Chris Solis, making games started with playing games, then finding more and more people to play them with. That’s how San Francisco’s Competitive Gaming Community was born in 2006: one man on a mission to have fun with everyone else. Many casual and competitive gaming tournaments later, a branch of CGC has evolved into CGC Games, where the focus is on making games for people who love games and who love playing with others. With Terreria Tactics, CGC Games aims to win the hearts of tabletop gamers everywhere.
As much as it is a game, Terreria Tactics is a collaboration between artists, game designers, and illustrators alike. Below are the featured artists in Terreria Tactics who bring the game and the world of the game to life.
- Melissa Yabumoto
- Minkyung Yu
- Rob Joseph
- Kristopher Satterwhite
- Kunyang Hu
- Sloane Earl
- Stephanie Carey
- Sonya Indira Abby Soekarno
Risks and challenges
We believe in Gameplay Fidelity and Art Fidelity. We can't complete that without your help. With your help on Kickstarter, we can not only make the best game we can possibly deliver but we can make it beautiful, we can make it casually acceptable, and balanced for all skill levels of play. Will you join us?
We want Terreria Tactics to be something hundreds, perhaps thousands, of people can hold in their hands, play, and enjoy (including us). A successful Kickstarter campaign will allow us to complete the remaining 30% of art, bring the game to gaming groups around the west coast for maximum playtest and game balancing groups,manufacture the game, and deliver it to you by Fall of 2013.Learn about accountability on Kickstarter
In the box there are 4 pre-constructed decks. These are 30 cards each. The rest of the 324 card pool will be below the insert of the game for you to customize, mix and match, or just make a whole new deck.
Between everything, you get 3 copies of 108 unique cards for a total of 324.
My goal is to make this base game as stand alone as possible. Every character has a soft counter and hard counter and I'm going for a very inclusive experience. I believe Terreria Tactics can exist without an expansion easily but given we are popular and we have the opportunity, we'd make an expansion. I do have a few rules that I promise everyone I will follow:
1.) Zero Power Creep
- I will never increase the base values of the game and wipe out old cards.
2.) I treat every character like 'A Unit in Starcraft'. - It's easy for games to have a huge pool of cards where one card is basically the same as the other except with a minor difference. That's really annoying to me. Rather, I think of each character as a 'unit'. Meaning, every character has its place and its function in the game.
3.) When I'm out of cards to make that help make the game better. I'm done. I'd rather have a game that feels complete then one that feels stretched thin. This is usually when game's have to to power creep.
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