Gamer Talk is a web show that plans to bring gaming related topics to the surface and to our audience. Grayfox Productions will produce Gamer Talk and use our expertise with the gaming industry, community and culture to bring information to our viewers that other web shows have not done before. We are going to begin with a few post production simple episodes. In order to get the work flow we need to produce an episode once a week instead of once every two months, we need to reach our goal here on Kick Starter.
Gamer Talk is a unique approach because we talk about various issues both past and present relevant to the industry, community, and culture from multiple stand points such as: From the perspective of a Game Designer, from the perspective of a popular community gaming member, from a growing developer, or simply from a every day gamer. Our goal is to bring topics that normally stay in one side of the game world ( such as only news developers know about) and bring it to the rest of the gaming world and vise versa.
Gamer Talk will have 3 segments:
Gamer Talk Live!
- Once every 2 weeks
- 1 Hour long
Gamer Talk Live will bring a guest on to the show who will be interviewed about their involvement in the gaming world. This segment is our premiere content. If our guest is a developer, they will talk about development, if our guest is a competitive gamer, they will talk about e sports. The topics always point to the world of gaming. Gamer talk strives to be the go to talk show down the line. The expertise of Chris Solis in the industry and the community involvement of G Paz will ensure that right questions are asked to spark engaging and learning discussions in a fun enjoyable fashion.
The goal of Gamer Talk Live is a follows:
- Give our guests’ projects and opinions exposer to a large gaming community.
- Educate our viewers with topics in gaming they may have never thought about before.
- Present gaming in a fun and professional manner.
Gamer Talk Playthrough
- Once a week
- 1 hour long
Gamer Talk Play through is a session where we sit down and play through a title from beginning to end over a few episodes. The entirely of the game will be played. During the play through Chris Solis will discuss key issues on game design and usability;bringing attention to the viewer why the developer may have designed the game in a certain way. G Paz will provide information about the game’s history, development process and other interesting facts about the title. Chris, G and other people on play through will play different characters. For example, Chris is the advanced gamer with the advanced questions and answers about game design while G will ask questions that a newcomer or casual gamer may ask. These are tools we aim to use to connect with our viewership. While we will point out elements we do and don’t enjoy about the title, we won’t be reviewing the game. We will usually be playing new releases.
The goal of Gamer Talk Play through is as a follows:
- Talk about game mechanics design.
- Talk about usability issues versus challenge factor in games.
- Talk about Art Direction in games.
- Connect with the audience showing them that we are ‘real gamers’ and therefore they will be more inclined to what we have to say.
- Capture the viewership if gamers who like to watch speed runs and full play throughs on the internet.
- Capture the viewership of gamers interested in game design and usability in recent titles.
Gamer Talk e-sports
- Once every other week
- 1 hour long
During Gamer Talk e-sports we discuss the current scene in competitive e-sports such as ‘Major League Gaming’, Competitive ‘Star Craft 2’, Competitive ‘Super Street Fighter 4’, Competitive ‘Super Smash Brothers Melee’ and any new raising competitive titles. We present the information as if the viewer knows nothing about e-sports and capture their attention with the spirit of competition and their favorite games. E Sports is a growing part of our gaming culture and we would like to use an introductory segment to grow our audience. We will focus mainly on replays, commentary, and interviews from competing players from San Francisco local events to promote growth in this area though from time to time, we will look at larger national events.
- We aim to connect with both offline and online communities.
- Bring attention of E Sports to a greater audience by making the information digestible to new e sport viewers.
- Capture the viewership of gamers interested in e-sports and competition among these popular titles.
Keys to success
- Strong fidelity of videos and web stream.
- Clear audio
- Lagless gameplay
- Accessibility of information to gamers who are just learning about the information presented in any performance on Gamer Talk.
- Presenting interesting an thought provoking material to the viewers during Gamer Talk Live and Gamer Talk Play through.
Chris Solis is a Producer and Director working on his last year of his M.F.A at the Academy of Art. His life long film making and organizational skills are key to managing Gamer Talk and producing a professional fidelity for an untapped market. Chris has worked in the game industry with 2K Games working with game usability and testing directly with Triple A developers. Chris Solis is also a Game Designer working on an indie title. Chris has also been deeply involved in various gaming communities in his youth giving him a strong understanding on what Gamer Talks target demographic is looking for. He’s also a competitive gamer and has travelled the national playing in the highest level of play across various titles. He’s a life long gamer who understands gaming as a business, as an art, and as a sport.
G Paz has worked with Chris Solis for several years. G is a charismatic comedian and voice actor with a strong passion video game culture. He’s an expert in sound design and he’s a man who knows how to ask the right questions. With his comedic charisma, Gamer Talk will have humor and stronger stability.
Craig Lynn is a M.F.A Game Designer at the Academy of Art. He co runs the Competitive Gaming Community at the Academy and hold’s the student representative position for his knowledge, persistence, and leadership skills in the school of game design. Craig is also a very talented Illustrator and graphic designer.
Brian Mc Kay
Brian McKay is a audio and video production specialist with a B.A. in Radio and Television from San Francisco State University. He has produced, edited, and doing voice acting for nationally syndicated radio programs, including the House of Blues Radio Hour and PhilosophyTalk. Outside of production, Brian competes in video and strategy games at the professional level in addition to organizing and officiating tournaments attended by hundreds of gamers. Brian brings a hard-driven, play-to-win attitude to GamerTalk: if you're going to do something, be the best at it!
Business Model / Operational Plan
Gamer Talk will shot and aired once a week every week alternating between Gamer Talk Live, Play through, and e sports. Each segment will be managed by a different member of the team. Chris Solis will be producing Gamer Talk Live, G Paz will be producing Gamer Talk Play through and Brian Mc Kay will be producing Game Talk e sports. Craig Lynn will be producing art for each project. The whole crew is subject to appear on any segment.
Guests for the show will be gathered in 3 week cycles by Chris Solis and Isai Triforce Johnson. Local guests will be asked to come onto the show and distant guests will be Skype interviewed.
Our web avenues will all be updated once a week promoting out material. This includes our website, Facebook, Youtube, Vimeo, and Twitter.
All content will be streamed live and captured at the same time removing the need for post production work.
Mac Pro i7
We need a computer that can handle 20GB per second across several hubs. Apple’s new Thunderbolt technology is the best solution. We need a processor that can handle 4 1080P video feeds, process them and stream them on the fly. We need a strong computer.
Ultra Studio 3D
This video capture device allows us to capture 1080P 60 frames per second Gameplay into our computer for maximum professional fidelity
High Speed Business Internet
We need a internet connection is a high upload speed to be able to stream in high quality. We are asking for 2 months to start up then the bill will be out of our pockets.
1080P Cameras x 2
This is for recording our guests and the faces of the cast talking. We want to bring this to Canon 7D’s eventually but for now 1080 Web cams are fine.
Microphones and headsets x 2
For capturing the audio of our cast in a clear fashion. We use Astro headsets which have an dedicated audio channel so our cast can hear the game while delivering clear audio to our computer.
Extension cabling will need to be purchased in order to manage all our devices.
This program allow us to mix various video and audio feeds on the fly like a television studio. It is essential for giving our product a high production value and removing post from our process. By removing post production, we can produce an episode one a week.
- (60 days)