Our goal is to eventually bring the game to steam through Greenlight. For those that will be following us every step of the way we will need your help voting for Alpha's Theory on Steam.
The world Alpha lives on is not a familiar one with plants and animals, or any living organisms for that matter. Instead, it is a pre-constructed planet made by an advanced robotic civilization. After a recent meteorite strikes the planet, a team of scientist go to retrieve the rock for further analysis.
To their curiosity, they discover a peculiar cell culture inhabiting the rock. Alpha later leads a group to begin testing the cells with various chemicals. After many anti-climactic conclusions, Alpha decides to step it up a notch with a highly dangerous chemical. Unfortunately it causes a catastrophic reaction with the cells followed up by an explosion knocking Alpha back into a storage closet. Sirens begin to blare, and the lab undergoes lockdown. Meanwhile the cells begin to mutate, taking over the scientist and spreading throughout the lab ravaging everything in their path. Alpha remains blacked out after the explosion but he will soon find out how much damage was done after progressing through the horrors of this newly formed infestation.
Alpha will start in a similar room each play through correlating to the main story. Once the player exits the adjacent starting room he/she will begin exploring through a procedurally generated floor layout. The player must search through different rooms and take on a variety of unique enemies and obstacles to reach the staircase. Each floor will have a mini boss just before reaching the staircase; once defeated, the player will proceed down a level and tackle a new set of challenges like before. This will occur several times until the player reaches the ground floor to face the final boss and escape the infested building.
The enemy’s Alpha will face are his fellow colleagues that have been horribly mutated and ripped of their robotic self, turning them into feral zombie robots.
Almost every enemy can be identified by the appearance of cysts or parasitic worms that are growing off the robot’s inner workings. Others might be more obvious with the infection transforming their bodies into a fleshy mess of a monstrosity. Enemies will have different forms of movement and attacks to try and stop Alpha in his tracks.
The setting of the game will take place primarily inside a single building where a company of robot scientist have done years of work and experimentations. Alpha will move from room to room in a dungeon crawler-esque fashion, discovering different obstacles and enemies along the way. Each room beyond the first will be procedurally generated along with each floor so that every play-through will be different from the last.
Some rooms will contain certain hazards that can either help or hurt you… or both.
Alpha isn't completely unprepared for this kind of situation of course. The lab he works at has more than enough experimental weaponry that will be utilized to defeat his enemies.
It is up to the player to determine which weapon suits him or her best. Not only will the player decide the weapon, but also the ammo it shoots. On top of this the player will have the choice of different reusable gear that they can use in combat to give them an edge. By combining different types of ammo, weapons, and gear together the player can create their own unique character load out. However, all items will be randomized so theres a good chance the player will have to work with what they got.
Kickstarter provides many opportunities and benefits. The primary reason we are reaching out through Kickstarter is to begin developing a community. Being that this is our first official game title for Gamerdise it is important that we start to develop our community early on. We hope to achieve enough funding through the support of our community to further expand Gamerdise into a fully capable game design company.
Risks and challenges
We have analyzed the risks related to the development of the game.
・Cost Analysis based on very conservative assumptions.
・Cost reduction policy to concentrate the efforts on game creation.
Remotely working team with no rental costs for the project.
・The team is freelanced. We have worked with them on projects before and looking forward to do it again!
・We communicate with the team Via internet. At any moment we could lose communication with them.
・The team is in different time zones.
・Understand that at any moment the freelanced team could back out. This realistically shouldn't happen but it is a potential risk I want you to know about!
- (33 days)