After the successful launch of our first zine style module, Hidden Hand of the Horla, at U-Con 2018, Appendix N Entertainment is ready to give it another go! If you haven't seen the first module you can check it out in the product listing on the Gamers & Grognards blog. Since the release I've been hard at work writing our second and third product. The goal of our current product line has been to supplement our favorite edition of the world's most popular role playing game, the Original Fantasy Role Playing Game, first published in 1974. We assume that the referee is using a complete version of the Original Game or retro-clone, with all supplements included. If so desired, these zines can be easily converted to B/X or Advanced versions of the game and their simulacra. As these zines are intended to be published for use with the Original Fantasy Role Playing Game, they will be printed in a "Little Brown Book" format.
Both zines are nearly complete as writing goes. The purpose of this Kickstarter is threefold.
- To hire artists and pay them what they are worth for new artwork
- To pay our editor, Amy Kohl, what she's worth.
- To offset the costs of materials and printing, both physical copies will be printed on the same premium paper that was used on Hidden Hand of the Horla.
- Paper weight: 24 lbs.
- Brightness rating of 97
- White paper with a bond finish
- Paper is acid-free to prevent from crumbling or yellowing
- FSC certified - this product comes from responsibly managed forests
- Paper weight: 110 lbs.
- Material: Cardstock
As a fledgling indie gaming publisher, crowdfunding seemed the way to go to help off set some of our costs and get a hold of some great art, rather than using stock art throughout the zines. When Kickstarter launched "Zine Quest" it seemed like a perfect fit for us.
What Are These Zines All About?
My favorite edition of D&D is the original edition. I also love a great many of it's OSR clones. I have been working rules for this edition on the Gamers & Grognards blog for years now, and recently decided to start publishing my house rules and adventure modules. These two zines are my latest works. One, a supplement, the other is our second adventure module.
Lost Classes: The Arnesonian Classes is a pet project that I have been working at for a while, in between other projects. Part of a larger project to bring light to many classes from the dawn of the hobby, stemming from house rules, zines and magazine articles, this one focuses on two character types that SHOULD have been in OD&D. These are the Merchant and the Sage. Both of these were played in the Blackmoor campaign, but didn't make the cut when it came to the final version of the game. I have spent a great deal of time and some correspondence to create versions of these classes and their accoutrements that do justice to those found in the original campaign (to the best of our knowledge) and fit the spirit of the original game. These classes are very easily adapted to both Basic and Advanced versions of the game and their OSR clones.
Solar Sanctuary of the Cannibal Corpse is our sophomore adventure module. Also intended for use with the Original game and it's simulacra, it will have similar sensibilities to Hidden Hand of the Horla. This meaning that in the true spirit of the original game, it may contain encounters which appear too difficult for a party of adventures of the levels which are designed for (levels 1-3.) Some adversaries, traps etc. may need to be avoided. In the early days of the hobby, it was not assumed that the party could defeat every challenge they came up against. Sometimes it is best that the party flee, avoid or negotiate with a foe rather than fight it. Sometimes an enemy may be able to be defeated by using cunning and knowledge, rather than combat and special abilities. A prime example may be in the slaying of a vampire by forcing it into direct sunlight or staking it through the heart while it sleeps. Likewise, traps and puzzles may require the players' cunning to solve, rather than a roll of the dice. Also, like our freshman product, This module has been play tested twice, with the result being FUN. Additionally, just as Horla, this zine will have a detached cardstock cover with the map printed on the cover interior. But what is it about?
A plague of zombies or a zombie plague? A plague has swept the land and those whom it takes rise from the grave. Neither Clerics nor Plague Doctors have an answer or a cure. Rumors fly that the ancient barracks of the Paladins of Helios and their temple in the east have been desecrated by a dark force and that the plague can be traced their. Will your party dare to venture forth to the Solar Sanctuary of the Cannibal Corpse? What dark secrets lie in wait for you in those desecrated halls?
At the time of the launch of this project we have three artists ready to create art for this project. Here they are with some links to their work.
Diogo Nogueira is the owner of Old Skull Publishing, coming hot off the tails of his recent publication Solar Blades & Cosmic Spells!
Fantastic artist, friend and creator of the Lizardman piece featured in the "Original Edition Compatibility Logo."
My good friend, member of my gaming group, sometimes collaborator and my personal tattoo artist. Chis is the creator of the Wizard/Griffon Swords & Wizardry Compatibility logo.
$2000 - Del Teigeler
If we hit the $2000 dollar mark we will bring on Astonishing Swordsmen & Sorcerers of Hyperborea Artist, Del Teigeler! For the record, that will make two artists that have worked on AS&SH in our roster!
$2500 - Undertermined Artist
If we hit the $2500 mark, we will ad another artist to our roster. We are in talks with a few at the moment.
$3000 - Octhorrorfest Compilation Zine
If we hit $3000 we will edit all game related Gamers & Grognards Octhorrorfest blog posts, going back to the early days of the blog, and release them in as an Octhorrorfest Compilation Zine. All backers receiving digital rewards will receive a PDF copy and all backers receiving physical zine rewards will receive a physical copy! Physical copies of this reward will be a Kickstarter exclusive.
Risks and challenges
Both of the zines are written and being looked over by myself before going to edit. After this they will be laid out. New art adds a time factor that is dependent upon the artists. Personally knowing the artists that are being brought on board, I am confident they will make deadlines. Having personally funded our first product, I have a good handle on both the cost and time needed to produce and ship each zine. The estimated delivery date has been stretch farther than anticipated to fulfill the rewards promised, to allow ample time.Learn about accountability on Kickstarter
- (45 days)